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Improved the way terminating formatting codes work by introducing SimpleEndCode

This commit is contained in:
Ell 2022-06-26 15:08:11 +02:00
parent 92018eea1e
commit 6e2c2b3730
9 changed files with 40 additions and 39 deletions

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@ -24,6 +24,7 @@ Improvements
- Allow comparing Keybind and Combination based on the amount of modifiers they have - Allow comparing Keybind and Combination based on the amount of modifiers they have
- Allow using multiple textures in a StaticSpriteBatch - Allow using multiple textures in a StaticSpriteBatch
- Added GenericInput support for Buttons.None - Added GenericInput support for Buttons.None
- Improved the way terminating formatting codes work by introducing SimpleEndCode
Removals Removals
- Marked AStar.InfiniteCost as obsolete - Marked AStar.InfiniteCost as obsolete

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@ -12,7 +12,7 @@ namespace Demos {
private const string Text = private const string Text =
"MLEM's text formatting system allows for various <b>formatting codes</b> to be applied in the middle of a string. Here's a demonstration of some of them.\n\n" + "MLEM's text formatting system allows for various <b>formatting codes</b> to be applied in the middle of a string. Here's a demonstration of some of them.\n\n" +
"You can write in <b>bold</i>, <i>italics</i>, <u>with an underline</u>, <st>strikethrough</st>, or with a <s #000000 4>drop shadow</s> whose <s #ff0000 4>color</s> and <s #000000 10>offset</s> you can modify in each application of the code.\n\n" + "You can write in <b>bold</i>, <i>italics</i>, <u>with an underline</u>, <st>strikethrough</st>, with a <s #000000 4>drop shadow</s> whose <s #ff0000 4>color</s> and <s #000000 10>offset</s> you can modify in each application of the code, or with various types of <b>combined <c Pink>formatting</c> codes</b>.\n\n" +
"You can apply <c CornflowerBlue>custom</c> <c Yellow>colors</c> to text, including all default <c Orange>MonoGame colors</c> and <c #aabb00>inline custom colors</c>.\n\n" + "You can apply <c CornflowerBlue>custom</c> <c Yellow>colors</c> to text, including all default <c Orange>MonoGame colors</c> and <c #aabb00>inline custom colors</c>.\n\n" +
"You can also use animations like <a wobbly>a wobbly one</a>, as well as create custom ones using the <a wobbly>Code class</a>.\n\n" + "You can also use animations like <a wobbly>a wobbly one</a>, as well as create custom ones using the <a wobbly>Code class</a>.\n\n" +
"You can also display <i grass> icons in your text!\n\n" + "You can also display <i grass> icons in your text!\n\n" +

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@ -39,13 +39,25 @@ namespace MLEM.Formatting.Codes {
/// <summary> /// <summary>
/// Returns whether this formatting code should end when the passed formatting code starts. /// Returns whether this formatting code should end when the passed formatting code starts.
/// If this method returns true, a new <see cref="Token"/> is started at its position. /// If this method returns true, a new <see cref="Token"/> is started at its position.
/// This is the opposite version of <see cref="EndsOther"/>.
/// </summary> /// </summary>
/// <param name="other">The code that is started here</param> /// <param name="other">The code that is started here.</param>
/// <returns>If this code should end</returns> /// <returns>If this code should end here.</returns>
public virtual bool EndsHere(Code other) { public virtual bool EndsHere(Code other) {
return other.GetType() == this.GetType(); return other.GetType() == this.GetType();
} }
/// <summary>
/// Returns whether the <paramref name="other"/> <see cref="Code"/> should end when this formatting code starts.
/// If this method returns true, a new <see cref="Token"/> is started at this code's position.
/// This is the opposite version of <see cref="EndsHere"/>.
/// </summary>
/// <param name="other">The code that could end here.</param>
/// <returns>Whether the <paramref name="other"/> code should end here.</returns>
public virtual bool EndsOther(Code other) {
return false;
}
/// <inheritdoc cref="Formatting.Token.GetColor"/> /// <inheritdoc cref="Formatting.Token.GetColor"/>
public virtual Color? GetColor(Color defaultPick) { public virtual Color? GetColor(Color defaultPick) {
return null; return null;

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@ -18,10 +18,5 @@ namespace MLEM.Formatting.Codes {
return this.font?.Invoke(defaultPick); return this.font?.Invoke(defaultPick);
} }
/// <inheritdoc />
public override bool EndsHere(Code other) {
return other is FontCode;
}
} }
} }

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@ -1,16 +0,0 @@
using System.Text.RegularExpressions;
namespace MLEM.Formatting.Codes {
/// <inheritdoc />
public class ResetFormattingCode : Code {
/// <inheritdoc />
public ResetFormattingCode(Match match, Regex regex) : base(match, regex) {}
/// <inheritdoc />
public override bool EndsHere(Code other) {
return true;
}
}
}

