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fixed a ui demo crash when leaving while the wobble button is wobbling

This commit is contained in:
Ell 2021-10-30 15:35:46 +02:00
parent ca89d03ca4
commit 4966886b70

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@ -241,7 +241,7 @@ namespace Demos {
// Note that this particular example makes use of the Coroutine package, which is not required but makes demonstration easier // Note that this particular example makes use of the Coroutine package, which is not required but makes demonstration easier
private static IEnumerator<Wait> WobbleButton(Element button) { private static IEnumerator<Wait> WobbleButton(Element button) {
var counter = 0F; var counter = 0F;
while (counter < 4 * Math.PI) { while (counter < 4 * Math.PI && button.Root != null) {
// Every element allows the implementation of any sort of custom rendering for itself and all of its child components // Every element allows the implementation of any sort of custom rendering for itself and all of its child components
// This includes simply changing the transform matrix like here, but also applying custom effects and doing // This includes simply changing the transform matrix like here, but also applying custom effects and doing
// anything else that can be done in the SpriteBatch's Begin call. // anything else that can be done in the SpriteBatch's Begin call.