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made AStar.InfiniteCost a const because I don't know why it wasn't one before
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@ -15,7 +15,7 @@ namespace MLEM.Pathfinding {
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/// <summary>
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/// A value that represents an infinite path cost, or a cost for a location that cannot possibly be reached.
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/// </summary>
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public static readonly float InfiniteCost = float.PositiveInfinity;
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public const float InfiniteCost = float.PositiveInfinity;
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/// <summary>
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/// The array of all directions that will be checked for path finding.
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/// Note that this array is only used if <see cref="DefaultAllowDiagonals"/> is true.
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