mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-12-24 01:09:23 +01:00
added tiled map collisions
This commit is contained in:
parent
5f0585e615
commit
55c9e061f8
1 changed files with 81 additions and 0 deletions
81
MLEM.Extended/Tiled/TiledMapCollisions.cs
Normal file
81
MLEM.Extended/Tiled/TiledMapCollisions.cs
Normal file
|
@ -0,0 +1,81 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MLEM.Extensions;
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Tiled;
|
||||
|
||||
namespace MLEM.Extended.Tiled {
|
||||
public class TiledMapCollisions {
|
||||
|
||||
private TiledMap map;
|
||||
private TileCollisionInfo[,,] collisionInfos;
|
||||
|
||||
public TiledMapCollisions(TiledMap map = null) {
|
||||
if (map != null)
|
||||
this.SetMap(map);
|
||||
}
|
||||
|
||||
public void SetMap(TiledMap map) {
|
||||
if (this.map == map)
|
||||
return;
|
||||
this.map = map;
|
||||
|
||||
this.collisionInfos = new TileCollisionInfo[map.Layers.Count, map.Width, map.Height];
|
||||
for (var i = 0; i < map.TileLayers.Count; i++) {
|
||||
var layer = map.TileLayers[i];
|
||||
for (var x = 0; x < map.Width; x++) {
|
||||
for (var y = 0; y < map.Height; y++) {
|
||||
var tile = layer.GetTile((ushort) x, (ushort) y);
|
||||
if (tile.IsBlank)
|
||||
continue;
|
||||
var tilesetTile = tile.GetTilesetTile(map);
|
||||
if (tilesetTile == null)
|
||||
continue;
|
||||
this.collisionInfos[i, x, y] = new TileCollisionInfo(map, new Vector2(x, y), tile, tilesetTile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<TileCollisionInfo> GetCollidingTiles(RectangleF area, Func<TileCollisionInfo, bool> included = null) {
|
||||
var inclusionFunc = included ?? (tile => tile.Collisions.Any(c => c.Intersects(area)));
|
||||
for (var i = 0; i < this.map.TileLayers.Count; i++) {
|
||||
for (var x = area.Left.Floor(); x <= area.Right; x++) {
|
||||
for (var y = area.Top.Floor(); y <= area.Bottom; y++) {
|
||||
var tile = this.collisionInfos[i, x, y];
|
||||
if (tile == null)
|
||||
continue;
|
||||
if (inclusionFunc(tile))
|
||||
yield return tile;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsColliding(RectangleF area, Func<TileCollisionInfo, bool> included = null) {
|
||||
return this.GetCollidingTiles(area, included).Any();
|
||||
}
|
||||
|
||||
public class TileCollisionInfo {
|
||||
|
||||
public readonly TiledMapTile Tile;
|
||||
public readonly TiledMapTilesetTile TilesetTile;
|
||||
public readonly ReadOnlyCollection<RectangleF> Collisions;
|
||||
|
||||
public TileCollisionInfo(TiledMap map, Vector2 position, TiledMapTile tile, TiledMapTilesetTile tilesetTile) {
|
||||
this.TilesetTile = tilesetTile;
|
||||
this.Tile = tile;
|
||||
|
||||
var collisions = new List<RectangleF>();
|
||||
foreach (var obj in tilesetTile.Objects)
|
||||
collisions.Add(obj.GetArea(map, position));
|
||||
this.Collisions = collisions.AsReadOnly();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue