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fixed some issues with the new data texture atlas parser
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914b0d9c2d
commit
4918a72760
2 changed files with 36 additions and 19 deletions
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@ -143,24 +143,8 @@ namespace MLEM.Data {
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i += 2;
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i += 2;
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break;
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break;
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default:
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default:
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// if we have a location for the previous regions, they're valid so we add them
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// if we have data for the previous regions, they're valid so we add them
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if (location != Rectangle.Empty && namesOffsets.Count > 0) {
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AddCurrentRegions();
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location.Offset(offset.ToPoint());
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pivot += offset;
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if (!pivotRelative)
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pivot -= location.Location.ToVector2();
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foreach (var (name, off) in namesOffsets) {
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var region = new TextureRegion(texture, location.OffsetCopy(off.ToPoint())) {
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PivotPixels = pivot + off,
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Name = name
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};
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foreach (var kv in customData)
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region.SetData(kv.Key, kv.Value);
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atlas.regions.Add(name, region);
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}
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namesOffsets.Clear();
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}
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// we're starting a new region (or adding another name for a new region), so clear old data
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// we're starting a new region (or adding another name for a new region), so clear old data
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namesOffsets.Add((word.Trim(), Vector2.Zero));
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namesOffsets.Add((word.Trim(), Vector2.Zero));
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@ -175,7 +159,35 @@ namespace MLEM.Data {
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}
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}
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}
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}
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// add the last region that was started on
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AddCurrentRegions();
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return atlas;
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return atlas;
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void AddCurrentRegions() {
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// the location is the only mandatory instruction, which is why we check it here
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if (location == Rectangle.Empty || namesOffsets.Count <= 0)
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return;
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location.Offset(offset.ToPoint());
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if (pivot != Vector2.Zero) {
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pivot += offset;
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if (!pivotRelative)
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pivot -= location.Location.ToVector2();
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}
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foreach (var (name, off) in namesOffsets) {
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var region = new TextureRegion(texture, location.OffsetCopy(off.ToPoint())) {
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PivotPixels = pivot + off,
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Name = name
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};
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foreach (var kv in customData)
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region.SetData(kv.Key, kv.Value);
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atlas.regions.Add(name, region);
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}
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// we only clear names offsets if the location was valid, otherwise we ignore multiple names for a region
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namesOffsets.Clear();
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}
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}
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}
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}
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}
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@ -15,13 +15,18 @@ namespace Tests {
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var atlas = DataTextureAtlas.LoadAtlasData(new TextureRegion(texture), game.RawContent, "Texture.atlas");
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var atlas = DataTextureAtlas.LoadAtlasData(new TextureRegion(texture), game.RawContent, "Texture.atlas");
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Assert.AreEqual(11, atlas.Regions.Count());
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Assert.AreEqual(11, atlas.Regions.Count());
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// no pivot
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var plant = atlas["Plant"];
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Assert.AreEqual(plant.Area, new Rectangle(96, 0, 16, 32));
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Assert.AreEqual(plant.PivotPixels, Vector2.Zero);
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// no added offset
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// no added offset
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var table = atlas["LongTableUp"];
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var table = atlas["LongTableUp"];
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Assert.AreEqual(table.Area, new Rectangle(0, 32, 64, 48));
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Assert.AreEqual(table.Area, new Rectangle(0, 32, 64, 48));
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Assert.AreEqual(table.PivotPixels, new Vector2(16, 48 - 32));
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Assert.AreEqual(table.PivotPixels, new Vector2(16, 48 - 32));
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// added offset
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// added offset
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var table2 = atlas["LongTableLeft"];
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var table2 = atlas["LongTableDown"];
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Assert.AreEqual(table2.Area, new Rectangle(64, 32, 64, 48));
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Assert.AreEqual(table2.Area, new Rectangle(64, 32, 64, 48));
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Assert.AreEqual(table2.PivotPixels, new Vector2(112 - 64, 48 - 32));
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Assert.AreEqual(table2.PivotPixels, new Vector2(112 - 64, 48 - 32));
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