mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-12-24 01:09:23 +01:00
Made TextFormatter string size based on the currently active font and added a formatting code to allow for inline font changes
This commit is contained in:
parent
ad1d6a864e
commit
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11 changed files with 179 additions and 72 deletions
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@ -23,6 +23,7 @@ Improvements
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- Added Padding.Empty
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- Throw an exception when text formatter macros resolve recursively too many times
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- Allow using StaticSpriteBatch for AutoTiling
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- Made TextFormatter string size based on the currently active font rather than the default one
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Fixes
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- Fixed some end-of-line inconsistencies when using the Right text alignment
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@ -31,6 +32,7 @@ Fixes
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Additions
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- Allow specifying a maximum amount of characters for a TextField
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- Added a multiline editing mode to TextField
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- Added a formatting code to allow for inline font changes
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Improvements
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- *Made Image ScaleToImage take ui scale into account*
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@ -34,6 +34,13 @@
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/processorParam:TextureFormat=Compressed
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/build:Fonts/TestFontItalic.spritefont
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#begin Fonts/MonospacedFont.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Compressed
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/build:Fonts/MonospacedFont.spritefont
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#begin Textures/Anim.png
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/importer:TextureImporter
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/processor:TextureProcessor
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BIN
Demos/Content/Fonts/JetBrainsMono-Regular.ttf
Normal file
BIN
Demos/Content/Fonts/JetBrainsMono-Regular.ttf
Normal file
Binary file not shown.
60
Demos/Content/Fonts/MonospacedFont.spritefont
Normal file
60
Demos/Content/Fonts/MonospacedFont.spritefont
Normal file
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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of the font in your game, and to change the characters which are available to draw
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with.
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-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<!--
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Modify this string to change the font that will be imported.
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-->
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<FontName>JetBrainsMono-Regular.ttf</FontName>
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<!--
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Size is a float value, measured in points. Modify this value to change
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the size of the font.
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-->
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<Size>32</Size>
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<!--
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Spacing is a float value, measured in pixels. Modify this value to change
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the amount of spacing in between characters.
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-->
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<Spacing>0</Spacing>
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<!--
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UseKerning controls the layout of the font. If this value is true, kerning information
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will be used when placing characters.
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-->
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<UseKerning>true</UseKerning>
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<!--
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
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and "Bold, Italic", and are case sensitive.
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-->
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<Style>Regular</Style>
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<!--
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If you uncomment this line, the default character will be substituted if you draw
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or measure text that contains characters which were not included in the font.
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-->
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<DefaultCharacter>*</DefaultCharacter>
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<!--
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CharacterRegions control what letters are available in the font. Every
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character from Start to End will be built and made available for drawing. The
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default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>ɏ</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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@ -47,7 +47,8 @@ namespace Demos {
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CheckboxTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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CheckboxCheckmark = new TextureRegion(this.testTexture, 24, 0, 8, 8),
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RadioTexture = new NinePatch(new TextureRegion(this.testTexture, 16, 0, 8, 8), 3),
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RadioCheckmark = new TextureRegion(this.testTexture, 32, 0, 8, 8)
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RadioCheckmark = new TextureRegion(this.testTexture, 32, 0, 8, 8),
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AdditionalFonts = {{"Monospaced", new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/MonospacedFont"))}}
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};
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var untexturedStyle = new UntexturedStyle(this.SpriteBatch) {
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TextScale = style.TextScale,
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@ -87,7 +88,7 @@ namespace Demos {
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this.root.AddChild(new VerticalSpace(3));
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// a paragraph with formatting codes. To see them all or to add more, check the TextFormatting class
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this.root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Paragraphs can also contain <c Blue>formatting codes</c>, including colors and <i>text styles</i>. The names of all <c Orange>MonoGame Colors</c> can be used, as well as the codes <i>Italic</i>, <b>Bold</b>, <s>Drop Shadow'd</s> and <s><c Pink>mixed formatting</s></c>. \n<i>Even <c #ff611f82>inline custom colors</c> work!</i>"));
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this.root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Paragraphs can also contain <c Blue>formatting codes</c>, including colors and <i>text styles</i>. The names of all <c Orange>MonoGame Colors</c> can be used, as well as the codes <i>Italic</i>, <b>Bold</b>, <s>Drop Shadow'd</s> and <s><c Pink>mixed formatting</s></c>. You can also add additional fonts for things like\n<f Monospaced>void Code() {\n // Code\n}</f>\n<i>Even <c #ff611f82>inline custom colors</c> work!</i>"));
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// adding some custom image formatting codes
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this.root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Additionally, you can create custom formatting codes that contain <i Grass> images and more!"));
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@ -4,7 +4,7 @@ The **MLEM** package contains a simple text formatting system that supports colo
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Text formatting makes use of [generic fonts](font_extensions.md).
