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make image texture not read only

This commit is contained in:
Ellpeck 2019-08-14 22:06:06 +02:00
parent e150c0eb0d
commit 6ede030138

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@ -7,20 +7,20 @@ namespace MLEM.Ui.Elements {
public class Image : Element { public class Image : Element {
public Color Color = Color.White; public Color Color = Color.White;
private readonly TextureRegion texture; public TextureRegion Texture;
private readonly bool scaleToImage; private readonly bool scaleToImage;
public Image(Anchor anchor, Vector2 size, TextureRegion texture, bool scaleToImage = false) : base(anchor, size) { public Image(Anchor anchor, Vector2 size, TextureRegion texture, bool scaleToImage = false) : base(anchor, size) {
this.texture = texture; this.Texture = texture;
this.scaleToImage = scaleToImage; this.scaleToImage = scaleToImage;
} }
protected override Point CalcActualSize(Rectangle parentArea) { protected override Point CalcActualSize(Rectangle parentArea) {
return this.scaleToImage ? this.texture.Size : base.CalcActualSize(parentArea); return this.scaleToImage ? this.Texture.Size : base.CalcActualSize(parentArea);
} }
public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) { public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
batch.Draw(this.texture, this.DisplayArea.OffsetCopy(offset), this.Color * alpha); batch.Draw(this.Texture, this.DisplayArea.OffsetCopy(offset), this.Color * alpha);
base.Draw(time, batch, alpha, offset); base.Draw(time, batch, alpha, offset);
} }