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Added ColorExtensions.ToHsv and ColorHelper.FromHsv
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3 changed files with 86 additions and 14 deletions
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@ -18,7 +18,7 @@ Jump to version:
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### MLEM
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### MLEM
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Additions
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Additions
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- Added ColorExtensions.ToHsl and ColorHelper.FromHsl
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- Added ColorExtensions.ToHsl and ColorHelper.FromHsl as well as ColorExtensions.ToHsv and ColorHelper.FromHsv
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## 7.0.0
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## 7.0.0
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@ -91,6 +91,38 @@ namespace MLEM.Graphics {
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return (h, s, l);
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return (h, s, l);
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}
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}
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/// <summary>
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/// Converts the given <paramref name="color"/> into HSV representation and returns the result as a value tuple with values between 0 and 1.
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/// </summary>
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/// <remarks>This code is adapted from https://gist.github.com/mjackson/5311256.</remarks>
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/// <param name="color">The color to convert.</param>
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/// <returns>The resulting HSV color as a value tuple containing H, S and V, each between 0 and 1.</returns>
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public static (float H, float S, float V) ToHsv(this Color color) {
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var r = color.R / 255F;
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var g = color.G / 255F;
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var b = color.B / 255F;
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var max = Math.Max(Math.Max(r, g), b);
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var min = Math.Min(Math.Min(r, g), b);
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var d = max - min;
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float h, s = max == 0 ? 0 : d / max, v = max;
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if (max == min) {
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h = 0; // achromatic
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} else {
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if (r == max) {
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h = (g - b) / d + (g < b ? 6 : 0);
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} else if (g == max) {
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h = (b - r) / d + 2;
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} else {
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h = (r - g) / d + 4;
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}
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h /= 6;
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}
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return (h, s, v);
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -184,6 +216,46 @@ namespace MLEM.Graphics {
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return new Color(r, g, b);
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return new Color(r, g, b);
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}
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}
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/// <summary>
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///Converts the given HSV color to an RGB <see cref="Color"/> and returns the result.
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/// </summary>
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/// <remarks>This code is adapted from https://gist.github.com/mjackson/5311256.</remarks>
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/// <param name="color">The HSV color to convert, as a value tuple that contains H, S and V values, each between 0 and 1.</param>
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/// <returns>The resulting RGB color.</returns>
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public static Color FromHsv((float H, float S, float V) color) {
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return ColorHelper.FromHsv(color.H, color.S, color.V);
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}
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/// <summary>
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///Converts the given HSV values to an RGB <see cref="Color"/> and returns the result.
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/// </summary>
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/// <remarks>This code is adapted from https://gist.github.com/mjackson/5311256.</remarks>
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/// <param name="h">The H component of the HSV color, between 0 and 1.</param>
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/// <param name="s">The S component of the HSV color, between 0 and 1.</param>
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/// <param name="v">The V component of the HSV color, between 0 and 1.</param>
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/// <returns>The resulting RGB color.</returns>
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public static Color FromHsv(float h, float s, float v) {
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var i = (int) (h * 6);
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var f = h * 6 - i;
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var p = v * (1 - s);
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var q = v * (1 - f * s);
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var t = v * (1 - (1 - f) * s);
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switch (i % 6) {
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case 0:
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return new Color(v, t, p);
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case 1:
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return new Color(q, v, p);
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case 2:
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return new Color(p, v, t);
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case 3:
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return new Color(p, q, v);
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case 4:
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return new Color(t, p, v);
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default: // 5
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return new Color(v, p, q);
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}
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}
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private static float HueToRgb(float p, float q, float t) {
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private static float HueToRgb(float p, float q, float t) {
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if (t < 0)
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if (t < 0)
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t += 1;
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t += 1;
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@ -398,27 +398,27 @@ public class GameImpl : MlemGame {
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Console.WriteLine("Buttons: " + string.Join(", ", GenericInput.AllButtons));
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Console.WriteLine("Buttons: " + string.Join(", ", GenericInput.AllButtons));
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Console.WriteLine("Inputs: " + string.Join(", ", GenericInput.AllInputs));*/
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Console.WriteLine("Inputs: " + string.Join(", ", GenericInput.AllInputs));*/
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var hsl = new Panel(Anchor.Center, new Vector2(100), true);
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var hsv = new Panel(Anchor.Center, new Vector2(100), true);
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var color = Color.Pink.ToHsl();
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var color = Color.Pink.ToHsv();
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hsl.AddChild(new Paragraph(Anchor.AutoLeft, 1, "H"));
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hsv.AddChild(new Paragraph(Anchor.AutoLeft, 1, "H"));
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hsl.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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hsv.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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CurrentValue = color.H,
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CurrentValue = color.H,
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OnValueChanged = (_, v) => color.H = v
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OnValueChanged = (_, v) => color.H = v
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});
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});
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hsl.AddChild(new Paragraph(Anchor.AutoLeft, 1, "S"));
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hsv.AddChild(new Paragraph(Anchor.AutoLeft, 1, "S"));
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hsl.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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hsv.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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CurrentValue = color.S,
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CurrentValue = color.S,
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OnValueChanged = (_, v) => color.S = v
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OnValueChanged = (_, v) => color.S = v
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});
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});
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hsl.AddChild(new Paragraph(Anchor.AutoLeft, 1, "L"));
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hsv.AddChild(new Paragraph(Anchor.AutoLeft, 1, "V"));
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hsl.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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hsv.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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CurrentValue = color.L,
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CurrentValue = color.V,
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OnValueChanged = (_, v) => color.L = v
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OnValueChanged = (_, v) => color.V = v
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});
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});
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hsl.AddChild(new Group(Anchor.AutoLeft, new Vector2(1, 40), false) {
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hsv.AddChild(new Group(Anchor.AutoLeft, new Vector2(1, 40), false) {
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OnDrawn = (e, _, batch, _, _) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorHelper.FromHsl(color))
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OnDrawn = (e, _, batch, _, _) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorHelper.FromHsv(color))
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});
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});
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this.UiSystem.Add("HSL", hsl);
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this.UiSystem.Add("HSV", hsv);
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}
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}
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protected override void DoUpdate(GameTime gameTime) {
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protected override void DoUpdate(GameTime gameTime) {
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