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only leave generic font test comparison wiggle room for KNI, and make it 10%

This commit is contained in:
Ell 2024-10-26 14:54:43 +02:00
parent f5e64eb719
commit 78d73c2417

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@ -124,8 +124,12 @@ public class FontTests : GameTestFixture {
var spriteFont = ((GenericSpriteFont) this.Font).Font.MeasureString(s); var spriteFont = ((GenericSpriteFont) this.Font).Font.MeasureString(s);
var genericFont = this.Font.MeasureString(s); var genericFont = this.Font.MeasureString(s);
Assert.AreEqual(spriteFont.X, genericFont.X); Assert.AreEqual(spriteFont.X, genericFont.X);
// we leave a bit of room for the Y value since sprite fonts sometimes increase line height for specific characters, which generic fonts don't Assert.AreEqual(spriteFont.Y, genericFont.Y
Assert.AreEqual(spriteFont.Y, genericFont.Y, 10); #if KNI
// we leave a bit of room for the Y value since KNI's sprite fonts sometimes increase line height for specific characters, which generic fonts don't
, spriteFont.Y / 10
#endif
);
} }
CompareSizes("This is a very simple test string"); CompareSizes("This is a very simple test string");