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Added optional isKeybindAllowed parameter to KeybindButton
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8968e6025d
commit
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2 changed files with 13 additions and 8 deletions
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@ -30,6 +30,7 @@ Improvements
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- Improved ElementHelper.AddTooltip overloads
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- Don't query a paragraph's text callback in the constructor
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- Allow manually hiding a paragraph without its text overriding the hidden state
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- Added optional isKeybindAllowed parameter to KeybindButton
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Fixes
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using MLEM.Input;
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@ -115,9 +116,9 @@ namespace MLEM.Ui.Elements {
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return group;
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}
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/// <inheritdoc cref="KeybindButton(MLEM.Ui.Anchor,Microsoft.Xna.Framework.Vector2,MLEM.Input.Keybind,MLEM.Input.InputHandler,string,MLEM.Input.Keybind,string,System.Func{MLEM.Input.GenericInput,string},int)"/>
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public static Button KeybindButton(Anchor anchor, Vector2 size, Keybind keybind, InputHandler inputHandler, string activePlaceholder, GenericInput unbindKey = default, string unboundPlaceholder = "", Func<GenericInput, string> inputName = null, int index = 0) {
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return KeybindButton(anchor, size, keybind, inputHandler, activePlaceholder, new Keybind(unbindKey), unboundPlaceholder, inputName, index);
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/// <inheritdoc cref="KeybindButton(MLEM.Ui.Anchor,Microsoft.Xna.Framework.Vector2,MLEM.Input.Keybind,MLEM.Input.InputHandler,string,MLEM.Input.GenericInput,string,System.Func{MLEM.Input.GenericInput,string},int,System.Func{MLEM.Input.GenericInput,System.Collections.Generic.IEnumerable{MLEM.Input.GenericInput},bool})"/>
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public static Button KeybindButton(Anchor anchor, Vector2 size, Keybind keybind, InputHandler inputHandler, string activePlaceholder, GenericInput unbindKey = default, string unboundPlaceholder = "", Func<GenericInput, string> inputName = null, int index = 0, Func<GenericInput, IEnumerable<GenericInput>, bool> isKeybindAllowed = null) {
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return KeybindButton(anchor, size, keybind, inputHandler, activePlaceholder, new Keybind(unbindKey), unboundPlaceholder, inputName, index, isKeybindAllowed);
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}
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/// <summary>
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@ -135,8 +136,9 @@ namespace MLEM.Ui.Elements {
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/// <param name="unboundPlaceholder">A placeholder text that is displayed if the keybind is unbound</param>
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/// <param name="inputName">An optional function to give each input a display name that is easier to read. If this is null, <see cref="GenericInput.ToString"/> is used.</param>
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/// <param name="index">The index in the <paramref name="keybind"/> that the button should display. Note that, if the index is greater than the amount of combinations, combinations entered using this button will be stored at an earlier index.</param>
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/// <param name="isKeybindAllowed">A function that can optionally determine whether a given input and modifier combination is allowed. If this is null, all combinations are allowed.</param>
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/// <returns>A keybind button with the given settings</returns>
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public static Button KeybindButton(Anchor anchor, Vector2 size, Keybind keybind, InputHandler inputHandler, string activePlaceholder, Keybind unbind = default, string unboundPlaceholder = "", Func<GenericInput, string> inputName = null, int index = 0) {
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public static Button KeybindButton(Anchor anchor, Vector2 size, Keybind keybind, InputHandler inputHandler, string activePlaceholder, Keybind unbind = default, string unboundPlaceholder = "", Func<GenericInput, string> inputName = null, int index = 0, Func<GenericInput, IEnumerable<GenericInput>, bool> isKeybindAllowed = null) {
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string GetCurrentName() => keybind.TryGetCombination(index, out var combination) ? combination.ToString(" + ", inputName) : unboundPlaceholder;
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var button = new Button(anchor, size, GetCurrentName());
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@ -157,10 +159,12 @@ namespace MLEM.Ui.Elements {
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} else if (inputHandler.InputsPressed.Length > 0) {
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var key = inputHandler.InputsPressed.FirstOrDefault(i => !i.IsModifier());
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if (key != default) {
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var mods = inputHandler.InputsDown.Where(i => i.IsModifier());
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keybind.Remove((c, i) => i == index).Insert(index, key, mods.ToArray());
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button.Text.Text = GetCurrentName();
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button.SetData("Active", false);
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var mods = inputHandler.InputsDown.Where(i => i.IsModifier()).ToArray();
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if (isKeybindAllowed == null || isKeybindAllowed(key, mods)) {
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keybind.Remove((c, i) => i == index).Insert(index, key, mods);
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button.Text.Text = GetCurrentName();
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button.SetData("Active", false);
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}
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}
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}
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} else {
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