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https://github.com/Ellpeck/MLEM.git
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publicize some useful ui methods
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parent
3e7ddb8b1a
commit
64eefedac0
3 changed files with 16 additions and 16 deletions
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@ -174,7 +174,7 @@ namespace MLEM.Ui.Elements {
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index = this.Children.Count;
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this.Children.Insert(index, element);
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element.Parent = this;
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element.Propagate(e => {
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element.AndChildren(e => {
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e.Root = this.Root;
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e.System = this.System;
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});
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@ -186,7 +186,7 @@ namespace MLEM.Ui.Elements {
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public void RemoveChild(Element element) {
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this.Children.Remove(element);
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element.Parent = null;
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element.Propagate(e => {
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element.AndChildren(e => {
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e.Root = null;
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e.System = null;
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});
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@ -454,6 +454,12 @@ namespace MLEM.Ui.Elements {
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return this.CanBeMoused && this.Area.Contains(position) ? this : null;
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}
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public void AndChildren(Action<Element> action) {
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action(this);
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foreach (var child in this.Children)
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child.AndChildren(action);
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}
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protected virtual void InitStyle(UiStyle style) {
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this.SelectionIndicator = style.SelectionIndicator;
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}
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@ -466,11 +472,5 @@ namespace MLEM.Ui.Elements {
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public delegate void DrawCallback(Element element, GameTime time, SpriteBatch batch, float alpha, Point offset);
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internal void Propagate(Action<Element> action) {
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action(this);
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foreach (var child in this.Children)
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child.Propagate(action);
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}
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}
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}
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@ -38,7 +38,7 @@ namespace MLEM.Ui {
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if (mousedNow != null)
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mousedNow.OnMouseEnter?.Invoke(mousedNow);
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this.MousedElement = mousedNow;
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this.system.Propagate(e => e.OnMousedElementChanged?.Invoke(e, mousedNow));
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this.system.ApplyToAll(e => e.OnMousedElementChanged?.Invoke(e, mousedNow));
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}
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if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
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@ -91,7 +91,7 @@ namespace MLEM.Ui {
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element.OnSelected?.Invoke(element);
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this.SelectedElement = element;
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this.SelectedLastElementWithMouse = mouse;
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this.system.Propagate(e => e.OnSelectedElementChanged?.Invoke(e, element));
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this.system.ApplyToAll(e => e.OnSelectedElementChanged?.Invoke(e, element));
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}
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public Element GetElementUnderPos(Point position) {
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@ -42,7 +42,7 @@ namespace MLEM.Ui {
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set {
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this.style = value;
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foreach (var root in this.rootElements) {
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root.Element.Propagate(e => e.System = this);
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root.Element.AndChildren(e => e.System = this);
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root.Element.SetAreaDirty();
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}
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}
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@ -71,7 +71,7 @@ namespace MLEM.Ui {
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window.AddTextInputListener((sender, key, character) => {
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foreach (var root in this.rootElements)
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root.Element.Propagate(e => e.OnTextInput?.Invoke(e, key, character));
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root.Element.AndChildren(e => e.OnTextInput?.Invoke(e, key, character));
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});
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this.OnSelectedElementDrawn = (element, time, batch, alpha, offset) => {
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@ -116,7 +116,7 @@ namespace MLEM.Ui {
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if (index < 0 || index > this.rootElements.Count)
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index = this.rootElements.Count;
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this.rootElements.Insert(index, root);
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root.Element.Propagate(e => {
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root.Element.AndChildren(e => {
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e.Root = root;
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e.System = this;
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});
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@ -128,7 +128,7 @@ namespace MLEM.Ui {
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if (root == null)
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return;
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this.rootElements.Remove(root);
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root.Element.Propagate(e => {
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root.Element.AndChildren(e => {
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e.Root = null;
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e.System = null;
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});
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@ -148,9 +148,9 @@ namespace MLEM.Ui {
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yield return this.rootElements[i];
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}
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internal void Propagate(Action<Element> action) {
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public void ApplyToAll(Action<Element> action) {
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foreach (var root in this.rootElements)
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root.Element.Propagate(action);
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root.Element.AndChildren(action);
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}
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}
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