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further panel performance improvements
This commit is contained in:
parent
5fcee515e2
commit
56a4833a49
4 changed files with 17 additions and 15 deletions
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@ -35,7 +35,6 @@ Additions
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Improvements
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Improvements
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- Allow scrolling panels to contain other scrolling panels
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- Allow scrolling panels to contain other scrolling panels
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- Allow dropdowns to have scrolling panels
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- Allow dropdowns to have scrolling panels
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- Don't unnecessarily set areas dirty when removing a root element from the ui
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- Improved Panel performance when adding and removing a lot of children
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- Improved Panel performance when adding and removing a lot of children
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Fixes
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Fixes
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@ -591,6 +591,7 @@ namespace MLEM.Ui.Elements {
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element.AndChildren(e => e.AddedToUi(this.System, this.Root));
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element.AndChildren(e => e.AddedToUi(this.System, this.Root));
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this.OnChildAdded?.Invoke(this, element);
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this.OnChildAdded?.Invoke(this, element);
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this.SetSortedChildrenDirty();
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this.SetSortedChildrenDirty();
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element.SetAreaDirty();
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return element;
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return element;
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}
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}
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@ -1341,7 +1342,6 @@ namespace MLEM.Ui.Elements {
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protected internal virtual void AddedToUi(UiSystem system, RootElement root) {
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protected internal virtual void AddedToUi(UiSystem system, RootElement root) {
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this.Root = root;
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this.Root = root;
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this.System = system;
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this.System = system;
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this.SetAreaDirty();
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this.OnAddedToUi?.Invoke(this);
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this.OnAddedToUi?.Invoke(this);
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root?.InvokeOnElementAdded(this);
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root?.InvokeOnElementAdded(this);
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}
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}
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@ -245,12 +245,11 @@ namespace MLEM.Ui.Elements {
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/// <inheritdoc />
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/// <inheritdoc />
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protected override void OnChildAreaDirty(Element child, bool grandchild) {
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protected override void OnChildAreaDirty(Element child, bool grandchild) {
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base.OnChildAreaDirty(child, grandchild);
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base.OnChildAreaDirty(child, grandchild);
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if (grandchild && !this.AreaDirty) {
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// we only need to scroll when a grandchild changes, since all of our children are forced
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// we only need to scroll when a grandchild changes, since all of our children are forced
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// to be auto-anchored and so will automatically propagate their changes up to us
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// to be auto-anchored and so will automatically propagate their changes up to us
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if (grandchild) {
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this.ScrollChildren();
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this.ScrollChildren();
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// we also need to re-setup here in case the child is involved in a special GetTotalCoveredArea
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// we also need to re-setup here in case the child is involved in a special GetTotalCoveredArea
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if (!this.AreaDirty)
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this.ScrollSetup();
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this.ScrollSetup();
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}
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}
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}
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}
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@ -358,17 +357,16 @@ namespace MLEM.Ui.Elements {
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if (!this.scrollOverflow)
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if (!this.scrollOverflow)
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return;
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return;
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// we ignore false grandchildren so that the children of the scroll bar stay in place
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var currentChildren = new HashSet<Element>();
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var currentChildren = new HashSet<Element>(this.GetChildren(c => c != this.ScrollBar, true, true));
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// scroll all our children (and cache newly added ones)
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// scroll all our children (and cache newly added ones)
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foreach (var child in currentChildren) {
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// we ignore false grandchildren so that the children of the scroll bar stay in place
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foreach (var child in this.GetChildren(c => c != this.ScrollBar, true, true)) {
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// if a child was newly added later, the last scroll offset was never applied
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// if a child was newly added later, the last scroll offset was never applied
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if (this.scrolledChildren.Add(child))
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if (this.scrolledChildren.Add(child))
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child.ScrollOffset.Y -= this.lastScrollOffset;
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child.ScrollOffset.Y -= this.lastScrollOffset;
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child.ScrollOffset.Y += (this.lastScrollOffset - this.ScrollBar.CurrentValue);
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child.ScrollOffset.Y += (this.lastScrollOffset - this.ScrollBar.CurrentValue);
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currentChildren.Add(child);
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}
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}
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// remove cached scrolled children that aren't our children anymore
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// remove cached scrolled children that aren't our children anymore
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this.scrolledChildren.IntersectWith(currentChildren);
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this.scrolledChildren.IntersectWith(currentChildren);
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@ -351,7 +351,10 @@ namespace MLEM.Ui {
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return null;
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return null;
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var root = new RootElement(name, element, this);
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var root = new RootElement(name, element, this);
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this.rootElements.Add(root);
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this.rootElements.Add(root);
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root.Element.AndChildren(e => e.AddedToUi(this, root));
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root.Element.AndChildren(e => {
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e.AddedToUi(this, root);
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e.SetAreaDirty();
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});
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this.OnRootAdded?.Invoke(root);
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this.OnRootAdded?.Invoke(root);
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root.InvokeOnAddedToUi(this);
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root.InvokeOnAddedToUi(this);
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this.SortRoots();
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this.SortRoots();
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@ -368,8 +371,10 @@ namespace MLEM.Ui {
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return;
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return;
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this.rootElements.Remove(root);
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this.rootElements.Remove(root);
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this.Controls.SelectElement(root, null);
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this.Controls.SelectElement(root, null);
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// we don't need to set dirty here since re-adding to a ui will cause dirty state anyway
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root.Element.AndChildren(e => {
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root.Element.AndChildren(e => e.RemovedFromUi());
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e.RemovedFromUi();
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e.SetAreaDirty();
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});
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this.OnRootRemoved?.Invoke(root);
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this.OnRootRemoved?.Invoke(root);
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root.InvokeOnRemovedFromUi(this);
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root.InvokeOnRemovedFromUi(this);
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}
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}
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