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Fixed InputHandler and UiControls maintaining old input states when input types are toggled off

This commit is contained in:
Ell 2022-10-10 19:29:01 +02:00
parent d6309ce9c1
commit 560c797b87
3 changed files with 37 additions and 15 deletions

View file

@ -27,6 +27,7 @@ Improvements
Fixes Fixes
- Fixed TokenizedString handling trailing spaces incorrectly in the last line of non-left aligned text - Fixed TokenizedString handling trailing spaces incorrectly in the last line of non-left aligned text
- Fixed some TokenizedString tokens starting with a line break not being split correctly - Fixed some TokenizedString tokens starting with a line break not being split correctly
- Fixed InputHandler maintaining old input states when input types are toggled off
### MLEM.Ui ### MLEM.Ui
Additions Additions
@ -50,6 +51,7 @@ Fixes
- Fixed Element.OnChildAdded and Element.OnChildRemoved being called for grandchildren when a child is added - Fixed Element.OnChildAdded and Element.OnChildRemoved being called for grandchildren when a child is added
- Fixed an exception when trying to force-update the area of an element without a ui system - Fixed an exception when trying to force-update the area of an element without a ui system
- Fixed the scroll bar of an empty panel being positioned incorrectly - Fixed the scroll bar of an empty panel being positioned incorrectly
- Fixed UiControls maintaining old input states when input types are toggled off
### MLEM.Data ### MLEM.Data
Additions Additions

View file

@ -161,7 +161,6 @@ namespace MLEM.Ui {
this.Input.Update(); this.Input.Update();
this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => root.CanBeActive); this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => root.CanBeActive);
// MOUSE INPUT
if (this.HandleMouse) { if (this.HandleMouse) {
var mousedNow = this.GetElementUnderPos(new Vector2(this.Input.ViewportMousePosition.X, this.Input.ViewportMousePosition.Y)); var mousedNow = this.GetElementUnderPos(new Vector2(this.Input.ViewportMousePosition.X, this.Input.ViewportMousePosition.Y));
this.SetMousedElement(mousedNow); this.SetMousedElement(mousedNow);
@ -181,9 +180,10 @@ namespace MLEM.Ui {
this.Input.TryConsumeMouseButtonPressed(MouseButton.Right); this.Input.TryConsumeMouseButtonPressed(MouseButton.Right);
} }
} }
} else {
this.SetMousedElement(null);
} }
// KEYBOARD INPUT
if (this.HandleKeyboard) { if (this.HandleKeyboard) {
if (this.KeyboardButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) { if (this.KeyboardButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) { if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
@ -210,7 +210,6 @@ namespace MLEM.Ui {
} }
} }
// TOUCH INPUT
if (this.HandleTouch) { if (this.HandleTouch) {
if (this.Input.GetViewportGesture(GestureType.Tap, out var tap)) { if (this.Input.GetViewportGesture(GestureType.Tap, out var tap)) {
this.IsAutoNavMode = false; this.IsAutoNavMode = false;
@ -238,9 +237,10 @@ namespace MLEM.Ui {
} }
} }
} }
} else {
this.SetTouchedElement(null);
} }
// GAMEPAD INPUT
if (this.HandleGamepad) { if (this.HandleGamepad) {
if (this.GamepadButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) { if (this.GamepadButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) { if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {

