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make MlemGame.cs use some more sensible defaults

This commit is contained in:
Ellpeck 2020-02-05 22:51:47 +01:00
parent 3f36093957
commit 64749c31ce

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@ -21,15 +21,16 @@ namespace MLEM.Startup {
public TimeCallback OnUpdate; public TimeCallback OnUpdate;
public TimeCallback OnDraw; public TimeCallback OnDraw;
public MlemGame(int windowWidth = 1280, int windowHeight = 720, bool vsync = false, bool allowResizing = true, string contentDir = "Content") { public MlemGame(int windowWidth = 1280, int windowHeight = 720) {
instance = this; instance = this;
this.GraphicsDeviceManager = new GraphicsDeviceManager(this) { this.GraphicsDeviceManager = new GraphicsDeviceManager(this) {
PreferredBackBufferWidth = windowWidth, PreferredBackBufferWidth = windowWidth,
PreferredBackBufferHeight = windowHeight, PreferredBackBufferHeight = windowHeight,
SynchronizeWithVerticalRetrace = vsync HardwareModeSwitch = false
}; };
this.Content.RootDirectory = contentDir; this.Window.AllowUserResizing = true;
this.Window.AllowUserResizing = allowResizing; this.Content.RootDirectory = "Content";
} }
protected override void LoadContent() { protected override void LoadContent() {