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use specific check instead of generic one for panel fix

This commit is contained in:
Ellpeck 2020-06-17 01:44:16 +02:00
parent 2d332c3a48
commit 71dabe7360

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@ -70,7 +70,7 @@ namespace MLEM.Ui.Elements {
return;
if (otherElement == null || !otherElement.GetParentTree().Contains(this))
return;
var firstChild = this.Children.First(c => !(c is ScrollBar));
var firstChild = this.Children.First(c => c != this.ScrollBar);
this.ScrollBar.CurrentValue = (otherElement.Area.Bottom - firstChild.Area.Top - this.Area.Height / 2) / this.Scale;
};
this.AddChild(this.ScrollBar);
@ -206,7 +206,7 @@ namespace MLEM.Ui.Elements {
if (this.Children.Count == 1)
return;
// the "real" first child is the scroll bar, which we want to ignore
var firstChild = this.Children.First(c => !(c is ScrollBar));
var firstChild = this.Children.First(c => c != this.ScrollBar);
var lowestChild = this.GetLowestChild(e => !e.IsHidden);
// the max value of the scrollbar is the amount of non-scaled pixels taken up by overflowing components
var childrenHeight = lowestChild.Area.Bottom - firstChild.Area.Top;