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@ -24,10 +24,5 @@ namespace MLEM.Formatting.Codes {
return false; return false;
} }
/// <inheritdoc />
public override bool EndsHere(Code other) {
return other is ShadowCode || other is ResetFormattingCode;
}
} }
} }

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@ -0,0 +1,20 @@
using System.Text.RegularExpressions;
namespace MLEM.Formatting.Codes {
/// <inheritdoc />
public class SimpleEndCode : Code {
private readonly Regex codeToEnd;
/// <inheritdoc />
public SimpleEndCode(Match match, Regex regex, string codeNameToEnd) : base(match, regex) {
this.codeToEnd = new Regex($"<{codeNameToEnd}.*>");
}
/// <inheritdoc />
public override bool EndsOther(Code other) {
return this.codeToEnd.IsMatch(other.Regex.ToString());
}
}
}

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@ -29,10 +29,5 @@ namespace MLEM.Formatting.Codes {
return false; return false;
} }
/// <inheritdoc />
public override bool EndsHere(Code other) {
return other is UnderlineCode || other is ResetFormattingCode;
}
} }
} }

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@ -40,8 +40,6 @@ namespace MLEM.Formatting {
new Vector2(float.TryParse(m.Groups[2].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var offset) ? offset : 2))); new Vector2(float.TryParse(m.Groups[2].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var offset) ? offset : 2)));
this.Codes.Add(new Regex("<u>"), (f, m, r) => new UnderlineCode(m, r, 1 / 16F, 0.85F)); this.Codes.Add(new Regex("<u>"), (f, m, r) => new UnderlineCode(m, r, 1 / 16F, 0.85F));
this.Codes.Add(new Regex("<st>"), (f, m, r) => new UnderlineCode(m, r, 1 / 16F, 0.55F)); this.Codes.Add(new Regex("<st>"), (f, m, r) => new UnderlineCode(m, r, 1 / 16F, 0.55F));
this.Codes.Add(new Regex("</(s|u|st|l)>"), (f, m, r) => new ResetFormattingCode(m, r));
this.Codes.Add(new Regex("</(b|i|f)>"), (f, m, r) => new FontCode(m, r, null));
// color codes // color codes
foreach (var c in typeof(Color).GetProperties()) { foreach (var c in typeof(Color).GetProperties()) {
@ -51,13 +49,14 @@ namespace MLEM.Formatting {
} }
} }
this.Codes.Add(new Regex(@"<c #([0-9\w]{6,8})>"), (f, m, r) => new ColorCode(m, r, ColorHelper.FromHexString(m.Groups[1].Value))); this.Codes.Add(new Regex(@"<c #([0-9\w]{6,8})>"), (f, m, r) => new ColorCode(m, r, ColorHelper.FromHexString(m.Groups[1].Value)));
this.Codes.Add(new Regex("</c>"), (f, m, r) => new ColorCode(m, r, null));
// animation codes // animation codes
this.Codes.Add(new Regex(@"<a wobbly(?: ([+-.0-9]*) ([+-.0-9]*))?>"), (f, m, r) => new WobblyCode(m, r, this.Codes.Add(new Regex(@"<a wobbly(?: ([+-.0-9]*) ([+-.0-9]*))?>"), (f, m, r) => new WobblyCode(m, r,
float.TryParse(m.Groups[1].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var mod) ? mod : 5, float.TryParse(m.Groups[1].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var mod) ? mod : 5,
float.TryParse(m.Groups[2].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var heightMod) ? heightMod : 1 / 8F)); float.TryParse(m.Groups[2].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var heightMod) ? heightMod : 1 / 8F));
this.Codes.Add(new Regex("</a>"), (f, m, r) => new AnimatedCode(m, r));
// control codes
this.Codes.Add(new Regex(@"</(\w+)>"), (f, m, r) => new SimpleEndCode(m, r, m.Groups[1].Value));
// macros // macros
this.Macros.Add(new Regex("~"), (f, m, r) => GenericFont.Nbsp.ToCachedString()); this.Macros.Add(new Regex("~"), (f, m, r) => GenericFont.Nbsp.ToCachedString());
@ -101,7 +100,7 @@ namespace MLEM.Formatting {
index += strippedRet.Length; index += strippedRet.Length;
// remove all codes that are incompatible with the next one and apply it // remove all codes that are incompatible with the next one and apply it
codes.RemoveAll(c => c.EndsHere(next)); codes.RemoveAll(c => c.EndsHere(next) || next.EndsOther(c));
codes.Add(next); codes.Add(next);
} }
return new TokenizedString(font, alignment, s, TextFormatter.StripFormatting(font, s, tokens.SelectMany(t => t.AppliedCodes)), tokens.ToArray()); return new TokenizedString(font, alignment, s, TextFormatter.StripFormatting(font, s, tokens.SelectMany(t => t.AppliedCodes)), tokens.ToArray());