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update mlem in template and add text input wrapper

This commit is contained in:
Ellpeck 2020-02-24 18:13:33 +01:00
parent 3adebdbeea
commit 68df8667f4
3 changed files with 4 additions and 3 deletions

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@ -2,6 +2,7 @@ namespace TemplateNamespace {
public static class Program { public static class Program {
public static void Main() { public static void Main() {
TextInputWrapper.Current = new TextInputWrapper.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
using (var game = new GameImpl()) using (var game = new GameImpl())
game.Run(); game.Run();
} }

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@ -6,8 +6,8 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Contentless" Version="2.*" /> <PackageReference Include="Contentless" Version="2.0.*" />
<PackageReference Include="MLEM.Startup" Version="3.*" /> <PackageReference Include="MLEM.Startup" Version="3.2.*" />
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" /> <PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.*" /> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.*" />
</ItemGroup> </ItemGroup>

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@ -5,7 +5,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="MLEM.Startup" Version="3.*" /> <PackageReference Include="MLEM.Startup" Version="3.2.*" />
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189"> <PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
</PackageReference> </PackageReference>