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only do updates if necessary

This commit is contained in:
Ellpeck 2019-08-10 15:12:27 +02:00
parent 519ac01b9e
commit 53f0858239

View file

@ -17,6 +17,8 @@ namespace MLEM.Ui.Elements {
public Anchor Anchor {
get => this.anchor;
set {
if (this.anchor == value)
return;
this.anchor = value;
this.SetDirty();
}
@ -24,6 +26,8 @@ namespace MLEM.Ui.Elements {
public Vector2 Size {
get => this.size;
set {
if (this.size == value)
return;
this.size = value;
this.SetDirty();
}
@ -31,6 +35,8 @@ namespace MLEM.Ui.Elements {
public Point PositionOffset {
get => this.offset;
set {
if (this.offset == value)
return;
this.offset = value;
this.SetDirty();
}
@ -38,6 +44,8 @@ namespace MLEM.Ui.Elements {
public Point Padding {
get => this.padding;
set {
if (this.padding == value)
return;
this.padding = value;
this.SetDirty();
}
@ -45,6 +53,8 @@ namespace MLEM.Ui.Elements {
public Point ChildPadding {
get => this.childPadding;
set {
if (this.childPadding == value)
return;
this.childPadding = value;
this.SetDirty();
}
@ -62,6 +72,8 @@ namespace MLEM.Ui.Elements {
public bool IsHidden {
get => this.isHidden;
set {
if (this.isHidden == value)
return;
this.isHidden = value;
this.SetDirty();
}
@ -131,7 +143,7 @@ namespace MLEM.Ui.Elements {
public void SetDirty() {
this.areaDirty = true;
if (this.Parent != null)
if (this.Anchor >= Anchor.AutoLeft && this.Parent != null)
this.Parent.SetDirty();
}