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use specific check instead of generic one for panel fix
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1 changed files with 2 additions and 2 deletions
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@ -70,7 +70,7 @@ namespace MLEM.Ui.Elements {
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return;
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return;
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if (otherElement == null || !otherElement.GetParentTree().Contains(this))
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if (otherElement == null || !otherElement.GetParentTree().Contains(this))
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return;
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return;
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var firstChild = this.Children.First(c => !(c is ScrollBar));
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var firstChild = this.Children.First(c => c != this.ScrollBar);
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this.ScrollBar.CurrentValue = (otherElement.Area.Bottom - firstChild.Area.Top - this.Area.Height / 2) / this.Scale;
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this.ScrollBar.CurrentValue = (otherElement.Area.Bottom - firstChild.Area.Top - this.Area.Height / 2) / this.Scale;
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};
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};
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this.AddChild(this.ScrollBar);
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this.AddChild(this.ScrollBar);
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@ -206,7 +206,7 @@ namespace MLEM.Ui.Elements {
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if (this.Children.Count == 1)
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if (this.Children.Count == 1)
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return;
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return;
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// the "real" first child is the scroll bar, which we want to ignore
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// the "real" first child is the scroll bar, which we want to ignore
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var firstChild = this.Children.First(c => !(c is ScrollBar));
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var firstChild = this.Children.First(c => c != this.ScrollBar);
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var lowestChild = this.GetLowestChild(e => !e.IsHidden);
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var lowestChild = this.GetLowestChild(e => !e.IsHidden);
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// the max value of the scrollbar is the amount of non-scaled pixels taken up by overflowing components
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// the max value of the scrollbar is the amount of non-scaled pixels taken up by overflowing components
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var childrenHeight = lowestChild.Area.Bottom - firstChild.Area.Top;
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var childrenHeight = lowestChild.Area.Bottom - firstChild.Area.Top;
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