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mark replay as obsolete
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using System;
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using Microsoft.Xna.Framework.Audio;
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namespace MLEM.Extensions {
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public static class SoundExtensions {
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[Obsolete("When using the .NET Core version of MonoGame, the replay issue has been fixed. Just call Play() instead.")]
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public static void Replay(this SoundEffectInstance sound) {
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sound.Stop();
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sound.Play();
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