mirror of
https://github.com/Ellpeck/MLEM.git
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Added Range extension methods GetPercentage and FromPercentage
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parent
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5 changed files with 93 additions and 8 deletions
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@ -84,6 +84,9 @@ Removals
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- Marked DynamicEnum as obsolete due to its reimplementation in [DynamicEnums](https://www.nuget.org/packages/DynamicEnums)
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- Marked DynamicEnum as obsolete due to its reimplementation in [DynamicEnums](https://www.nuget.org/packages/DynamicEnums)
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## MLEM.Extended
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## MLEM.Extended
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Additions
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- Added Range extension methods GetPercentage and FromPercentage
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Improvements
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Improvements
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Added trimming and AOT annotations and made MLEM.Extended trimmable
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- Added trimming and AOT annotations and made MLEM.Extended trimmable
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@ -40,5 +40,53 @@ namespace MLEM.Extended.Extensions {
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return rect.ToMlem().Penetrate(other.ToMlem(), out normal, out penetration);
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return rect.ToMlem().Penetrate(other.ToMlem(), out normal, out penetration);
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}
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}
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/// <summary>
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/// Returns how far between the given <paramref name="range"/>'s <see cref="Range{T}.Min"/> and <see cref="Range{T}.Max"/> value the given <paramref name="value"/> is, as a number between 0 and 1.
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/// Note that, if the <paramref name="value"/> is outside the given <paramref name="range"/>, a correct proportional value outside the 0 to 1 range will still be returned.
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/// This method is the reverse action of <see cref="FromPercentage(MonoGame.Extended.Range{float},float)"/>.
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/// </summary>
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/// <param name="range">The range to query.</param>
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/// <param name="value">The value to query.</param>
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/// <returns>The percentage.</returns>
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public static float GetPercentage(this Range<float> range, float value) {
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return (value - range.Min) / (range.Max - range.Min);
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}
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/// <summary>
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/// Returns how far between the given <paramref name="range"/>'s <see cref="Range{T}.Min"/> and <see cref="Range{T}.Max"/> value the given <paramref name="value"/> is, as a number between 0 and 1.
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/// Note that, if the <paramref name="value"/> is outside the given <paramref name="range"/>, a correct proportional value outside the 0 to 1 range will still be returned.
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/// This method is the reverse action of <see cref="FromPercentage(MonoGame.Extended.Range{int},float)"/>.
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/// </summary>
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/// <param name="range">The range to query.</param>
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/// <param name="value">The value to query.</param>
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/// <returns>The percentage.</returns>
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public static float GetPercentage(this Range<int> range, float value) {
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return (value - range.Min) / (range.Max - range.Min);
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}
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/// <summary>
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/// Returns a value within the given <paramref name="range"/>'s <see cref="Range{T}.Min"/> and <see cref="Range{T}.Max"/> values based on the given <paramref name="percentage"/> into the range.
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/// Note that, if the <paramref name="percentage"/> is outside the 0 to 1 range, a correct value outside the <paramref name="range"/> will still be returned.
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/// This method is the reverse action of <see cref="GetPercentage(MonoGame.Extended.Range{float},float)"/>.
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/// </summary>
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/// <param name="range">The range to query.</param>
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/// <param name="percentage">The percentage to query.</param>
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/// <returns>The value.</returns>
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public static float FromPercentage(this Range<float> range, float percentage) {
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return (range.Max - range.Min) * percentage + range.Min;
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}
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/// <summary>
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/// Returns a value within the given <paramref name="range"/>'s <see cref="Range{T}.Min"/> and <see cref="Range{T}.Max"/> values based on the given <paramref name="percentage"/> into the range.
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/// Note that, if the <paramref name="percentage"/> is outside the 0 to 1 range, a correct value outside the <paramref name="range"/> will still be returned.
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/// This method is the reverse action of <see cref="GetPercentage(MonoGame.Extended.Range{int},float)"/>.
