mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
added a tooltip
This commit is contained in:
parent
d6f2704464
commit
5d2f77e95c
8 changed files with 80 additions and 22 deletions
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@ -32,8 +32,8 @@ namespace Examples {
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PanelTexture = this.testPatch,
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PanelTexture = this.testPatch,
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ButtonTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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ButtonTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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TextFieldTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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TextFieldTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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ScrollBarBackground = new NinePatch(new TextureRegion(this.testTexture, 8, 0, 4, 8), 1, 1, 2, 2),
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ScrollBarBackground = new NinePatch(new TextureRegion(this.testTexture, 12, 0, 4, 8), 1, 1, 2, 2),
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ScrollBarScrollerTexture = new NinePatch(new TextureRegion(this.testTexture, 12, 0, 4, 8), 1, 1, 2, 2),
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ScrollBarScrollerTexture = new NinePatch(new TextureRegion(this.testTexture, 8, 0, 4, 8), 1, 1, 2, 2),
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CheckboxTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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CheckboxTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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CheckboxCheckmark = new TextureRegion(this.testTexture, 24, 0, 8, 8),
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CheckboxCheckmark = new TextureRegion(this.testTexture, 24, 0, 8, 8),
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RadioTexture = new NinePatch(new TextureRegion(this.testTexture, 16, 0, 8, 8), 3),
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RadioTexture = new NinePatch(new TextureRegion(this.testTexture, 16, 0, 8, 8), 3),
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@ -43,12 +43,12 @@ namespace Examples {
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this.UiSystem.Style = style;
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this.UiSystem.Style = style;
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this.UiSystem.GlobalScale = 5;
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this.UiSystem.GlobalScale = 5;
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var root = new Panel(Anchor.Center, new Vector2(80, 100), Point.Zero, false, true, new Point(5, 10));
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var root = new Panel(Anchor.Center, new Vector2(80, 100), Vector2.Zero, false, true, new Point(5, 10));
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this.UiSystem.Add("Test", root);
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this.UiSystem.Add("Test", root);
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a small demo for MLEM.Ui, a user interface library that is part of (M)LEM (L)ibrary by (E)llpeck for (M)onoGame."));
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a small demo for MLEM.Ui, a user interface library that is part of (M)LEM (L)ibrary by (E)llpeck for (M)onoGame."));
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var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(50, 50), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true, Padding = new Point(3)});
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var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(50, 50), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true, Padding = new Point(3)});
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), "Toggle Test Image") {
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), "Toggle Test Image", "This button shows a grass tile as a test image to show the automatic anchoring of objects.") {
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OnClicked = (element, button) => {
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OnClicked = (element, button) => {
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if (button == MouseButton.Left)
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if (button == MouseButton.Left)
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image.IsHidden = !image.IsHidden;
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image.IsHidden = !image.IsHidden;
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@ -61,7 +61,7 @@ namespace Examples {
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if (button == MouseButton.Left)
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if (button == MouseButton.Left)
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this.UiSystem.Style = this.UiSystem.Style == untexturedStyle ? style : untexturedStyle;
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this.UiSystem.Style = this.UiSystem.Style == untexturedStyle ? style : untexturedStyle;
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},
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},
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PositionOffset = new Point(0, 1),
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PositionOffset = new Vector2(0, 1),
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HasCustomStyle = true,
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HasCustomStyle = true,
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Texture = this.testPatch,
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Texture = this.testPatch,
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HoveredColor = Color.LightGray
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HoveredColor = Color.LightGray
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@ -69,7 +69,7 @@ namespace Examples {
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Text input:", true));
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root.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Text input:", true));
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root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 10)) {PositionOffset = new Point(0, 1)});
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root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 10)) {PositionOffset = new Vector2(0, 1)});
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Zoom in or out:"));
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Zoom in or out:"));
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@ -84,16 +84,16 @@ namespace Examples {
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if (element.Root.Scale > 0.5F)
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if (element.Root.Scale > 0.5F)
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element.Root.Scale -= 0.1F;
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element.Root.Scale -= 0.1F;
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},
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},
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PositionOffset = new Point(1, 0)
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PositionOffset = new Vector2(1, 0)
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});
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});
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 10), "Checkbox 1!"));
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root.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 10), "Checkbox 1!"));
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root.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 10), "Checkbox 2!") {PositionOffset = new Point(0, 1)});
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root.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 10), "Checkbox 2!") {PositionOffset = new Vector2(0, 1)});
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new RadioButton(Anchor.AutoLeft, new Vector2(1, 10), "Radio button 1!"));
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root.AddChild(new RadioButton(Anchor.AutoLeft, new Vector2(1, 10), "Radio button 1!"));
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root.AddChild(new RadioButton(Anchor.AutoLeft, new Vector2(1, 10), "Radio button 2!") {PositionOffset = new Point(0, 1)});
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root.AddChild(new RadioButton(Anchor.AutoLeft, new Vector2(1, 10), "Radio button 2!") {PositionOffset = new Vector2(0, 1)});
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}
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}
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protected override void Draw(GameTime gameTime) {
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protected override void Draw(GameTime gameTime) {
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@ -11,12 +11,18 @@ namespace MLEM.Ui.Elements {
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public NinePatch HoveredTexture;
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public NinePatch HoveredTexture;
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public Color HoveredColor;
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public Color HoveredColor;
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public Paragraph Text;
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public Paragraph Text;
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public Tooltip Tooltip;
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public Button(Anchor anchor, Vector2 size, string text = null) : base(anchor, size) {
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public Button(Anchor anchor, Vector2 size, string text = null, string tooltipText = null, float tooltipWidth = 50) : base(anchor, size) {
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if (text != null) {
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if (text != null) {
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this.Text = new Paragraph(Anchor.Center, 1, text, true);
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this.Text = new Paragraph(Anchor.Center, 1, text, true);
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this.AddChild(this.Text);
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this.AddChild(this.Text);
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}
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}
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if (tooltipText != null) {
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this.Tooltip = new Tooltip(tooltipWidth, tooltipText);
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this.OnMouseEnter += element => this.System.Add("ButtonTooltip", this.Tooltip);
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this.OnMouseExit += element => this.System.Remove("ButtonTooltip");
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}
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}
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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@ -21,7 +21,7 @@ namespace MLEM.Ui.Elements {
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}
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}
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private Anchor anchor;
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private Anchor anchor;
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private Vector2 size;
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private Vector2 size;
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private Point offset;
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private Vector2 offset;
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public Point Padding;
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public Point Padding;
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public Point ScaledPadding => this.Padding.Multiply(this.Scale);
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public Point ScaledPadding => this.Padding.Multiply(this.Scale);
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private Point childPadding;
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private Point childPadding;
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@ -44,7 +44,7 @@ namespace MLEM.Ui.Elements {
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}
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}
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}
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}
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public Vector2 ScaledSize => this.size * this.Scale;
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public Vector2 ScaledSize => this.size * this.Scale;
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public Point PositionOffset {
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public Vector2 PositionOffset {
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get => this.offset;
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get => this.offset;
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set {
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set {
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if (this.offset == value)
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if (this.offset == value)
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@ -53,7 +53,7 @@ namespace MLEM.Ui.Elements {
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this.SetAreaDirty();
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this.SetAreaDirty();
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}
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}
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}
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}
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public Point ScaledOffset => this.offset.Multiply(this.Scale);
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public Point ScaledOffset => (this.offset * this.Scale).ToPoint();
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public Point ChildPadding {
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public Point ChildPadding {
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get => this.childPadding;
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get => this.childPadding;
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set {
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set {
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@ -14,7 +14,7 @@ namespace MLEM.Ui.Elements {
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private readonly bool scrollOverflow;
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private readonly bool scrollOverflow;
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private RenderTarget2D renderTarget;
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private RenderTarget2D renderTarget;
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public Panel(Anchor anchor, Vector2 size, Point positionOffset, bool setHeightBasedOnChildren = false, bool scrollOverflow = false, Point? scrollerSize = null) : base(anchor, size) {
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public Panel(Anchor anchor, Vector2 size, Vector2 positionOffset, bool setHeightBasedOnChildren = false, bool scrollOverflow = false, Point? scrollerSize = null) : base(anchor, size) {
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this.PositionOffset = positionOffset;
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this.PositionOffset = positionOffset;
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this.SetHeightBasedOnChildren = setHeightBasedOnChildren;
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this.SetHeightBasedOnChildren = setHeightBasedOnChildren;
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this.scrollOverflow = scrollOverflow;
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this.scrollOverflow = scrollOverflow;
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@ -30,14 +30,14 @@ namespace MLEM.Ui.Elements {
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if (firstChild == element)
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if (firstChild == element)
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return;
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return;
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// as all children have to be auto-aligned, moving the first one up will move all others
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// as all children have to be auto-aligned, moving the first one up will move all others
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firstChild.PositionOffset = new Point(firstChild.PositionOffset.X, -value.Ceil());
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firstChild.PositionOffset = new Vector2(firstChild.PositionOffset.X, -value.Ceil());
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this.ForceUpdateArea();
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this.ForceUpdateArea();
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}
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}
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};
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};
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this.AddChild(this.ScrollBar);
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this.AddChild(this.ScrollBar);
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// modify the padding so that the scroll bar isn't over top of something else
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// modify the padding so that the scroll bar isn't over top of something else
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this.ScrollBar.PositionOffset -= new Point(scrollSize.X + 1, 0);
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this.ScrollBar.PositionOffset -= new Vector2(scrollSize.X + 1, 0);
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this.ChildPadding += new Point(scrollSize.X, 0);
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this.ChildPadding += new Point(scrollSize.X, 0);
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Font;
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using MLEM.Textures;
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using MLEM.Ui.Style;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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namespace MLEM.Ui.Elements {
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@ -12,10 +13,14 @@ namespace MLEM.Ui.Elements {
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private string text;
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private string text;
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private float lineHeight;
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private float lineHeight;
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private float longestLineLength;
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private string[] splitText;
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private string[] splitText;
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private IGenericFont font;
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private IGenericFont font;
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private readonly bool centerText;
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private readonly bool centerText;
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public NinePatch Background;
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public Color BackgroundColor;
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public Color TextColor = Color.White;
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public float TextScale;
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public float TextScale;
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public string Text {
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public string Text {
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get => this.text;
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get => this.text;
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@ -37,24 +42,32 @@ namespace MLEM.Ui.Elements {
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this.splitText = this.font.SplitString(this.text, size.X, this.TextScale * this.Scale).ToArray();
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this.splitText = this.font.SplitString(this.text, size.X, this.TextScale * this.Scale).ToArray();
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this.lineHeight = 0;
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this.lineHeight = 0;
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this.longestLineLength = 0;
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var height = 0F;
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var height = 0F;
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foreach (var strg in this.splitText) {
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foreach (var strg in this.splitText) {
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var strgHeight = this.font.MeasureString(strg).Y * this.TextScale * this.Scale;
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var strgScale = this.font.MeasureString(strg) * this.TextScale * this.Scale;
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height += strgHeight + 1;
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height += strgScale.Y + 1;
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if (strgHeight > this.lineHeight)
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if (strgScale.Y > this.lineHeight)
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this.lineHeight = strgHeight;
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this.lineHeight = strgScale.Y;
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if (strgScale.X > this.longestLineLength)
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this.longestLineLength = strgScale.X;
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}
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}
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return new Point(size.X, height.Ceil());
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return new Point(size.X, height.Ceil());
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}
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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if (this.Background != null) {
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var backgroundArea = new Rectangle(this.Area.X + offset.X, this.Area.Y + offset.Y, this.longestLineLength.Ceil() + this.ScaledPadding.X * 2, this.Area.Height + this.ScaledPadding.Y * 2);
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batch.Draw(this.Background, backgroundArea, this.BackgroundColor * alpha);
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}
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var pos = this.DisplayArea.Location.ToVector2();
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var pos = this.DisplayArea.Location.ToVector2();
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var off = offset.ToVector2();
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var off = offset.ToVector2();
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foreach (var line in this.splitText) {
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foreach (var line in this.splitText) {
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if (this.centerText) {
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if (this.centerText) {
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this.font.DrawCenteredString(batch, line, pos + off + new Vector2(this.DisplayArea.Width / 2, 0), this.TextScale * this.Scale, Color.White * alpha);
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this.font.DrawCenteredString(batch, line, pos + off + new Vector2(this.DisplayArea.Width / 2, 0), this.TextScale * this.Scale, this.TextColor * alpha);
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} else {
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} else {
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this.font.DrawString(batch, line, pos + off, Color.White * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
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this.font.DrawString(batch, line, pos + off, this.TextColor * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
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}
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}
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off.Y += this.lineHeight + 1;
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off.Y += this.lineHeight + 1;
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}
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}
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35
MLEM.Ui/Elements/Tooltip.cs
Normal file
35
MLEM.Ui/Elements/Tooltip.cs
Normal file
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@ -0,0 +1,35 @@
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using System;
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using Microsoft.Xna.Framework;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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public class Tooltip : Paragraph {
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public Vector2 MouseOffset = new Vector2(2, 3);
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public Tooltip(float width, string text, IGenericFont font = null) :
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base(Anchor.TopLeft, width, text, false, font) {
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this.Padding = new Point(2);
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}
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public override void Update(GameTime time) {
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base.Update(time);
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this.PositionOffset = this.MousePos.ToVector2() / this.Scale + this.MouseOffset;
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}
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public override void ForceUpdateArea() {
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if (this.Parent != null)
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throw new NotSupportedException($"A tooltip shouldn't be the child of another element ({this.Parent})");
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base.ForceUpdateArea();
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}
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protected override void InitStyle(UiStyle style) {
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base.InitStyle(style);
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this.Background = style.TooltipBackground;
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this.BackgroundColor = style.TooltipBackgroundColor;
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}
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}
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}
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@ -22,6 +22,8 @@ namespace MLEM.Ui.Style {
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public NinePatch RadioHoveredTexture;
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public NinePatch RadioHoveredTexture;
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public Color RadioHoveredColor;
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public Color RadioHoveredColor;
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public TextureRegion RadioCheckmark;
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public TextureRegion RadioCheckmark;
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public NinePatch TooltipBackground;
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public Color TooltipBackgroundColor;
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public IGenericFont Font;
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public IGenericFont Font;
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public float TextScale = 1;
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public float TextScale = 1;
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@ -22,6 +22,8 @@ namespace MLEM.Ui.Style {
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this.RadioTexture = GenerateTexture(batch, Color.AliceBlue);
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this.RadioTexture = GenerateTexture(batch, Color.AliceBlue);
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this.RadioHoveredColor = Color.LightGray;
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this.RadioHoveredColor = Color.LightGray;
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this.RadioCheckmark = GenerateTexture(batch, Color.CornflowerBlue).Region;
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this.RadioCheckmark = GenerateTexture(batch, Color.CornflowerBlue).Region;
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this.TooltipBackground = GenerateTexture(batch, Color.DarkGray);
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this.TooltipBackgroundColor = new Color(Color.Black, 0.65F);
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this.Font = new EmptyFont();
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this.Font = new EmptyFont();
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}
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}
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