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update mlem in template and add text input wrapper
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parent
3adebdbeea
commit
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3 changed files with 4 additions and 3 deletions
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@ -2,6 +2,7 @@ namespace TemplateNamespace {
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public static class Program {
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public static class Program {
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public static void Main() {
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public static void Main() {
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TextInputWrapper.Current = new TextInputWrapper.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
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using (var game = new GameImpl())
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using (var game = new GameImpl())
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game.Run();
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game.Run();
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}
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}
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@ -6,8 +6,8 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Contentless" Version="2.*" />
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<PackageReference Include="Contentless" Version="2.0.*" />
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<PackageReference Include="MLEM.Startup" Version="3.*" />
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<PackageReference Include="MLEM.Startup" Version="3.2.*" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.*" />
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</ItemGroup>
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</ItemGroup>
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@ -5,7 +5,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="MLEM.Startup" Version="3.*" />
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<PackageReference Include="MLEM.Startup" Version="3.2.*" />
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</PackageReference>
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