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/// </summary>
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/// <param name="range">The range to query.</param>
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/// <param name="percentage">The percentage to query.</param>
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/// <returns>The value.</returns>
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public static float FromPercentage(this Range<int> range, float percentage) {
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return (range.Max - range.Min) * percentage + range.Min;
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}
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}
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}
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}
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}
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@ -1,7 +1,12 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using MLEM.Extensions;
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using MLEM.Extensions;
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using MLEM.Misc;
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using NUnit.Framework;
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using NUnit.Framework;
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using RectangleF = MLEM.Misc.RectangleF;
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#if !FNA
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using MonoGame.Extended;
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using MLEM.Extended.Extensions;
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#endif
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namespace Tests;
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namespace Tests;
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@ -68,4 +73,28 @@ public class NumberTests {
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Assert.AreEqual(penetration, 0);
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Assert.AreEqual(penetration, 0);
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}
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}
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#if !FNA
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[Test]
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public void TestRangePercentage() {
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Assert.AreEqual(0.5F, new Range<int>(1, 7).GetPercentage(4));
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Assert.AreEqual(1, new Range<int>(1, 7).GetPercentage(7));
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Assert.AreEqual(0, new Range<int>(1, 7).GetPercentage(1));
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Assert.AreEqual(4, new Range<int>(1, 7).FromPercentage(0.5F));
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Assert.AreEqual(7, new Range<int>(1, 7).FromPercentage(1));
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Assert.AreEqual(1, new Range<int>(1, 7).FromPercentage(0));
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Assert.AreEqual(0.5F, new Range<float>(-1, 1).GetPercentage(0));
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Assert.AreEqual(0.25F, new Range<float>(-1, 1).GetPercentage(-0.5F));
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Assert.AreEqual(0.75F, new Range<float>(-1, 1).GetPercentage(0.5F));
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Assert.AreEqual(0, new Range<float>(-1, 1).FromPercentage(0.5F));
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Assert.AreEqual(-0.5F, new Range<float>(-1, 1).FromPercentage(0.25F));
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Assert.AreEqual(0.5F, new Range<float>(-1, 1).FromPercentage(0.75F));
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Assert.AreEqual(1.5F, new Range<float>(8, 10).GetPercentage(11));
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Assert.AreEqual(-0.5F, new Range<float>(8, 10).GetPercentage(7));
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Assert.AreEqual(11, new Range<float>(8, 10).FromPercentage(1.5F));
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Assert.AreEqual(7, new Range<float>(8, 10).FromPercentage(-0.5F));
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}
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#endif
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}
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}
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@ -9,6 +9,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.FNA.csproj" />
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<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.FNA.csproj" />
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<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.FNA.csproj" />
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<ProjectReference Include="..\MLEM.Data\MLEM.Data.FNA.csproj" />
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<ProjectReference Include="..\MLEM.Data\MLEM.Data.FNA.csproj" />
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<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.FNA.csproj" />
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<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.FNA.csproj" />
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@ -17,12 +18,13 @@
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\FNA\FNA.Core.csproj" />
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<ProjectReference Include="..\FNA\FNA.Core.csproj" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="coverlet.collector" Version="3.1.2">
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<PackageReference Include="coverlet.collector" Version="3.1.2">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</PackageReference>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.2.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
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<PackageReference Include="NunitXml.TestLogger" Version="3.0.117" />
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<PackageReference Include="NunitXml.TestLogger" Version="3.0.117" />
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@ -7,6 +7,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj" />
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<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" />
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<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" />
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<ProjectReference Include="..\MLEM.Data\MLEM.Data.csproj" />
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<ProjectReference Include="..\MLEM.Data\MLEM.Data.csproj" />
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<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
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<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
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@ -15,12 +16,14 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="MonoGame.Extended" Version="3.8.0" />
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<PackageReference Include="coverlet.collector" Version="3.1.2">
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<PackageReference Include="coverlet.collector" Version="3.1.2">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</PackageReference>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
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<PackageReference Include="NunitXml.TestLogger" Version="3.0.117" />
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<PackageReference Include="NunitXml.TestLogger" Version="3.0.117" />
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