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further improve RuntimeTexturePacker performance by only checking against already packed textures
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parent
93a82bcf36
commit
61770d59b1
1 changed files with 16 additions and 13 deletions
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@ -34,7 +34,8 @@ namespace MLEM.Data {
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/// </summary>
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/// </summary>
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public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
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public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
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private readonly List<Request> textures = new List<Request>();
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private readonly List<Request> texturesToPack = new List<Request>();
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private readonly List<Request> alreadyPackedTextures = new List<Request>();
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private readonly Dictionary<Texture2D, TextureData> dataCache = new Dictionary<Texture2D, TextureData>();
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private readonly Dictionary<Texture2D, TextureData> dataCache = new Dictionary<Texture2D, TextureData>();
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private readonly bool autoIncreaseMaxWidth;
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private readonly bool autoIncreaseMaxWidth;
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private readonly bool forcePowerOfTwo;
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private readonly bool forcePowerOfTwo;
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@ -148,7 +149,7 @@ namespace MLEM.Data {
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throw new InvalidOperationException($"Cannot add texture with width {texture.Width} to a texture packer with max width {this.maxWidth}");
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throw new InvalidOperationException($"Cannot add texture with width {texture.Width} to a texture packer with max width {this.maxWidth}");
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}
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}
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}
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}
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this.textures.Add(new Request(texture, result, padding, padWithPixels));
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this.texturesToPack.Add(new Request(texture, result, padding, padWithPixels));
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}
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}
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/// <summary>
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/// <summary>
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@ -162,19 +163,19 @@ namespace MLEM.Data {
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if (this.PackedTexture != null)
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if (this.PackedTexture != null)
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throw new InvalidOperationException("Cannot pack a texture packer that is already packed");
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throw new InvalidOperationException("Cannot pack a texture packer that is already packed");
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// we pack larger textures first, so that smaller textures can fit in the gaps that larger ones leave
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this.textures.Sort((r1, r2) => (r2.Texture.Width * r2.Texture.Height).CompareTo(r1.Texture.Width * r1.Texture.Height));
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// set pack areas for each request
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// set pack areas for each request
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// we pack larger textures first, so that smaller textures can fit in the gaps that larger ones leave
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var stopwatch = Stopwatch.StartNew();
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var stopwatch = Stopwatch.StartNew();
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foreach (var request in this.textures)
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foreach (var request in this.texturesToPack.OrderByDescending(t => t.Texture.Width * t.Texture.Height)) {
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request.PackedArea = this.FindFreeArea(request);
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request.PackedArea = this.FindFreeArea(request);
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this.alreadyPackedTextures.Add(request);
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}
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stopwatch.Stop();
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stopwatch.Stop();
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this.LastCalculationTime = stopwatch.Elapsed;
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this.LastCalculationTime = stopwatch.Elapsed;
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// figure out texture size and generate texture
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// figure out texture size and generate texture
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var width = this.textures.Max(t => t.PackedArea.Right);
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var width = this.alreadyPackedTextures.Max(t => t.PackedArea.Right);
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var height = this.textures.Max(t => t.PackedArea.Bottom);
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var height = this.alreadyPackedTextures.Max(t => t.PackedArea.Bottom);
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if (this.forcePowerOfTwo) {
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if (this.forcePowerOfTwo) {
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width = ToPowerOfTwo(width);
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width = ToPowerOfTwo(width);
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height = ToPowerOfTwo(height);
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height = ToPowerOfTwo(height);
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@ -186,21 +187,22 @@ namespace MLEM.Data {
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// copy texture data onto the packed texture
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// copy texture data onto the packed texture
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stopwatch.Restart();
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stopwatch.Restart();
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using (var data = this.PackedTexture.GetTextureData()) {
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using (var data = this.PackedTexture.GetTextureData()) {
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foreach (var request in this.textures)
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foreach (var request in this.alreadyPackedTextures)
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this.CopyRegion(data, request);
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this.CopyRegion(data, request);
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}
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}
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stopwatch.Stop();
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stopwatch.Stop();
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this.LastPackTime = stopwatch.Elapsed;
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this.LastPackTime = stopwatch.Elapsed;
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// invoke callbacks
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// invoke callbacks
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foreach (var request in this.textures) {
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foreach (var request in this.alreadyPackedTextures) {
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var packedArea = request.PackedArea.Shrink(new Point(request.Padding));
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var packedArea = request.PackedArea.Shrink(new Point(request.Padding));
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request.Result.Invoke(new TextureRegion(this.PackedTexture, packedArea));
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request.Result.Invoke(new TextureRegion(this.PackedTexture, packedArea));
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if (this.disposeTextures)
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if (this.disposeTextures)
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request.Texture.Texture.Dispose();
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request.Texture.Texture.Dispose();
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}
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}
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this.textures.Clear();
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this.texturesToPack.Clear();
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this.alreadyPackedTextures.Clear();
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this.dataCache.Clear();
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this.dataCache.Clear();
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}
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}
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@ -210,7 +212,8 @@ namespace MLEM.Data {
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public void Reset() {
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public void Reset() {
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this.PackedTexture?.Dispose();
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this.PackedTexture?.Dispose();
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this.PackedTexture = null;
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this.PackedTexture = null;
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this.textures.Clear();
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this.texturesToPack.Clear();
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this.alreadyPackedTextures.Clear();
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this.dataCache.Clear();
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this.dataCache.Clear();
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this.LastCalculationTime = TimeSpan.Zero;
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this.LastCalculationTime = TimeSpan.Zero;
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this.LastPackTime = TimeSpan.Zero;
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this.LastPackTime = TimeSpan.Zero;
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@ -231,7 +234,7 @@ namespace MLEM.Data {
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while (true) {
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while (true) {
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var intersected = false;
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var intersected = false;
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var area = new Rectangle(pos, size);
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var area = new Rectangle(pos, size);
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foreach (var tex in this.textures) {
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foreach (var tex in this.alreadyPackedTextures) {
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if (tex.PackedArea.Intersects(area)) {
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if (tex.PackedArea.Intersects(area)) {
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pos.X = tex.PackedArea.Right;
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pos.X = tex.PackedArea.Right;
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// when we move down, we want to move down by the smallest intersecting texture's height
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// when we move down, we want to move down by the smallest intersecting texture's height
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