mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
remove offset from draw method and use a matrix instead
This commit is contained in:
parent
9deb6bbce3
commit
619db6bb94
9 changed files with 37 additions and 39 deletions
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@ -22,7 +22,7 @@ namespace MLEM.Ui.Elements {
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this.Tooltip = new Tooltip(tooltipWidth, tooltipText, this);
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
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var tex = this.Texture;
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var color = Color.White * alpha;
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if (this.IsMouseOver) {
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@ -30,8 +30,8 @@ namespace MLEM.Ui.Elements {
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tex = this.HoveredTexture;
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color = this.HoveredColor * alpha;
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}
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batch.Draw(tex, this.DisplayArea.OffsetCopy(offset), color, this.Scale);
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base.Draw(time, batch, alpha, offset);
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batch.Draw(tex, this.DisplayArea, color, this.Scale);
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base.Draw(time, batch, alpha);
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}
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protected override void InitStyle(UiStyle style) {
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@ -46,7 +46,7 @@ namespace MLEM.Ui.Elements {
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return size;
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
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var tex = this.Texture;
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var color = Color.White * alpha;
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if (this.IsMouseOver) {
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@ -55,11 +55,11 @@ namespace MLEM.Ui.Elements {
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color = this.HoveredColor * alpha;
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}
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var boxDisplayArea = new Rectangle(this.DisplayArea.Location, new Point(this.DisplayArea.Height)).OffsetCopy(offset);
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var boxDisplayArea = new Rectangle(this.DisplayArea.Location, new Point(this.DisplayArea.Height));
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batch.Draw(tex, boxDisplayArea, color, this.Scale);
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if (this.Checked)
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batch.Draw(this.Checkmark, boxDisplayArea, Color.White * alpha);
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base.Draw(time, batch, alpha, offset);
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base.Draw(time, batch, alpha);
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}
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protected override void InitStyle(UiStyle style) {
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@ -428,16 +428,16 @@ namespace MLEM.Ui.Elements {
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child.Update(time);
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}
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public virtual void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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this.System.OnElementDrawn?.Invoke(this, time, batch, alpha, offset);
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public virtual void Draw(GameTime time, SpriteBatch batch, float alpha) {
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this.System.OnElementDrawn?.Invoke(this, time, batch, alpha);
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foreach (var child in this.SortedChildren) {
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if (!child.IsHidden)
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child.Draw(time, batch, alpha * child.DrawAlpha, offset);
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child.Draw(time, batch, alpha * child.DrawAlpha);
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}
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if (this.IsSelected)
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this.System.OnSelectedElementDrawn?.Invoke(this, time, batch, alpha, offset);
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this.System.OnSelectedElementDrawn?.Invoke(this, time, batch, alpha);
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}
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public virtual void DrawEarly(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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@ -474,7 +474,7 @@ namespace MLEM.Ui.Elements {
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public delegate void OtherElementCallback(Element thisElement, Element otherElement);
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public delegate void DrawCallback(Element element, GameTime time, SpriteBatch batch, float alpha, Point offset);
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public delegate void DrawCallback(Element element, GameTime time, SpriteBatch batch, float alpha);
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}
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}
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@ -22,15 +22,15 @@ namespace MLEM.Ui.Elements {
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return this.ScaleToImage ? this.Texture.Size : base.CalcActualSize(parentArea);
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
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if (this.MaintainImageAspect) {
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var scale = Math.Min(this.DisplayArea.Width / (float) this.Texture.Width, this.DisplayArea.Height / (float) this.Texture.Height);
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var imageOffset = new Vector2(this.DisplayArea.Width / 2F - this.Texture.Width * scale / 2, this.DisplayArea.Height / 2F - this.Texture.Height * scale / 2);
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batch.Draw(this.Texture, (this.DisplayArea.Location + offset).ToVector2() + imageOffset, this.Color * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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batch.Draw(this.Texture, this.DisplayArea.Location.ToVector2() + imageOffset, this.Color * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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} else {
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batch.Draw(this.Texture, this.DisplayArea.OffsetCopy(offset), this.Color * alpha);
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batch.Draw(this.Texture, this.DisplayArea, this.Color * alpha);
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}
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base.Draw(time, batch, alpha, offset);
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base.Draw(time, batch, alpha);
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}
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}
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@ -92,14 +92,14 @@ namespace MLEM.Ui.Elements {
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child.ScrollOffset = new Point(0, offset);
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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batch.Draw(this.Texture, this.DisplayArea.OffsetCopy(offset), Color.White * alpha, this.Scale);
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
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batch.Draw(this.Texture, this.DisplayArea, Color.White * alpha, this.Scale);
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// if we handle overflow, draw using the render target in DrawUnbound
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if (!this.scrollOverflow) {
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base.Draw(time, batch, alpha, offset);
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base.Draw(time, batch, alpha);
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} else if (this.renderTarget != null) {
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// draw the actual render target (don't apply the alpha here because it's already drawn onto with alpha)
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batch.Draw(this.renderTarget, this.GetRenderTargetArea().OffsetCopy(offset), Color.White);
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batch.Draw(this.renderTarget, this.GetRenderTargetArea(), Color.White);
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}
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}
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@ -108,11 +108,10 @@ namespace MLEM.Ui.Elements {
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// draw children onto the render target
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batch.GraphicsDevice.SetRenderTarget(this.renderTarget);
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batch.GraphicsDevice.Clear(Color.Transparent);
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// we don't apply the matrix here because it's already applied when drawing the render target
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batch.Begin(SpriteSortMode.Deferred, blendState, samplerState);
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// offset children by the render target's location
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var area = this.GetRenderTargetArea();
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base.Draw(time, batch, alpha, new Point(-area.X, -area.Y));