View file

@ -108,8 +108,8 @@ namespace MLEM.Input {
/// </summary> /// </summary>
public IList<TouchLocation> ViewportTouchState { get; private set; } public IList<TouchLocation> ViewportTouchState { get; private set; }
/// <summary> /// <summary>
/// Contains the amount of gamepads that are currently connected. /// Contains the amount of gamepads that are currently connected. Note that this value will be set to 0 if <see cref="HandleGamepads"/> is false.
/// This field is automatically updated in <see cref="Update()"/> /// This field is automatically updated in <see cref="Update()"/>.
/// </summary> /// </summary>
public int ConnectedGamepads { get; private set; } public int ConnectedGamepads { get; private set; }
/// <summary> /// <summary>
@ -196,15 +196,15 @@ namespace MLEM.Input {
this.consumedPresses.Clear(); this.consumedPresses.Clear();
this.LastKeyboardState = this.KeyboardState;
if (this.HandleKeyboard) { if (this.HandleKeyboard) {
this.LastKeyboardState = this.KeyboardState;
this.KeyboardState = active ? Keyboard.GetState() : default; this.KeyboardState = active ? Keyboard.GetState() : default;
var pressedKeys = this.KeyboardState.GetPressedKeys(); var pressedKeys = this.KeyboardState.GetPressedKeys();
foreach (var pressed in pressedKeys) foreach (var pressed in pressedKeys)
this.AccumulateDown(pressed, -1); this.AccumulateDown(pressed, -1);
this.triggerKeyRepeat = false;
if (this.HandleKeyboardRepeats) { if (this.HandleKeyboardRepeats) {
this.triggerKeyRepeat = false;
// the key that started being held most recently should be the one being repeated // the key that started being held most recently should be the one being repeated
this.heldKey = pressedKeys.OrderBy(k => this.GetDownTime(k)).FirstOrDefault(); this.heldKey = pressedKeys.OrderBy(k => this.GetDownTime(k)).FirstOrDefault();
if (this.TryGetDownTime(this.heldKey, out var heldTime)) { if (this.TryGetDownTime(this.heldKey, out var heldTime)) {
@ -219,11 +219,17 @@ namespace MLEM.Input {
} }
} }
} }
} else {
this.heldKey = Keys.None;
} }
} else {
this.KeyboardState = default;
this.triggerKeyRepeat = false;
this.heldKey = Keys.None;
} }
this.LastMouseState = this.MouseState;
if (this.HandleMouse) { if (this.HandleMouse) {
this.LastMouseState = this.MouseState;
var state = Mouse.GetState(); var state = Mouse.GetState();
if (active && this.Game.GraphicsDevice.Viewport.Bounds.Contains(state.X, state.Y)) { if (active && this.Game.GraphicsDevice.Viewport.Bounds.Contains(state.X, state.Y)) {
this.MouseState = state; this.MouseState = state;
@ -239,6 +245,8 @@ namespace MLEM.Input {
this.MouseState = new MouseState(state.X, state.Y, state.ScrollWheelValue, 0, 0, 0, 0, 0, state.HorizontalScrollWheelValue); this.MouseState = new MouseState(state.X, state.Y, state.ScrollWheelValue, 0, 0, 0, 0, 0, state.HorizontalScrollWheelValue);
#endif #endif
} }
} else {
this.MouseState = default;
} }
if (this.HandleGamepads) { if (this.HandleGamepads) {
@ -259,9 +267,9 @@ namespace MLEM.Input {
} }
} }
if (this.HandleGamepadRepeats) { for (var i = 0; i < this.ConnectedGamepads; i++) {
for (var i = 0; i < this.ConnectedGamepads; i++) { this.triggerGamepadButtonRepeat[i] = false;
this.triggerGamepadButtonRepeat[i] = false; if (this.HandleGamepadRepeats) {
this.heldGamepadButtons[i] = EnumHelper.Buttons this.heldGamepadButtons[i] = EnumHelper.Buttons
.Where(b => this.IsGamepadButtonDown(b, i)) .Where(b => this.IsGamepadButtonDown(b, i))
.OrderBy(b => this.GetDownTime(b, i)) .OrderBy(b => this.GetDownTime(b, i))
@ -275,14 +283,23 @@ namespace MLEM.Input {
} }
} }
} }
} else {
this.heldGamepadButtons[i] = null;
} }
} }
} else {
this.ConnectedGamepads = 0;
for (var i = 0; i < InputHandler.MaximumGamePadCount; i++) {
this.lastGamepads[i] = this.gamepads[i];
this.gamepads[i] = default;
this.triggerGamepadButtonRepeat[i] = false;
this.heldGamepadButtons[i] = null;
}
} }
this.LastTouchState = this.TouchState;
this.LastViewportTouchState = this.ViewportTouchState;
if (this.HandleTouch) { if (this.HandleTouch) {
this.LastTouchState = this.TouchState;
this.LastViewportTouchState = this.ViewportTouchState;
this.TouchState = active ? TouchPanel.GetState() : new TouchCollection(InputHandler.EmptyTouchLocations); this.TouchState = active ? TouchPanel.GetState() : new TouchCollection(InputHandler.EmptyTouchLocations);
if (this.TouchState.Count > 0 && this.ViewportOffset != Point.Zero) { if (this.TouchState.Count > 0 && this.ViewportOffset != Point.Zero) {
this.ViewportTouchState = new List<TouchLocation>(); this.ViewportTouchState = new List<TouchLocation>();
@ -301,6 +318,9 @@ namespace MLEM.Input {
while (TouchPanel.IsGestureAvailable) while (TouchPanel.IsGestureAvailable)
this.gestures.Add(TouchPanel.ReadGesture()); this.gestures.Add(TouchPanel.ReadGesture());
} }
} else {
this.TouchState = new TouchCollection(InputHandler.EmptyTouchLocations);
this.gestures.Clear();
} }
if (this.inputsDownAccum.Count <= 0 && this.inputsDown.Count <= 0) { if (this.inputsDownAccum.Count <= 0 && this.inputsDown.Count <= 0) {