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https://github.com/Ellpeck/MLEM.git
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Fixed InputHandler and UiControls maintaining old input states when input types are toggled off
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parent
d6309ce9c1
commit
560c797b87
3 changed files with 37 additions and 15 deletions
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@ -27,6 +27,7 @@ Improvements
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Fixes
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- Fixed TokenizedString handling trailing spaces incorrectly in the last line of non-left aligned text
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- Fixed some TokenizedString tokens starting with a line break not being split correctly
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- Fixed InputHandler maintaining old input states when input types are toggled off
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### MLEM.Ui
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Additions
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@ -50,6 +51,7 @@ Fixes
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- Fixed Element.OnChildAdded and Element.OnChildRemoved being called for grandchildren when a child is added
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- Fixed an exception when trying to force-update the area of an element without a ui system
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- Fixed the scroll bar of an empty panel being positioned incorrectly
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- Fixed UiControls maintaining old input states when input types are toggled off
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### MLEM.Data
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Additions
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@ -161,7 +161,6 @@ namespace MLEM.Ui {
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this.Input.Update();
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this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => root.CanBeActive);
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// MOUSE INPUT
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if (this.HandleMouse) {
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var mousedNow = this.GetElementUnderPos(new Vector2(this.Input.ViewportMousePosition.X, this.Input.ViewportMousePosition.Y));
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this.SetMousedElement(mousedNow);
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@ -181,9 +180,10 @@ namespace MLEM.Ui {
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this.Input.TryConsumeMouseButtonPressed(MouseButton.Right);
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}
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}
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} else {
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this.SetMousedElement(null);
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}
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// KEYBOARD INPUT
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if (this.HandleKeyboard) {
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if (this.KeyboardButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
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if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
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@ -210,7 +210,6 @@ namespace MLEM.Ui {
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}
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}
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// TOUCH INPUT
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if (this.HandleTouch) {
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if (this.Input.GetViewportGesture(GestureType.Tap, out var tap)) {
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this.IsAutoNavMode = false;
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@ -238,9 +237,10 @@ namespace MLEM.Ui {
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}
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}
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}
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} else {
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this.SetTouchedElement(null);
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}
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// GAMEPAD INPUT
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if (this.HandleGamepad) {
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if (this.GamepadButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
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if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
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@ -108,8 +108,8 @@ namespace MLEM.Input {
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/// </summary>
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public IList<TouchLocation> ViewportTouchState { get; private set; }
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/// <summary>
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/// Contains the amount of gamepads that are currently connected.
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/// This field is automatically updated in <see cref="Update()"/>
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/// Contains the amount of gamepads that are currently connected. Note that this value will be set to 0 if <see cref="HandleGamepads"/> is false.
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/// This field is automatically updated in <see cref="Update()"/>.
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/// </summary>
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public int ConnectedGamepads { get; private set; }
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/// <summary>
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@ -196,15 +196,15 @@ namespace MLEM.Input {
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this.consumedPresses.Clear();
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this.LastKeyboardState = this.KeyboardState;
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if (this.HandleKeyboard) {
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this.LastKeyboardState = this.KeyboardState;
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this.KeyboardState = active ? Keyboard.GetState() : default;
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var pressedKeys = this.KeyboardState.GetPressedKeys();
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foreach (var pressed in pressedKeys)
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this.AccumulateDown(pressed, -1);
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this.triggerKeyRepeat = false;
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if (this.HandleKeyboardRepeats) {
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this.triggerKeyRepeat = false;
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// the key that started being held most recently should be the one being repeated
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this.heldKey = pressedKeys.OrderBy(k => this.GetDownTime(k)).FirstOrDefault();
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if (this.TryGetDownTime(this.heldKey, out var heldTime)) {
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@ -219,11 +219,17 @@ namespace MLEM.Input {
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}
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}
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}
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} else {
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this.heldKey = Keys.None;
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}
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} else {
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this.KeyboardState = default;
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this.triggerKeyRepeat = false;
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this.heldKey = Keys.None;
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}
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this.LastMouseState = this.MouseState;
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if (this.HandleMouse) {
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this.LastMouseState = this.MouseState;
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var state = Mouse.GetState();
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if (active && this.Game.GraphicsDevice.Viewport.Bounds.Contains(state.X, state.Y)) {
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this.MouseState = state;
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@ -239,6 +245,8 @@ namespace MLEM.Input {
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this.MouseState = new MouseState(state.X, state.Y, state.ScrollWheelValue, 0, 0, 0, 0, 0, state.HorizontalScrollWheelValue);
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#endif
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}
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} else {
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this.MouseState = default;
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}
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if (this.HandleGamepads) {
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@ -259,9 +267,9 @@ namespace MLEM.Input {
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}
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}
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if (this.HandleGamepadRepeats) {
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for (var i = 0; i < this.ConnectedGamepads; i++) {
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this.triggerGamepadButtonRepeat[i] = false;
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for (var i = 0; i < this.ConnectedGamepads; i++) {
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this.triggerGamepadButtonRepeat[i] = false;
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if (this.HandleGamepadRepeats) {
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this.heldGamepadButtons[i] = EnumHelper.Buttons
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.Where(b => this.IsGamepadButtonDown(b, i))
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.OrderBy(b => this.GetDownTime(b, i))
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@ -275,14 +283,23 @@ namespace MLEM.Input {
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}
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}
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}
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} else {
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this.heldGamepadButtons[i] = null;
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}
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}
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} else {
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this.ConnectedGamepads = 0;
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for (var i = 0; i < InputHandler.MaximumGamePadCount; i++) {
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this.lastGamepads[i] = this.gamepads[i];
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this.gamepads[i] = default;
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this.triggerGamepadButtonRepeat[i] = false;
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this.heldGamepadButtons[i] = null;
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}
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}
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this.LastTouchState = this.TouchState;
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this.LastViewportTouchState = this.ViewportTouchState;
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if (this.HandleTouch) {
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this.LastTouchState = this.TouchState;
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this.LastViewportTouchState = this.ViewportTouchState;
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this.TouchState = active ? TouchPanel.GetState() : new TouchCollection(InputHandler.EmptyTouchLocations);
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if (this.TouchState.Count > 0 && this.ViewportOffset != Point.Zero) {
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this.ViewportTouchState = new List<TouchLocation>();
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@ -301,6 +318,9 @@ namespace MLEM.Input {
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while (TouchPanel.IsGestureAvailable)
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this.gestures.Add(TouchPanel.ReadGesture());
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}
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} else {
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this.TouchState = new TouchCollection(InputHandler.EmptyTouchLocations);
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this.gestures.Clear();
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}
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if (this.inputsDownAccum.Count <= 0 && this.inputsDown.Count <= 0) {
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