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batch.Begin(SpriteSortMode.Deferred, blendState, samplerState, null, null, null, Matrix.CreateTranslation(-area.X, -area.Y, 0));
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base.Draw(time, batch, alpha);
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batch.End();
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batch.GraphicsDevice.SetRenderTarget(null);
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}
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@ -66,17 +66,16 @@ namespace MLEM.Ui.Elements {
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this.Text = this.GetTextCallback(this);
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
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if (this.Background != null)
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batch.Draw(this.Background, this.Area.OffsetCopy(offset), this.BackgroundColor * alpha);
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batch.Draw(this.Background, this.Area, this.BackgroundColor * alpha);
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var pos = this.DisplayArea.Location.ToVector2();
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var off = offset.ToVector2();
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var sc = this.TextScale * this.Scale;
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// if we don't have any formatting codes, then we don't need to do complex drawing
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if (this.codeLocations.Count <= 0) {
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this.regularFont.DrawString(batch, this.splitText, pos + off, this.TextColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
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this.regularFont.DrawString(batch, this.splitText, pos, this.TextColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
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} else {
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// if we have formatting codes, we need to go through each index and see how it should be drawn
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var characterCounter = 0;
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@ -112,12 +111,12 @@ namespace MLEM.Ui.Elements {
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innerOffset.X = 0;
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innerOffset.Y += this.regularFont.LineHeight * sc;
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} else {
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currFont.DrawString(batch, cSt, pos + off + innerOffset, currColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
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currFont.DrawString(batch, cSt, pos + innerOffset, currColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
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innerOffset.X += this.regularFont.MeasureString(cSt).X * sc;
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}
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}
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}
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base.Draw(time, batch, alpha, offset);
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base.Draw(time, batch, alpha);
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}
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protected override void InitStyle(UiStyle style) {
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@ -118,16 +118,16 @@ namespace MLEM.Ui.Elements {
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}
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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batch.Draw(this.Background, this.DisplayArea.OffsetCopy(offset), Color.White * alpha, this.Scale);
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
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batch.Draw(this.Background, this.DisplayArea, Color.White * alpha, this.Scale);
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var scrollerPos = new Point(this.DisplayArea.X + offset.X + this.ScrollerOffset.X, this.DisplayArea.Y + offset.Y + this.ScrollerOffset.Y);
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var scrollerPos = new Point(this.DisplayArea.X + this.ScrollerOffset.X, this.DisplayArea.Y + this.ScrollerOffset.Y);
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var scrollerOffset = new Point(
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!this.Horizontal ? 0 : (this.currValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale)).Floor(),
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this.Horizontal ? 0 : (this.currValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale)).Floor());
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var scrollerRect = new Rectangle(scrollerPos + scrollerOffset, this.ScrollerSize.Multiply(this.Scale));
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batch.Draw(this.ScrollerTexture, scrollerRect, Color.White * alpha, this.Scale);
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base.Draw(time, batch, alpha, offset);
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base.Draw(time, batch, alpha);
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}
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protected override void InitStyle(UiStyle style) {
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@ -91,7 +91,7 @@ namespace MLEM.Ui.Elements {
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this.caretBlinkTimer = 0;
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
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var tex = this.Texture;
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var color = Color.White * alpha;
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if (this.IsMouseOver) {
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@ -99,9 +99,9 @@ namespace MLEM.Ui.Elements {
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tex = this.HoveredTexture;
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color = this.HoveredColor * alpha;
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}
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batch.Draw(tex, this.DisplayArea.OffsetCopy(offset), color, this.Scale);
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batch.Draw(tex, this.DisplayArea, color, this.Scale);
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var textPos = this.DisplayArea.Location.ToVector2() + new Vector2(offset.X + this.TextOffsetX * this.Scale, offset.Y + this.DisplayArea.Height / 2);
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var textPos = this.DisplayArea.Location.ToVector2() + new Vector2(this.TextOffsetX * this.Scale, this.DisplayArea.Height / 2);
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if (this.text.Length > 0 || this.IsSelected) {
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var caret = this.IsSelected && this.caretBlinkTimer >= 0.5F ? "|" : "";
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var display = this.text.ToString(this.textStartIndex, this.text.Length - this.textStartIndex) + caret;
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@ -109,7 +109,7 @@ namespace MLEM.Ui.Elements {
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} else if (this.PlaceholderText != null) {
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this.font.DrawCenteredString(batch, this.PlaceholderText, textPos, this.TextScale * this.Scale, Color.Gray * alpha, false, true);
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}
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base.Draw(time, batch, alpha, offset);
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base.Draw(time, batch, alpha);
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}
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public void SetText(object text, bool removeMismatching = false) {
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@ -74,9 +74,9 @@ namespace MLEM.Ui {
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root.Element.AndChildren(e => e.OnTextInput?.Invoke(e, key, character));
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});
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this.OnSelectedElementDrawn = (element, time, batch, alpha, offset) => {
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this.OnSelectedElementDrawn = (element, time, batch, alpha) => {
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if (!this.Controls.SelectedLastElementWithMouse && element.SelectionIndicator != null) {
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batch.Draw(element.SelectionIndicator, element.DisplayArea.OffsetCopy(offset), Color.White * alpha);
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batch.Draw(element.SelectionIndicator, element.DisplayArea, Color.White * alpha);
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}
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};
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}
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@ -100,7 +100,7 @@ namespace MLEM.Ui {
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if (root.Element.IsHidden)
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continue;
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batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState, null, null, null, root.Transform);
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root.Element.Draw(time, batch, this.DrawAlpha * root.Element.DrawAlpha, Point.Zero);
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root.Element.Draw(time, batch, this.DrawAlpha * root.Element.DrawAlpha);
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batch.End();
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}
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}
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