mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-12-26 02:09:24 +01:00
fixed some issues with the FNA project
This commit is contained in:
parent
48735c3d36
commit
53cda02ec4
5 changed files with 4 additions and 9 deletions
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@ -21,7 +21,7 @@
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<ItemGroup>
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
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<ProjectReference Include="..\FNA\FNA.Core.csproj" />
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<ProjectReference Include="..\FNA\FNA.csproj" />
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</ItemGroup>
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<ItemGroup>
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@ -14,7 +14,7 @@
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\FNA\FNA.Core.csproj">
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<ProjectReference Include="..\FNA\FNA.csproj">
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<PrivateAssets>all</PrivateAssets>
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</ProjectReference>
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</ItemGroup>
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@ -20,8 +20,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA", "FNA\FNA.csproj", "{3
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FontStashSharp.FNA", "FontStashSharp\src\XNA\FontStashSharp.FNA.csproj", "{39249E92-EBF2-4951-A086-AB4951C3CCE1}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA.Core", "FNA\FNA.Core.csproj", "{E33D9B9B-DDC7-4488-BCCF-76625AF80B4D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -68,9 +66,5 @@ Global
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{39249E92-EBF2-4951-A086-AB4951C3CCE1}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{39249E92-EBF2-4951-A086-AB4951C3CCE1}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{39249E92-EBF2-4951-A086-AB4951C3CCE1}.Release|Any CPU.Build.0 = Release|Any CPU
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{E33D9B9B-DDC7-4488-BCCF-76625AF80B4D}.Debug|Any CPU.ActiveCfg = Debug|x64
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{E33D9B9B-DDC7-4488-BCCF-76625AF80B4D}.Debug|Any CPU.Build.0 = Debug|x64
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{E33D9B9B-DDC7-4488-BCCF-76625AF80B4D}.Release|Any CPU.ActiveCfg = Release|x64
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{E33D9B9B-DDC7-4488-BCCF-76625AF80B4D}.Release|Any CPU.Build.0 = Release|x64
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EndGlobalSection
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EndGlobal
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@ -15,7 +15,7 @@
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\FNA\FNA.Core.csproj" />
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<ProjectReference Include="..\FNA\FNA.csproj" />
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<PackageReference Include="coverlet.collector" Version="3.1.2">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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@ -9,6 +9,7 @@ var config = Argument("configuration", "Release");
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Task("Prepare").Does(() => {
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DotNetCoreRestore("MLEM.sln");
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DotNetCoreRestore("MLEM.FNA.sln");
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if (branch != "release") {
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var buildNum = EnvironmentVariable("BUILD_NUMBER");
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