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update demos and sandbox to netcore3.1 which was long overdue

This commit is contained in:
Ell 2021-02-18 16:12:44 +01:00
parent fb4e20f545
commit 69d81da70c
7 changed files with 18 additions and 10 deletions

View file

@ -2,7 +2,6 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
@ -15,7 +14,7 @@ namespace Demos.Android
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{

View file

@ -2,7 +2,7 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net462</TargetFramework>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
@ -13,8 +13,8 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.0.1708" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
</ItemGroup>
<ItemGroup>

View file

@ -11,7 +11,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>

View file

@ -32,6 +32,10 @@ namespace Demos {
}
protected override void LoadContent() {
// TODO remove with MonoGame 3.8.1 https://github.com/MonoGame/MonoGame/issues/7298
this.GraphicsDeviceManager.PreferredBackBufferWidth = 1280;
this.GraphicsDeviceManager.PreferredBackBufferHeight = 720;
this.GraphicsDeviceManager.ApplyChanges();
base.LoadContent();
var tex = LoadContent<Texture2D>("Textures/Test");

View file

@ -10,7 +10,7 @@
#-------------------------------- References --------------------------------#
/reference:..\bin\Debug\net462\MonoGame.Extended.Content.Pipeline.dll
/reference:..\bin\Debug\netcoreapp3.1\MonoGame.Extended.Content.Pipeline.dll
#---------------------------------- Content ---------------------------------#

View file

@ -40,6 +40,11 @@ namespace Sandbox {
}
protected override void LoadContent() {
// TODO remove with MonoGame 3.8.1 https://github.com/MonoGame/MonoGame/issues/7298
this.GraphicsDeviceManager.PreferredBackBufferWidth = 1280;
this.GraphicsDeviceManager.PreferredBackBufferHeight = 720;
this.GraphicsDeviceManager.ApplyChanges();
base.LoadContent();
this.Components.Add(this.rawContent = new RawContentManager(this.Services));

View file

@ -2,7 +2,7 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net462</TargetFramework>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
@ -14,10 +14,10 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.7.0" />
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.7.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.0.1708" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
</ItemGroup>
<ItemGroup>