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It should also be noted that [MLEM.Ui](ui.md)'s `Paragraph`s support text formatting out of the box.
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It should also be noted that [MLEM.Ui](ui.md)'s `Paragraph` supports text formatting out of the box.
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## Formatting codes
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To format your text, you can insert *formatting codes* into it. Almost all of these codes are single letters surrounded by `<>`, and some formatting codes can accept additional parameters after their letter representation.
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@ -16,6 +16,10 @@ By default, the following formatting options are available:
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- Underlined and strikethrough text using `<u>` and `<st>`, respectively. Reset using `</u>` and `</st>`.
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- A wobbly sine wave animation using `<a wobbly>`. Optional parameters for the wobble's intensity and height are accepted: `<a wobbly 10 0.25>`. Reset using `</a>`.
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When using [MLEM.Ui](ui.md)'s `Paragraph`, these additional formatting options are available by default:
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- Hoverable and clickable links using `<l Url>`. Note that this code does not automatically change the color of the text. Reset using `</l>`.
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- Inline font changes using `<f FontName>`, with custom fonts gathered from `UiStyle.AdditionalFonts`. Reset using `</f>`.
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## Getting your text ready
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To get your text ready for rendering with formatting codes, it has to be tokenized. For that, you need to create a new text formatter first. Additionally, you need to have a [generic font](font_extensions.md) ready:
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```cs
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using MLEM.Font;
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using MLEM.Formatting;
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@ -194,6 +195,10 @@ namespace MLEM.Ui.Style {
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/// Note that this sound is only played if the callbacks have any subscribers.
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/// </summary>
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public SoundEffectInfo ActionSound;
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/// <summary>
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/// A set of additional fonts that can be used for the <c><f FontName></c> formatting code
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/// </summary>
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public Dictionary<string, GenericFont> AdditionalFonts = new Dictionary<string, GenericFont>();
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}
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}
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@ -223,6 +223,8 @@ namespace MLEM.Ui {
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this.TextFormatter = new TextFormatter();
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this.TextFormatter.Codes.Add(new Regex("<l(?: ([^>]+))?>"), (f, m, r) => new LinkCode(m, r, 1 / 16F, 0.85F,
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t => this.Controls.MousedElement is Paragraph.Link l1 && l1.Token == t || this.Controls.TouchedElement is Paragraph.Link l2 && l2.Token == t));
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this.TextFormatter.Codes.Add(new Regex("<f ([^>]+)>"), (_, m, r) => new FontCode(m, r,
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f => this.Style.AdditionalFonts != null && this.Style.AdditionalFonts.TryGetValue(m.Groups[1].Value, out var c) ? c : f));
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}
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/// <summary>
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Microsoft.Xna.Framework;
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@ -88,44 +89,7 @@ namespace MLEM.Font {
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/// <param name="ignoreTrailingSpaces">Whether trailing whitespace should be ignored in the returned size, causing the end of each line to be effectively trimmed</param>
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/// <returns>The size of the string when drawn with this font</returns>
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public Vector2 MeasureString(string text, bool ignoreTrailingSpaces = false) {
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var size = Vector2.Zero;
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if (text.Length <= 0)
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return size;
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var xOffset = 0F;
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for (var i = 0; i < text.Length; i++) {
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switch (text[i]) {
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case '\n':
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xOffset = 0;
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size.Y += this.LineHeight;
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break;
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case OneEmSpace:
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xOffset += this.LineHeight;
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break;
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case Nbsp:
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xOffset += this.MeasureChar(' ');
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break;
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case Zwsp:
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// don't add width for a zero-width space
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break;
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case ' ':
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if (ignoreTrailingSpaces && IsTrailingSpace(text, i)) {
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// if this is a trailing space, we can skip remaining spaces too
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i = text.Length - 1;
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break;
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}
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xOffset += this.MeasureChar(' ');
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break;
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default:
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xOffset += this.MeasureChar(text[i]);
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break;
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}
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// increase x size if this line is the longest
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if (xOffset > size.X)
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size.X = xOffset;
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}
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// include the last line's height too!
