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https://github.com/Ellpeck/MLEM.git
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code cleanup
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parent
8745a3237e
commit
791c66b098
15 changed files with 799 additions and 801 deletions
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@ -13,9 +13,6 @@ namespace MLEM.Data {
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/// A dynamic enum uses <see cref="BigInteger"/> as its underlying type, allowing for an arbitrary number of enum values to be created, even when a <see cref="FlagsAttribute"/>-like structure is used that would only allow for up to 64 values in a regular enum.
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/// All enum operations including <see cref="And{T}"/>, <see cref="Or{T}"/>, <see cref="Xor{T}"/> and <see cref="Neg{T}"/> are supported and can be implemented in derived classes using operator overloads.
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/// To create a custom dynamic enum, simply create a class that extends <see cref="DynamicEnum"/>. New values can then be added using <see cref="Add{T}"/>, <see cref="AddValue{T}"/> or <see cref="AddFlag{T}"/>.
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///
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/// This class, and its entire concept, are extremely terrible. If you intend on using this, there's probably at least one better solution available.
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/// Though if, for some weird reason, you need a way to have more than 64 distinct flags, this is a pretty good solution.
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/// </summary>
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/// <remarks>
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/// To include enum-like operator overloads in a dynamic enum named MyEnum, the following code can be used:
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@ -11,6 +11,7 @@ using MLEM.Ui.Style;
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#if NETSTANDARD2_0_OR_GREATER || NET6_0_OR_GREATER
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using System.Net.Http;
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#else
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using System.Net;
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#endif
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@ -2,8 +2,9 @@
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using MLEM.Cameras;
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using NUnit.Framework;
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namespace Tests {
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public class CameraTests {
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namespace Tests;
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public class CameraTests {
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private TestGame game;
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@ -26,5 +27,4 @@ namespace Tests {
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Assert.AreEqual(pos, ret);
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}
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}
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}
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@ -1,8 +1,9 @@
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using MLEM.Extensions;
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using NUnit.Framework;
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namespace Tests {
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public class CollectionTests {
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namespace Tests;
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public class CollectionTests {
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[Test]
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public void TestCombinations() {
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@ -27,5 +28,4 @@ namespace Tests {
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Assert.AreEqual(things.IndexCombinations(), indices);
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}
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}
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}
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@ -9,8 +9,9 @@ using Newtonsoft.Json;
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using NUnit.Framework;
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using Vector2 = Microsoft.Xna.Framework.Vector2;
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namespace Tests {
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public class DataTests {
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namespace Tests;
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public class DataTests {
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private readonly TestObject testObject = new() {
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Vec = new Vector2(10, 20),
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@ -82,5 +83,4 @@ namespace Tests {
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}
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}
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}
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@ -5,8 +5,9 @@ using MLEM.Data;
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using MLEM.Textures;
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using NUnit.Framework;
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namespace Tests {
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public class TestDataTextureAtlas {
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namespace Tests;
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public class TestDataTextureAtlas {
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[Test]
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public void Test([Values(0, 4)] int regionX, [Values(0, 4)] int regionY) {
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@ -56,5 +57,4 @@ namespace Tests {
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Assert.AreEqual("---", data.GetData<string>("DataPoint3"));
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}
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}
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}
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@ -2,8 +2,9 @@ using Microsoft.Xna.Framework;
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using MLEM.Misc;
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using NUnit.Framework;
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namespace Tests {
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public class DirectionTests {
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namespace Tests;
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public class DirectionTests {
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[Test]
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public void TestDirections() {
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@ -60,5 +61,4 @@ namespace Tests {
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return dir;
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}
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}
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}
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@ -8,8 +8,9 @@ using MLEM.Formatting.Codes;
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using MLEM.Textures;
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using NUnit.Framework;
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namespace Tests {
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public class FontTests {
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namespace Tests;
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public class FontTests {
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private TestGame game;
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private GenericFont font;
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@ -153,5 +154,4 @@ namespace Tests {
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Assert.AreEqual(new Vector2(0, this.font.LineHeight), this.font.MeasureString(GenericFont.Zwsp.ToString()));
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}
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}
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}
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@ -2,8 +2,9 @@
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using MLEM.Input;
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using NUnit.Framework;
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namespace Tests {
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public class KeybindTests {
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namespace Tests;
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public class KeybindTests {
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[Test]
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public void TestCombinationOrder() {
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@ -35,5 +36,4 @@ namespace Tests {
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Assert.AreEqual(-1, new Keybind(Keys.A, Keys.LeftAlt).CompareTo(new Keybind(Keys.B, Keys.LeftShift, Keys.RightShift).Add(Keys.B, Keys.RightShift).Add(Keys.C, Keys.RightControl)));
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}
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}
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}
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@ -3,8 +3,9 @@ using MLEM.Extensions;
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using MLEM.Misc;
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using NUnit.Framework;
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namespace Tests {
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public class NumberTests {
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namespace Tests;
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public class NumberTests {
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[Test]
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public void TestRounding() {
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@ -67,5 +68,4 @@ namespace Tests {
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Assert.AreEqual(penetration, 0);
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}
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}
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}
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@ -4,8 +4,9 @@ using Microsoft.Xna.Framework;
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using MLEM.Pathfinding;
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using NUnit.Framework;
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namespace Tests {
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public class PathfindingTests {
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namespace Tests;
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public class PathfindingTests {
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[Test]
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public void TestConsistency() {
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@ -123,5 +124,4 @@ namespace Tests {
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return new AStar2((_, p2) => costs[p2.Y][p2.X], allowDiagonals, 1, 64, collectAdditionalNeighbors);
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}
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}
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}
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@ -3,8 +3,9 @@ using MLEM.Data.Content;
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using MLEM.Font;
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using MLEM.Startup;
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namespace Tests {
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public class TestGame : MlemGame {
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namespace Tests;
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public class TestGame : MlemGame {
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public RawContentManager RawContent { get; private set; }
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@ -22,5 +23,4 @@ namespace Tests {
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return game;
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}
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}
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}
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@ -4,8 +4,9 @@ using MLEM.Data;
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using MLEM.Textures;
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using NUnit.Framework;
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namespace Tests {
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public class TexturePackerTests {
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namespace Tests;
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public class TexturePackerTests {
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private Texture2D testTexture;
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private Texture2D disposedTestTexture;
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@ -105,5 +106,4 @@ namespace Tests {
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private static void StubResult(TextureRegion region) {}
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}
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}
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@ -8,8 +8,9 @@ using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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using NUnit.Framework;
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namespace Tests {
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public class UiTests {
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namespace Tests;
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public class UiTests {
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private TestGame game;
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@ -146,5 +147,4 @@ namespace Tests {
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element.ForceUpdateArea();
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}
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}
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}
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