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Added ToHexStringRgba and ToHexStringRgb to ColorExtensions

Closes #19
This commit is contained in:
Ell 2024-03-15 20:03:52 +01:00
parent 0f8072d83e
commit 62ef75441a
2 changed files with 24 additions and 2 deletions

View file

@ -20,6 +20,7 @@ Additions
- Added GetRandomEntry and GetRandomWeightedEntry to SingleRandom - Added GetRandomEntry and GetRandomWeightedEntry to SingleRandom
- Added the ability to draw single corners of AutoTiling's extended auto tiles - Added the ability to draw single corners of AutoTiling's extended auto tiles
- Added ColorHelper.TryFromHexString, a non-throwing version of FromHexString - Added ColorHelper.TryFromHexString, a non-throwing version of FromHexString
- Added ToHexStringRgba and ToHexStringRgb to ColorExtensions
Improvements Improvements
- Stopped the text formatter throwing if a color can't be parsed - Stopped the text formatter throwing if a color can't be parsed

View file

@ -37,6 +37,27 @@ namespace MLEM.Extensions {
return new Color(color.ToVector4() * other.ToVector4()); return new Color(color.ToVector4() * other.ToVector4());
} }
/// <summary>
/// Returns the hexadecimal representation of this color as a string in the format <c>#AARRGGBB</c>, or optionally <c>AARRGGBB</c>, without the pound symbol.
/// </summary>
/// <param name="color">The color to convert.</param>
/// <param name="hash">Whether a # should prepend the string.</param>
/// <returns>The resulting hex string.</returns>
public static string ToHexStringRgba(this Color color, bool hash = true) {
return $"{(hash ? "#" : string.Empty)}{color.A:X2}{color.R:X2}{color.G:X2}{color.B:X2}";
}
/// <summary>
/// Returns the hexadecimal representation of this color as a string in the format <c>#RRGGBB</c>, or optionally <c>RRGGBB</c>, without the pound symbol.
/// The alpha channel is ignored.
/// </summary>
/// <param name="color">The color to convert.</param>
/// <param name="hash">Whether a # should prepend the string.</param>
/// <returns>The resulting hex string.</returns>
public static string ToHexStringRgb(this Color color, bool hash = true) {
return $"{(hash ? "#" : string.Empty)}{color.R:X2}{color.G:X2}{color.B:X2}";
}
} }
/// <summary> /// <summary>
@ -66,7 +87,7 @@ namespace MLEM.Extensions {
/// <summary> /// <summary>
/// Parses a hexadecimal string into a color and throws a <see cref="FormatException"/> if parsing fails. /// Parses a hexadecimal string into a color and throws a <see cref="FormatException"/> if parsing fails.
/// The string can either be formatted as RRGGBB or AARRGGBB and can optionally start with a <c>#</c>. /// The string can either be formatted as <c>RRGGBB</c> or <c>AARRGGBB</c> and can optionally start with a <c>#</c>.
/// </summary> /// </summary>
/// <param name="value">The string to parse.</param> /// <param name="value">The string to parse.</param>
/// <returns>The resulting color.</returns> /// <returns>The resulting color.</returns>
@ -79,7 +100,7 @@ namespace MLEM.Extensions {
/// <summary> /// <summary>
/// Tries to parse a hexadecimal string into a color and returns whether a color was successfully parsed. /// Tries to parse a hexadecimal string into a color and returns whether a color was successfully parsed.
/// The string can either be formatted as RRGGBB or AARRGGBB and can optionally start with a <c>#</c>. /// The string can either be formatted as <c>RRGGBB</c> or <c>AARRGGBB</c> and can optionally start with a <c>#</c>.
/// </summary> /// </summary>
/// <param name="value">The string to parse.</param> /// <param name="value">The string to parse.</param>
/// <param name="color">The resulting color.</param> /// <param name="color">The resulting color.</param>