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size.Y += this.LineHeight;
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return size;
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return MeasureString(i => this, text, ignoreTrailingSpaces);
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}
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/// <summary>
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/// <param name="ellipsis">The characters to add to the end of the string if it is too long</param>
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/// <returns>The truncated string, or the same string if it is shorter than the maximum width</returns>
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public string TruncateString(string text, float width, float scale, bool fromBack = false, string ellipsis = "") {
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var total = new StringBuilder();
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var ellipsisWidth = this.MeasureString(ellipsis).X * scale;
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for (var i = 0; i < text.Length; i++) {
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if (fromBack) {
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total.Insert(0, text[text.Length - 1 - i]);
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} else {
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total.Append(text[i]);
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}
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if (this.MeasureString(total.ToString()).X * scale + ellipsisWidth >= width) {
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if (fromBack) {
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return total.Remove(0, 1).Insert(0, ellipsis).ToString();
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} else {
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return total.Remove(total.Length - 1, 1).Append(ellipsis).ToString();
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}
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}
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}
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return total.ToString();
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return TruncateString(i => this, text, width, scale, fromBack, ellipsis);
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}
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/// <summary>
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/// <param name="scale">The scale to use for width measurements</param>
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/// <returns>The split string as an enumerable of split sections</returns>
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public IEnumerable<string> SplitStringSeparate(string text, float width, float scale) {
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return SplitStringSeparate(i => this, text, width, scale);
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}
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internal static Vector2 MeasureString(Func<int, GenericFont> fontFunction, string text, bool ignoreTrailingSpaces) {
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var size = Vector2.Zero;
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if (text.Length <= 0)
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return size;
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var xOffset = 0F;
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for (var i = 0; i < text.Length; i++) {
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var font = fontFunction(i);
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switch (text[i]) {
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case '\n':
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xOffset = 0;
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size.Y += font.LineHeight;
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break;
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case OneEmSpace:
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xOffset += font.LineHeight;
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break;
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case Nbsp:
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xOffset += font.MeasureChar(' ');
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break;
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case Zwsp:
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// don't add width for a zero-width space
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break;
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case ' ':
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if (ignoreTrailingSpaces && IsTrailingSpace(text, i)) {
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// if this is a trailing space, we can skip remaining spaces too
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i = text.Length - 1;
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break;
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}
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xOffset += font.MeasureChar(' ');
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break;
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default:
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xOffset += font.MeasureChar(text[i]);
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break;
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}
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// increase x size if this line is the longest
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if (xOffset > size.X)
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size.X = xOffset;
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}
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// include the last line's height too!
