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fixed issues in the android demo's release mode
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parent
7a54e4aa2d
commit
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4 changed files with 13 additions and 10 deletions
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@ -1,3 +1,4 @@
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using Android.App;
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using Android.Content;
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using Android.Content.PM;
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using Android.OS;
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@ -47,10 +48,10 @@ public class Activity1 : AndroidGameActivity {
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base.OnWindowFocusChanged(hasFocus);
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// hide the status bar
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if (hasFocus) {
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#pragma warning disable CS0618
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#pragma warning disable CS0618
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// TODO this is deprecated, find out how to replace it
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this.Window.DecorView.SystemUiVisibility = (StatusBarVisibility) (SystemUiFlags.ImmersiveSticky | SystemUiFlags.LayoutStable | SystemUiFlags.LayoutHideNavigation | SystemUiFlags.LayoutFullscreen | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen);
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#pragma warning restore CS0618
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#pragma warning restore CS0618
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}
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}
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="de.ellpeck.mlem.demos.android" android:versionCode="1" android:versionName="1.0">
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<uses-sdk android:minSdkVersion="23" android:targetSdkVersion="31" />
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<uses-feature android:glEsVersion="0x00020000" android:required="true" />
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<application android:label="MLEM Android Demos" />
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<application android:label="MLEM Android Demos"/>
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<uses-permission android:name="android.permission.INTERNET" />
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</manifest>
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@ -4,9 +4,9 @@
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<SupportedOSPlatformVersion>31</SupportedOSPlatformVersion>
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<OutputType>Exe</OutputType>
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<ApplicationId>de.ellpeck.mlem.demos.android</ApplicationId>
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<ApplicationVersion>1</ApplicationVersion>
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<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
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<ImplicitUsings>true</ImplicitUsings>
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<ApplicationVersion>100</ApplicationVersion>
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<ApplicationDisplayVersion>1.0.0</ApplicationDisplayVersion>
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<PublishTrimmed>false</PublishTrimmed>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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@ -242,7 +242,10 @@ namespace Demos {
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this.root.AddChild(new VerticalSpace(3));
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this.root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "MLEM.Ui also contains a simple Markdown parser, which can be useful for displaying things like changelogs in your game."));
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this.root.AddChild(new VerticalSpace(3));
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var parser = new UiMarkdownParser {GraphicsDevice = this.GraphicsDevice};
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var parser = new UiMarkdownParser {
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GraphicsDevice = this.GraphicsDevice,
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ImageExceptionHandler = (s, e) => Console.Error.WriteLine($"Couldn't load image {s}: {e}")
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};
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using (var reader = new StreamReader(TitleContainer.OpenStream("Content/Markdown.md")))
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parser.ParseInto(reader.ReadToEnd(), this.root);
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