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added SetWidthBasedOnChildren
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parent
a5f6e83321
commit
6340f75acc
2 changed files with 37 additions and 43 deletions
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@ -114,6 +114,7 @@ namespace MLEM.Ui.Elements {
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public bool CanBeMoused = true;
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public float DrawAlpha = 1;
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public bool SetHeightBasedOnChildren;
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public bool SetWidthBasedOnChildren;
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public bool CanAutoAnchorsAttach = true;
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private RectangleF area;
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@ -307,13 +308,24 @@ namespace MLEM.Ui.Elements {
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foreach (var child in this.Children)
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child.ForceUpdateArea();
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if (this.SetHeightBasedOnChildren && this.Children.Count > 0) {
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var lowest = this.GetLowestChild(e => !e.IsHidden);
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if (lowest != null) {
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var newHeight = (lowest.UnscrolledArea.Bottom - pos.Y + this.ScaledChildPadding.Y) / this.Scale;
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if ((int) newHeight != (int) this.size.Y) {
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this.size.Y = newHeight;
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this.ForceUpdateArea();
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if (this.Children.Count > 0) {
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if (this.SetHeightBasedOnChildren) {
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var lowest = this.GetLowestChild(e => !e.IsHidden);
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if (lowest != null) {
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var newHeight = (lowest.UnscrolledArea.Bottom - pos.Y + this.ScaledChildPadding.Y) / this.Scale;
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if ((int) newHeight != (int) this.size.Y) {
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this.size.Y = newHeight;
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this.ForceUpdateArea();
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}
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}
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} else if (this.SetWidthBasedOnChildren) {
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var rightmost = this.GetRightmostChild(e => !e.IsHidden);
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if (rightmost != null) {
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var newWidth = (rightmost.UnscrolledArea.Right - pos.X + this.ScaledChildPadding.X) / this.Scale;
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if ((int) newWidth != (int) this.size.X) {
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this.size.X = newWidth;
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this.ForceUpdateArea();
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}
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}
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}
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}
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@ -342,6 +354,19 @@ namespace MLEM.Ui.Elements {
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return lowest;
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}
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public Element GetRightmostChild(Func<Element, bool> condition = null) {
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Element rightmost = null;
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foreach (var child in this.Children) {
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if (condition != null && !condition(child))
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continue;
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if (child.Anchor < Anchor.BottomRight && child.Anchor != Anchor.TopRight && child.Anchor != Anchor.CenterRight)
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continue;
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if (rightmost == null || child.UnscrolledArea.Right > rightmost.UnscrolledArea.Right)
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rightmost = child;
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}
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return rightmost;
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}
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public Element GetLowestOlderSibling(Func<Element, bool> condition = null) {
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if (this.Parent == null)
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return null;
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@ -351,7 +376,7 @@ namespace MLEM.Ui.Elements {
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break;
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if (condition != null && !condition(child))
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continue;
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if (lowest == null || child.UnscrolledArea.Bottom >= lowest.UnscrolledArea.Bottom)
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if (lowest == null || child.UnscrolledArea.Bottom > lowest.UnscrolledArea.Bottom)
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lowest = child;
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}
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return lowest;
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@ -1,20 +1,11 @@
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using System;
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using System.Collections.Generic;
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using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Cameras;
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using MLEM.Extended.Extensions;
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using MLEM.Extended.Tiled;
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using MLEM.Font;
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using MLEM.Misc;
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using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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using MonoGame.Extended.Tiled;
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namespace Sandbox {
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public class GameImpl : MlemGame {
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@ -37,32 +28,10 @@ namespace Sandbox {
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this.UiSystem.AutoScaleWithScreen = true;
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this.UiSystem.GlobalScale = 5;
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var screen = new Panel(Anchor.Center, new Vector2(200, 100), Vector2.Zero, false, true, new Point(5, 10));
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screen.IsHidden = false;
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screen.OnUpdated += (element, time) => {
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if (this.InputHandler.IsKeyPressed(Keys.Escape))
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CoroutineHandler.Start(PlayAnimation(screen));
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};
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this.UiSystem.Add("Screen", screen);
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for (var i = 0; i < 100; i++) {
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screen.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 10), i.ToString()));
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}
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}
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private static IEnumerator<Wait> PlayAnimation(Panel screen) {
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var show = screen.IsHidden;
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screen.IsHidden = false;
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var time = 0;
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const float total = 20;
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while (time <= total) {
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yield return new WaitEvent(CoroutineEvents.Update);
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var percent = show ? time / total : 1 - time / total;
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screen.Root.Scale = percent;
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time++;
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}
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if (!show)
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screen.IsHidden = true;
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var panel = new Panel(Anchor.Center, new Vector2(0, 100), Vector2.Zero) {SetWidthBasedOnChildren = true};
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(100, 10)));
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panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(80, 10)));
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this.UiSystem.Add("Panel", panel);
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}
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protected override void DoDraw(GameTime gameTime) {
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