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size.Y += fontFunction(text.Length - 1).LineHeight;
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return size;
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}
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internal static string TruncateString(Func<int, GenericFont> fontFunction, string text, float width, float scale, bool fromBack, string ellipsis) {
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var total = new StringBuilder();
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for (var i = 0; i < text.Length; i++) {
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if (fromBack) {
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total.Insert(0, text[text.Length - 1 - i]);
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} else {
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total.Append(text[i]);
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}
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if (fontFunction(i).MeasureString(total + ellipsis).X * scale >= width) {
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if (fromBack) {
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return total.Remove(0, 1).Insert(0, ellipsis).ToString();
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} else {
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return total.Remove(total.Length - 1, 1).Append(ellipsis).ToString();
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}
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}
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}
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return total.ToString();
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}
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internal static IEnumerable<string> SplitStringSeparate(Func<int, GenericFont> fontFunction, string text, float width, float scale) {
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var currWidth = 0F;
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var lastSpaceIndex = -1;
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var widthSinceLastSpace = 0F;
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widthSinceLastSpace = 0;
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currWidth = 0;
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} else {
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var cWidth = this.MeasureString(c.ToCachedString()).X * scale;
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var cWidth = fontFunction(i).MeasureString(c.ToCachedString()).X * scale;
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if (c == ' ' || c == OneEmSpace || c == Zwsp) {
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// remember the location of this (breaking!) space
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lastSpaceIndex = curr.Length;
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@ -41,7 +41,7 @@ namespace MLEM.Formatting {
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this.Codes.Add(new Regex("<u>"), (f, m, r) => new UnderlineCode(m, r, 1 / 16F, 0.85F));
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this.Codes.Add(new Regex("<st>"), (f, m, r) => new UnderlineCode(m, r, 1 / 16F, 0.55F));
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this.Codes.Add(new Regex("</(s|u|st|l)>"), (f, m, r) => new ResetFormattingCode(m, r));
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this.Codes.Add(new Regex("</(b|i)>"), (f, m, r) => new FontCode(m, r, null));
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this.Codes.Add(new Regex("</(b|i|f)>"), (f, m, r) => new FontCode(m, r, null));
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// color codes
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foreach (var c in typeof(Color).GetProperties()) {
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -59,7 +60,7 @@ namespace MLEM.Formatting {
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/// <param name="alignment">The text alignment that should be used for width calculations</param>
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public void Split(GenericFont font, float width, float scale, TextAlignment alignment = TextAlignment.Left) {
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// a split string has the same character count as the input string but with newline characters added
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this.modifiedString = font.SplitString(this.String, width, scale);
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this.modifiedString = string.Join("\n", GenericFont.SplitStringSeparate(i => this.GetFontForIndex(font, i), this.String, width, scale));
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this.StoreModifiedSubstrings(font, alignment);
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}
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@ -74,13 +75,13 @@ namespace MLEM.Formatting {
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/// <param name="ellipsis">The characters to add to the end of the string if it is too long</param>
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/// <param name="alignment">The text alignment that should be used for width calculations</param>
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public void Truncate(GenericFont font, float width, float scale, string ellipsis = "", TextAlignment alignment = TextAlignment.Left) {
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this.modifiedString = font.TruncateString(this.String, width, scale, false, ellipsis);
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this.modifiedString = GenericFont.TruncateString(i => this.GetFontForIndex(font, i), this.String, width, scale, false, ellipsis);
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this.StoreModifiedSubstrings(font, alignment);
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}
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/// <inheritdoc cref="GenericFont.MeasureString(string,bool)"/>
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public Vector2 Measure(GenericFont font) {
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return font.MeasureString(this.DisplayString);
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return GenericFont.MeasureString(i => this.GetFontForIndex(font, i), this.DisplayString, false);
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}
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/// <summary>
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@ -122,11 +123,11 @@ namespace MLEM.Formatting {
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for (var i = 0; i < line.Length; i++) {
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var c = line[i];
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if (l == 0 && i == 0)
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token.DrawSelf(time, batch, pos + innerOffset, font, color, scale, depth);
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token.DrawSelf(time, batch, pos + innerOffset, drawFont, color, scale, depth);
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var cString = c.ToCachedString();
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token.DrawCharacter(time, batch, c, cString, i, pos + innerOffset, drawFont, drawColor, scale, depth);
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innerOffset.X += font.MeasureString(cString).X * scale;
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innerOffset.X += drawFont.MeasureString(cString).X * scale;
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}
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// only split at a new line, not between tokens!
