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https://github.com/Ellpeck/MLEM.git
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update demos and sandbox to netcore3.1 which was long overdue
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parent
fb4e20f545
commit
69d81da70c
7 changed files with 18 additions and 10 deletions
3
Demos.Android/Resources/Resource.Designer.cs
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3
Demos.Android/Resources/Resource.Designer.cs
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@ -2,7 +2,6 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@ -15,7 +14,7 @@ namespace Demos.Android
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{
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[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
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public partial class Resource
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{
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net462</TargetFramework>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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@ -13,8 +13,8 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.0.1708" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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</ItemGroup>
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<ItemGroup>
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@ -11,7 +11,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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@ -32,6 +32,10 @@ namespace Demos {
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}
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protected override void LoadContent() {
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// TODO remove with MonoGame 3.8.1 https://github.com/MonoGame/MonoGame/issues/7298
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this.GraphicsDeviceManager.PreferredBackBufferWidth = 1280;
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this.GraphicsDeviceManager.PreferredBackBufferHeight = 720;
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this.GraphicsDeviceManager.ApplyChanges();
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base.LoadContent();
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var tex = LoadContent<Texture2D>("Textures/Test");
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@ -10,7 +10,7 @@
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#-------------------------------- References --------------------------------#
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/reference:..\bin\Debug\net462\MonoGame.Extended.Content.Pipeline.dll
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/reference:..\bin\Debug\netcoreapp3.1\MonoGame.Extended.Content.Pipeline.dll
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#---------------------------------- Content ---------------------------------#
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@ -40,6 +40,11 @@ namespace Sandbox {
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}
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protected override void LoadContent() {
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// TODO remove with MonoGame 3.8.1 https://github.com/MonoGame/MonoGame/issues/7298
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this.GraphicsDeviceManager.PreferredBackBufferWidth = 1280;
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this.GraphicsDeviceManager.PreferredBackBufferHeight = 720;
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this.GraphicsDeviceManager.ApplyChanges();
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base.LoadContent();
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this.Components.Add(this.rawContent = new RawContentManager(this.Services));
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net462</TargetFramework>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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@ -14,10 +14,10 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
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<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.7.0" />
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<PackageReference Include="MonoGame.Extended.Tiled" Version="3.7.0" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.0.1708" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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</ItemGroup>
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<ItemGroup>
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