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Allow adding dropdown and tooltip elements at a specified index

This commit is contained in:
Ell 2022-05-03 19:07:53 +02:00
parent 435042e1f5
commit 5a1b31e8a3
3 changed files with 20 additions and 13 deletions

View file

@ -24,6 +24,7 @@ Improvements
- Started using SpriteBatchContext for Draw and DrawTransformed methods - Started using SpriteBatchContext for Draw and DrawTransformed methods
- Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs - Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs
- Allow Tooltip to manage more than one paragraph and make it easier to add new lines - Allow Tooltip to manage more than one paragraph and make it easier to add new lines
- Allow adding dropdown elements at a specified index
Fixes Fixes
- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode - Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode

View file

@ -55,8 +55,9 @@ namespace MLEM.Ui.Elements {
/// Adds an element to this dropdown's <see cref="Panel"/> /// Adds an element to this dropdown's <see cref="Panel"/>
/// </summary> /// </summary>
/// <param name="element">The element to add</param> /// <param name="element">The element to add</param>
public void AddElement(Element element) { /// <param name="index">The index to add the child at, or -1 to add it to the end of the <see cref="Element.Children"/> list</param>
this.Panel.AddChild(element); public void AddElement(Element element, int index = -1) {
this.Panel.AddChild(element, index);
// Since the dropdown causes elements to be over each other, // Since the dropdown causes elements to be over each other,
// usual gamepad code doesn't apply // usual gamepad code doesn't apply
element.GetGamepadNextElement = (dir, usualNext) => { element.GetGamepadNextElement = (dir, usualNext) => {
@ -77,8 +78,9 @@ namespace MLEM.Ui.Elements {
/// </summary> /// </summary>
/// <param name="text">The text to display</param> /// <param name="text">The text to display</param>
/// <param name="pressed">The resulting paragraph's <see cref="Element.OnPressed"/> event</param> /// <param name="pressed">The resulting paragraph's <see cref="Element.OnPressed"/> event</param>
public Element AddElement(string text, GenericCallback pressed = null) { /// <param name="index">The index to add the child at, or -1 to add it to the end of the <see cref="Element.Children"/> list</param>
return this.AddElement(p => text, pressed); public Element AddElement(string text, GenericCallback pressed = null, int index = -1) {
return this.AddElement(p => text, pressed, index);
} }
/// <summary> /// <summary>
@ -87,7 +89,8 @@ namespace MLEM.Ui.Elements {
/// </summary> /// </summary>
/// <param name="text">The text to display</param> /// <param name="text">The text to display</param>
/// <param name="pressed">The resulting paragraph's <see cref="Element.OnPressed"/> event</param> /// <param name="pressed">The resulting paragraph's <see cref="Element.OnPressed"/> event</param>
public Element AddElement(Paragraph.TextCallback text, GenericCallback pressed = null) { /// <param name="index">The index to add the child at, or -1 to add it to the end of the <see cref="Element.Children"/> list</param>
public Element AddElement(Paragraph.TextCallback text, GenericCallback pressed = null, int index = -1) {
var paragraph = new Paragraph(Anchor.AutoLeft, 1, text) { var paragraph = new Paragraph(Anchor.AutoLeft, 1, text) {
CanBeMoused = true, CanBeMoused = true,
CanBeSelected = true, CanBeSelected = true,
@ -97,7 +100,7 @@ namespace MLEM.Ui.Elements {
paragraph.OnPressed += pressed; paragraph.OnPressed += pressed;
paragraph.OnMouseEnter += e => paragraph.TextColor = Color.LightGray; paragraph.OnMouseEnter += e => paragraph.TextColor = Color.LightGray;
paragraph.OnMouseExit += e => paragraph.TextColor = Color.White; paragraph.OnMouseExit += e => paragraph.TextColor = Color.White;
this.AddElement(paragraph); this.AddElement(paragraph, index);
return paragraph; return paragraph;
} }

View file

@ -15,7 +15,7 @@ namespace MLEM.Ui.Elements {
/// <summary> /// <summary>
/// A list of <see cref="Elements.Paragraph"/> objects that this tooltip automatically manages. /// A list of <see cref="Elements.Paragraph"/> objects that this tooltip automatically manages.
/// A paragraph that is contained in this list will automatically have the <see cref="UiStyle.TooltipTextWidth"/> and <see cref="UiStyle.TooltipTextColor"/> applied. /// A paragraph that is contained in this list will automatically have the <see cref="UiStyle.TooltipTextWidth"/> and <see cref="UiStyle.TooltipTextColor"/> applied.
/// To add a paragraph to both this list and to <see cref="Element.Children"/>, use <see cref="AddParagraph(Elements.Paragraph)"/>. /// To add a paragraph to both this list and to <see cref="Element.Children"/>, use <see cref="AddParagraph(Elements.Paragraph,int)"/>.
/// </summary> /// </summary>
public readonly List<Paragraph> Paragraphs = new List<Paragraph>(); public readonly List<Paragraph> Paragraphs = new List<Paragraph>();
@ -132,9 +132,10 @@ namespace MLEM.Ui.Elements {
/// </summary> /// </summary>
/// <param name="paragraph">The paragraph to add</param> /// <param name="paragraph">The paragraph to add</param>
/// <returns>The added paragraph, for chaining</returns> /// <returns>The added paragraph, for chaining</returns>
public Paragraph AddParagraph(Paragraph paragraph) { /// <param name="index">The index to add the child at, or -1 to add it to the end of the <see cref="Element.Children"/> list</param>
public Paragraph AddParagraph(Paragraph paragraph, int index = -1) {
this.Paragraphs.Add(paragraph); this.Paragraphs.Add(paragraph);
this.AddChild(paragraph); this.AddChild(paragraph, index);
if (this.Style.HasValue()) if (this.Style.HasValue())
SetParagraphStyle(paragraph, this.Style); SetParagraphStyle(paragraph, this.Style);
return paragraph; return paragraph;
@ -146,8 +147,9 @@ namespace MLEM.Ui.Elements {
/// </summary> /// </summary>
/// <param name="text">The text that the paragraph should display</param> /// <param name="text">The text that the paragraph should display</param>
/// <returns>The created paragraph, for chaining</returns> /// <returns>The created paragraph, for chaining</returns>
public Paragraph AddParagraph(Paragraph.TextCallback text) { /// <param name="index">The index to add the child at, or -1 to add it to the end of the <see cref="Element.Children"/> list</param>
return this.AddParagraph(new Paragraph(Anchor.AutoLeft, 0, text)); public Paragraph AddParagraph(Paragraph.TextCallback text, int index = -1) {
return this.AddParagraph(new Paragraph(Anchor.AutoLeft, 0, text), index);
} }
/// <summary> /// <summary>
@ -156,8 +158,9 @@ namespace MLEM.Ui.Elements {
/// </summary> /// </summary>
/// <param name="text">The text that the paragraph should display</param> /// <param name="text">The text that the paragraph should display</param>
/// <returns>The created paragraph, for chaining</returns> /// <returns>The created paragraph, for chaining</returns>
public Paragraph AddParagraph(string text) { /// <param name="index">The index to add the child at, or -1 to add it to the end of the <see cref="Element.Children"/> list</param>
return this.AddParagraph(p => text); public Paragraph AddParagraph(string text, int index = -1) {
return this.AddParagraph(p => text, index);
} }
/// <summary> /// <summary>