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only handle mouse input if the mouse is in the window
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1 changed files with 6 additions and 1 deletions
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@ -181,7 +181,12 @@ namespace MLEM.Input {
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if (this.HandleMouse) {
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this.LastMouseState = this.MouseState;
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this.MouseState = active ? Mouse.GetState() : default;
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this.MouseState = default;
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if (active) {
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var state = Mouse.GetState();
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if (this.Game.GraphicsDevice.Viewport.Bounds.Contains(state.Position))
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this.MouseState = state;
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}
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}
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if (this.HandleGamepads) {
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