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Some keybind and keybind button improvements
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commit
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4 changed files with 56 additions and 9 deletions
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@ -20,6 +20,7 @@ Improvements
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- Added InputHandler mouse and touch position querying that preserves the game's viewport
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- Added float version of GetRandomWeightedEntry
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- Allow LinkCode to specify a color to draw with
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- Allow better control over the order and layout of a Keybind's combinations
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Fixes
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- **Fixed a formatting Code only knowing about the last Token that it is applied in**
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@ -43,6 +44,7 @@ Improvements
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- Update elements less aggressively when changing a ui system's style
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- Automatically update all elements when changing a ui system's viewport
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- Allow setting a default color for clickable links in UiStyle
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- Allow ElementHelper's KeybindButton to query a combination at a given index
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Fixes
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- Fixed paragraph links having incorrect hover locations when using special text alignments
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@ -117,7 +117,7 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// Creates a <see cref="Button"/> that acts as a way to input a custom value for a <see cref="Keybind"/>.
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/// Note that only the first <see cref="Keybind.Combination"/> of the given keybind is displayed and edited, all others are ignored. The exception is that, if <paramref name="unbindKey"/> is set, unbinding the keybind clears all combinations.
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/// Note that only the <see cref="Keybind.Combination"/> at index <paramref name="index"/> of the given keybind is displayed and edited, all others are ignored.
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/// Inputting custom keybinds using this element supports <see cref="ModifierKey"/>-based modifiers and any <see cref="GenericInput"/>-based keys.
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/// </summary>
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/// <param name="anchor">The button's anchor</param>
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@ -128,12 +128,10 @@ namespace MLEM.Ui.Elements {
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/// <param name="unbindKey">An optional generic input that allows the keybind value to be unbound, clearing all combinations</param>
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/// <param name="unboundPlaceholder">A placeholder text that is displayed if the keybind is unbound</param>
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/// <param name="inputName">An optional function to give each input a display name that is easier to read. If this is null, <see cref="GenericInput.ToString"/> is used.</param>
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/// <param name="index">The index in the <paramref name="keybind"/> that the button should display. Note that, if the index is greater than the amount of combinations, combinations entered using this button will be stored at an earlier index.</param>
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/// <returns>A keybind button with the given settings</returns>
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public static Button KeybindButton(Anchor anchor, Vector2 size, Keybind keybind, InputHandler inputHandler, string activePlaceholder, GenericInput unbindKey = default, string unboundPlaceholder = "", Func<GenericInput, string> inputName = null) {
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string GetCurrentName() {
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var combination = keybind.GetCombinations().FirstOrDefault();
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return combination?.ToString(" + ", inputName) ?? unboundPlaceholder;
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}
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public static Button KeybindButton(Anchor anchor, Vector2 size, Keybind keybind, InputHandler inputHandler, string activePlaceholder, GenericInput unbindKey = default, string unboundPlaceholder = "", Func<GenericInput, string> inputName = null, int index = 0) {
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string GetCurrentName() => keybind.TryGetCombination(index, out var combination) ? combination.ToString(" + ", inputName) : unboundPlaceholder;
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var button = new Button(anchor, size, GetCurrentName());
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var active = false;
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@ -148,18 +146,20 @@ namespace MLEM.Ui.Elements {
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activeNext = false;
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} else if (active) {
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if (unbindKey != default && inputHandler.IsPressed(unbindKey)) {
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keybind.Clear();
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keybind.Remove((c, i) => i == index);
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button.Text.Text = unboundPlaceholder;
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active = false;
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} else if (inputHandler.InputsPressed.Length > 0) {
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var key = inputHandler.InputsPressed.FirstOrDefault(i => !i.IsModifier());
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if (key != default) {
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var mods = inputHandler.InputsDown.Where(i => i.IsModifier());
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keybind.Remove((c, i) => i == 0).Add(key, mods.ToArray());
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keybind.Remove((c, i) => i == index).Insert(index, key, mods.ToArray());
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button.Text.Text = GetCurrentName();
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active = false;
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}
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}
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} else {
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button.Text.Text = GetCurrentName();
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}
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};
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return button;
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@ -47,7 +47,28 @@ namespace MLEM.Input {
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/// <inheritdoc cref="Add(MLEM.Input.GenericInput,MLEM.Input.GenericInput[])"/>
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public Keybind Add(GenericInput key, ModifierKey modifier) {
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return this.Add(key, modifier.GetKeys().Select(m => (GenericInput) m).ToArray());
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foreach (var mod in modifier.GetKeys())
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this.Add(key, mod);
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return this;
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}
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/// <summary>
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/// Inserts a new key combination into the given <paramref name="index"/> of this keybind's combinations that can optionally be pressed for the keybind to trigger.
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/// </summary>
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/// <param name="index">The index to insert this combination into.</param>
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/// <param name="key">The key to be pressed.</param>
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/// <param name="modifiers">The modifier keys that have to be held down.</param>
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/// <returns>This keybind, for chaining.</returns>
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public Keybind Insert(int index, GenericInput key, params GenericInput[] modifiers) {
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this.combinations = this.combinations.Take(index).Append(new Combination(key, modifiers)).Concat(this.combinations.Skip(index)).ToArray();
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return this;
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}
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/// <inheritdoc cref="Insert(int,MLEM.Input.GenericInput,MLEM.Input.GenericInput[])"/>
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public Keybind Insert(int index, GenericInput key, ModifierKey modifier) {
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foreach (var mod in modifier.GetKeys().Reverse())
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this.Insert(index, key, mod);
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return this;
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}
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/// <summary>
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@ -134,6 +155,22 @@ namespace MLEM.Input {
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yield return combination;
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}
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/// <summary>
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/// Tries to retrieve the combination at the given <paramref name="index"/> within this keybind.
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/// </summary>
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/// <param name="index">The index of the combination to retrieve.</param>
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/// <param name="combination">The combination, or default if this method returns false.</param>
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/// <returns>Whether the combination could be successfully retrieved or the index was out of bounds of this keybind's combination collection.</returns>
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public bool TryGetCombination(int index, out Combination combination) {
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if (index >= 0 && index < this.combinations.Length) {
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combination = this.combinations[index];
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return true;
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} else {
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combination = default;
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return false;
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}
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}
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/// <summary>
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/// Converts this keybind into an easily human-readable string.
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/// When using <see cref="ToString()"/>, this method is used with <paramref name="joiner"/> set to ", ".
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@ -304,6 +304,14 @@ namespace Sandbox {
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var newPanel = new Panel(Anchor.TopLeft, new Vector2(200, 100), new Vector2(10, 10));
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newPanel.AddChild(new Button(Anchor.TopLeft, new Vector2(100, 20), "Text", "Tooltip text"));
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this.UiSystem.Add("Panel", newPanel);
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var keybind = new Keybind(MouseButton.Left, ModifierKey.Shift);
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var keybindPanel = new Panel(Anchor.BottomRight, new Vector2(100, 100), new Vector2(5));
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for (var i = 0; i < 3; i++) {
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var button = keybindPanel.AddChild(ElementHelper.KeybindButton(Anchor.AutoLeft, new Vector2(0.5F, 12), keybind, Input, "Press", Keys.Escape, index: i));
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button.Text.TextScale = 0.1F;
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}
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this.UiSystem.Add("Keybinds", keybindPanel);
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}
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protected override void DoUpdate(GameTime gameTime) {
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