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added an extension method for adding tooltip for elements
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parent
81d4fb2dd4
commit
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4 changed files with 46 additions and 10 deletions
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@ -75,7 +75,7 @@ namespace MLEM.Ui.Elements {
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this.AddChild(this.Text);
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this.AddChild(this.Text);
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}
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}
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if (tooltipText != null)
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if (tooltipText != null)
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this.Tooltip = new Tooltip(tooltipWidth, tooltipText, this);
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this.Tooltip = this.AddTooltip(tooltipWidth, tooltipText);
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}
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}
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/// <inheritdoc />
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/// <inheritdoc />
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@ -112,4 +112,33 @@ namespace MLEM.Ui.Elements {
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}
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}
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}
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}
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/// <summary>
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/// This class contains a set of extensions for dealing with <see cref="Element"/> objects
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/// </summary>
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public static class ElementExtensions {
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/// <summary>
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/// Adds a new <see cref="Tooltip"/> to the given element using the <see cref="Tooltip(float,Paragraph.TextCallback,Element)"/> constructor
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/// </summary>
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/// <param name="element"></param>
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/// <param name="width">The width of the tooltip</param>
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/// <param name="textCallback">The text to display on the tooltip</param>
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/// <returns>The created tooltip instance</returns>
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public static Tooltip AddTooltip(this Element element, float width, Paragraph.TextCallback textCallback) {
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return new Tooltip(width, textCallback, element);
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}
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/// <summary>
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/// Adds a new <see cref="Tooltip"/> to the given element using the <see cref="Tooltip(float,string,Element)"/> constructor
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/// </summary>
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/// <param name="element"></param>
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/// <param name="width">The width of the tooltip</param>
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/// <param name="text">The text to display on the tooltip</param>
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/// <returns>The created tooltip instance</returns>
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public static Tooltip AddTooltip(this Element element, float width, string text) {
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return new Tooltip(width, text, element);
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}
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}
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}
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}
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@ -122,6 +122,19 @@ namespace MLEM.Ui.Elements {
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this.System.Remove(this.Root.Name);
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this.System.Remove(this.Root.Name);
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}
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}
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/// <summary>
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/// Adds this tooltip instance to the given <see cref="Element"/>, making it display when it is moused over
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/// </summary>
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/// <param name="elementToHover">The element that should automatically cause the tooltip to appear and disappear when hovered and not hovered, respectively</param>
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public void AddToElement(Element elementToHover) {
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elementToHover.OnMouseEnter += element => {
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// only display the tooltip if there is anything in it
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if (this.Children.Any(c => !c.IsHidden))
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this.Display(element.System, element.GetType().Name + "Tooltip");
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};
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elementToHover.OnMouseExit += element => this.Remove();
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}
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private void Init(Element elementToHover) {
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private void Init(Element elementToHover) {
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if (this.Paragraph != null)
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if (this.Paragraph != null)
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this.Paragraph.AutoAdjustWidth = true;
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this.Paragraph.AutoAdjustWidth = true;
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@ -131,14 +144,8 @@ namespace MLEM.Ui.Elements {
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this.ChildPadding = new Vector2(2);
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this.ChildPadding = new Vector2(2);
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this.CanBeMoused = false;
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this.CanBeMoused = false;
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if (elementToHover != null) {
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if (elementToHover != null)
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elementToHover.OnMouseEnter += element => {
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this.AddToElement(elementToHover);
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// only display the tooltip if there is anything in it
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if (this.Children.Any(c => !c.IsHidden))
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this.Display(element.System, element.GetType().Name + "Tooltip");
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};
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elementToHover.OnMouseExit += element => this.Remove();
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}
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}
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}
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}
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}
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@ -8,7 +8,7 @@ namespace MLEM.Misc {
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/// <summary>
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/// <summary>
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/// A simple class that handles automatically removing and disposing <see cref="SoundEffectInstance"/> objects once they are done playing to free up the audio source for new sounds.
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/// A simple class that handles automatically removing and disposing <see cref="SoundEffectInstance"/> objects once they are done playing to free up the audio source for new sounds.
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/// Additionally, a callback can be registered that is invoked when the <see cref="SoundEffectInstance"/> finishes playing.
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/// Additionally, a callback can be registered that is invoked when the <see cref="SoundEffectInstance"/> finishes playing.
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/// Note that an object of this class can be added to a <see cref="Game"/> using <see cref="GameComponentCollection.Add"/>.
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/// Note that an object of this class can be added to a <see cref="Game"/> using its <see cref="GameComponentCollection"/>.
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/// </summary>
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/// </summary>
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public class SoundEffectInstanceHandler : GameComponent, IEnumerable<SoundEffectInstance> {
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public class SoundEffectInstanceHandler : GameComponent, IEnumerable<SoundEffectInstance> {
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