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if (l < token.SplitDisplayString.Length - 1) {
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@ -183,17 +184,18 @@ namespace MLEM.Formatting {
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var innerOffset = new Vector2(this.initialInnerOffset, 0);
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for (var t = 0; t < this.Tokens.Length; t++) {
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var token = this.Tokens[t];
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var tokenFont = token.GetFont(font) ?? font;
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token.InnerOffsets = new float[token.SplitDisplayString.Length - 1];
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var area = new List<RectangleF>();
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for (var l = 0; l < token.SplitDisplayString.Length; l++) {
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var size = font.MeasureString(token.SplitDisplayString[l]);
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var size = tokenFont.MeasureString(token.SplitDisplayString[l]);
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var rect = new RectangleF(innerOffset, size);
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if (!rect.IsEmpty)
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area.Add(rect);
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if (l < token.SplitDisplayString.Length - 1) {
|
||||
innerOffset.X = token.InnerOffsets[l] = this.GetInnerOffsetX(font, t, l + 1, alignment);
|
||||
innerOffset.Y += font.LineHeight;
|
||||
innerOffset.Y += tokenFont.LineHeight;
|
||||
} else {
|
||||
innerOffset.X += size.X;
|
||||
}
|
||||
|
@ -202,24 +204,26 @@ namespace MLEM.Formatting {
|
|||
}
|
||||
}
|
||||
|
||||
private float GetInnerOffsetX(GenericFont font, int tokenIndex, int lineIndex, TextAlignment alignment) {
|
||||
private float GetInnerOffsetX(GenericFont defaultFont, int tokenIndex, int lineIndex, TextAlignment alignment) {
|
||||
if (alignment > TextAlignment.Left) {
|
||||
var token = this.Tokens[tokenIndex];
|
||||
var tokenFont = token.GetFont(defaultFont) ?? defaultFont;
|
||||
// if we're the last line in our line array, then we don't contain a line split, so the line ends in a later token
|
||||
var endsLater = lineIndex >= token.SplitDisplayString.Length - 1;
|
||||
// if the line ends in our token, we should ignore trailing white space
|
||||
var restOfLine = font.MeasureString(token.SplitDisplayString[lineIndex], !endsLater).X;
|
||||
var restOfLine = tokenFont.MeasureString(token.SplitDisplayString[lineIndex], !endsLater).X;
|
||||
if (endsLater) {
|
||||
for (var i = tokenIndex + 1; i < this.Tokens.Length; i++) {
|
||||
var other = this.Tokens[i];
|
||||
var otherFont = other.GetFont(defaultFont) ?? defaultFont;
|
||||
if (other.SplitDisplayString.Length > 1) {
|
||||
// the line ends in this token (so we also ignore trailing whitespaces)
|
||||
restOfLine += font.MeasureString(other.SplitDisplayString[0], true).X;
|
||||
restOfLine += otherFont.MeasureString(other.SplitDisplayString[0], true).X;
|
||||
break;
|
||||
} else {
|
||||
// the line doesn't end in this token (or it's the last token), so add it fully
|
||||
var lastToken = i >= this.Tokens.Length - 1;
|
||||
restOfLine += font.MeasureString(other.DisplayString, lastToken).X;
|
||||
restOfLine += otherFont.MeasureString(other.DisplayString, lastToken).X;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -230,5 +234,14 @@ namespace MLEM.Formatting {
|
|||
return 0;
|
||||
}
|
||||
|
||||
private GenericFont GetFontForIndex(GenericFont font, int index) {
|
||||
foreach (var token in this.Tokens) {
|
||||
index -= token.Substring.Length;
|
||||
if (index <= 0)
|
||||
return token.GetFont(font) ?? font;
|
||||
}
|
||||
return font;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue