mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
some minor code style and format improvements
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parent
281cce8fba
commit
602f19a2a8
11 changed files with 33 additions and 31 deletions
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@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="de.ellpeck.mlem.demos.android" android:versionCode="1" android:versionName="1.0">
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<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
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<application android:label="MLEM Android Demos" />
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@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">MLEM Android Demos</string>
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</resources>
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@ -49,8 +49,8 @@ namespace MLEM.Ui.Elements {
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this.CanBeSelected = false;
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if (scrollOverflow) {
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var scrollSize = scrollerSize ?? Point.Zero;
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this.ScrollBar = new ScrollBar(Anchor.TopRight, new Vector2(scrollSize.X, 1), scrollSize.Y, 0) {
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var (w, h) = scrollerSize ?? Point.Zero;
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this.ScrollBar = new ScrollBar(Anchor.TopRight, new Vector2(w, 1), h, 0) {
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StepPerScroll = 10,
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OnValueChanged = (element, value) => this.ScrollChildren(),
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CanAutoAnchorsAttach = false,
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@ -59,9 +59,9 @@ namespace MLEM.Ui.Elements {
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};
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// modify the padding so that the scroll bar isn't over top of something else
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this.ScrollBar.PositionOffset -= new Vector2(scrollSize.X + 1, 0);
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this.ScrollBar.PositionOffset -= new Vector2(w + 1, 0);
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if (autoHideScrollbar)
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this.ScrollBar.OnAutoHide += e => this.ChildPadding += new Padding(0, scrollSize.X, 0, 0) * (e.IsHidden ? -1 : 1);
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this.ScrollBar.OnAutoHide += e => this.ChildPadding += new Padding(0, w, 0, 0) * (e.IsHidden ? -1 : 1);
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// handle automatic element selection, the scroller needs to scroll to the right location
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this.OnSelectedElementChanged += (element, otherElement) => {
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@ -98,8 +98,8 @@ namespace MLEM.Ui.Elements {
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protected override Vector2 CalcActualSize(RectangleF parentArea) {
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var size = base.CalcActualSize(parentArea);
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this.ParseText(size);
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var dims = this.TokenizedText.Measure(this.RegularFont) * this.TextScale * this.TextScaleMultiplier * this.Scale;
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return new Vector2(this.AutoAdjustWidth ? dims.X + this.ScaledPadding.Width : size.X, dims.Y + this.ScaledPadding.Height);
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var (w, h) = this.TokenizedText.Measure(this.RegularFont) * this.TextScale * this.TextScaleMultiplier * this.Scale;
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return new Vector2(this.AutoAdjustWidth ? w + this.ScaledPadding.Width : size.X, h + this.ScaledPadding.Height);
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}
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/// <inheritdoc />
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@ -84,16 +84,16 @@ namespace MLEM.Ui.Elements {
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/// Causes this tooltip's position to be snapped to the mouse position.
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/// </summary>
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public void SnapPositionToMouse() {
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var viewport = this.System.Viewport.Size;
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var (w, h) = this.System.Viewport.Size;
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var offset = (this.Input.MousePosition.ToVector2() + this.MouseOffset.Value) / this.Scale;
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if (offset.X < 0)
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offset.X = 0;
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if (offset.Y < 0)
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offset.Y = 0;
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if (offset.X * this.Scale + this.Area.Width >= viewport.X)
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offset.X = (viewport.X - this.Area.Width) / this.Scale;
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if (offset.Y * this.Scale + this.Area.Height >= viewport.Y)
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offset.Y = (viewport.Y - this.Area.Height) / this.Scale;
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if (offset.X * this.Scale + this.Area.Width >= w)
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offset.X = (w - this.Area.Width) / this.Scale;
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if (offset.Y * this.Scale + this.Area.Height >= h)
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offset.Y = (h - this.Area.Height) / this.Scale;
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this.PositionOffset = offset;
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}
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@ -23,9 +23,9 @@ namespace MLEM.Formatting.Codes {
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// don't underline spaces at the end of lines
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if (c == ' ' && this.Token.DisplayString.Length > indexInToken + 1 && this.Token.DisplayString[indexInToken + 1] == '\n')
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return false;
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var size = font.MeasureString(cString) * scale;
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var thicc = size.Y * this.thickness;
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batch.Draw(batch.GetBlankTexture(), new RectangleF(pos.X, pos.Y + this.yOffset * size.Y - thicc, size.X, thicc), color);
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var (w, h) = font.MeasureString(cString) * scale;
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var t = h * this.thickness;
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batch.Draw(batch.GetBlankTexture(), new RectangleF(pos.X, pos.Y + this.yOffset * h - t, w, t), color);
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return false;
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}
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@ -39,12 +39,12 @@ namespace MLEM.Misc {
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var xDl = down && left ? connectsTo(-1, 1) ? 0 : 4 : left ? 1 : down ? 3 : 2;
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var xDr = down && right ? connectsTo(1, 1) ? 0 : 4 : right ? 1 : down ? 3 : 2;
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var size = textureRegion.Size;
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var halfSize = new Point(size.X / 2, size.Y / 2);
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batch.Draw(texture, new Vector2(pos.X, pos.Y), new Rectangle(textureRegion.X + 0 + xUl * size.X, textureRegion.Y + 0, halfSize.X, halfSize.Y), color, rotation, org, sc, SpriteEffects.None, layerDepth);
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batch.Draw(texture, new Vector2(pos.X + 0.5F * size.X * sc.X, pos.Y), new Rectangle(textureRegion.X + halfSize.X + xUr * size.X, textureRegion.Y + 0, halfSize.X, halfSize.Y), color, rotation, org, sc, SpriteEffects.None, layerDepth);
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batch.Draw(texture, new Vector2(pos.X, pos.Y + 0.5F * size.Y * sc.Y), new Rectangle(textureRegion.X + xDl * size.X, textureRegion.Y + halfSize.Y, halfSize.X, halfSize.Y), color, rotation, org, sc, SpriteEffects.None, layerDepth);
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batch.Draw(texture, new Vector2(pos.X + 0.5F * size.X * sc.X, pos.Y + 0.5F * size.Y * sc.Y), new Rectangle(textureRegion.X + halfSize.X + xDr * size.X, textureRegion.Y + halfSize.Y, halfSize.X, halfSize.Y), color, rotation, org, sc, SpriteEffects.None, layerDepth);
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var (w, h) = textureRegion.Size;
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var (w2, h2) = new Point(w / 2, h / 2);
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batch.Draw(texture, new Vector2(pos.X, pos.Y), new Rectangle(textureRegion.X + 0 + xUl * w, textureRegion.Y + 0, w2, h2), color, rotation, org, sc, SpriteEffects.None, layerDepth);
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batch.Draw(texture, new Vector2(pos.X + 0.5F * w * sc.X, pos.Y), new Rectangle(textureRegion.X + w2 + xUr * w, textureRegion.Y + 0, w2, h2), color, rotation, org, sc, SpriteEffects.None, layerDepth);
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batch.Draw(texture, new Vector2(pos.X, pos.Y + 0.5F * h * sc.Y), new Rectangle(textureRegion.X + xDl * w, textureRegion.Y + h2, w2, h2), color, rotation, org, sc, SpriteEffects.None, layerDepth);
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batch.Draw(texture, new Vector2(pos.X + 0.5F * w * sc.X, pos.Y + 0.5F * h * sc.Y), new Rectangle(textureRegion.X + w2 + xDr * w, textureRegion.Y + h2, w2, h2), color, rotation, org, sc, SpriteEffects.None, layerDepth);
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}
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/// <summary>
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@ -179,8 +179,8 @@ namespace MLEM.Misc {
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/// <param name="dir">The direction whose angle to get</param>
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/// <returns>The direction's angle</returns>
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public static float Angle(this Direction2 dir) {
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var offset = dir.Offset();
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return (float) Math.Atan2(offset.Y, offset.X);
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var (x, y) = dir.Offset();
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return (float) Math.Atan2(y, x);
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}
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/// <summary>
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@ -64,7 +64,7 @@ namespace Tests {
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}
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public override bool Equals(object obj) {
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return ReferenceEquals(this, obj) || obj is TestObject other && Equals(other);
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return ReferenceEquals(this, obj) || obj is TestObject other && this.Equals(other);
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}
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public override int GetHashCode() {
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