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added percentage sizing based on own data to element
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b0309c9707
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2 changed files with 27 additions and 6 deletions
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@ -87,9 +87,18 @@ namespace MLEM.Ui.Elements {
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private Vector2 size;
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/// <summary>
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/// The size of this element.
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/// If the x or y value of the size is lower than or equal to 1, the size will be seen as a percentage of its parent's size.
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/// The size of this element, where X represents the width and Y represents the height.
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/// If the x or y value of the size is between 0 and 1, the size will be seen as a percentage of its parent's size rather than as an absolute value.
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/// If the x (or y) value of the size is negative, the width (or height) is seen as a percentage of the element's resulting height (or width).
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/// If <see cref="SetWidthBasedOnChildren"/> is true, this property's X value is ignored and overridden. If <see cref="SetHeightBasedOnChildren"/> is true, this property's Y value is ignored and overridden.
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/// </summary>
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/// <example>
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/// The following example combines both types of percentage-based sizing.
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/// If this element is inside of a <see cref="Parent"/> whose width is 20, this element's width will be set to <c>0.5 * 20 = 10</c>, and its height will be set to <c>2.5 * 10 = 25</c>.
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/// <code>
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/// element.Size = new Vector2(0.5F, -2.5F);
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/// </code>
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/// </example>
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public Vector2 Size {
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get => this.size;
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set {
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@ -587,13 +596,19 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// Calculates the actual size that this element should take up, based on the area that its parent encompasses.
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/// By default, this is based on the information specified in <see cref="Size"/>'s documentation.
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/// </summary>
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/// <param name="parentArea">This parent's area, or the ui system's viewport if it has no parent</param>
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/// <returns>The actual size of this element, taking <see cref="Scale"/> into account</returns>
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protected virtual Vector2 CalcActualSize(RectangleF parentArea) {
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return new Vector2(
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var ret = new Vector2(
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this.size.X > 1 ? this.ScaledSize.X : parentArea.Width * this.size.X,
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this.size.Y > 1 ? this.ScaledSize.Y : parentArea.Height * this.size.Y);
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if (this.size.X < 0)
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ret.X = -this.size.X * ret.Y;
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if (this.size.Y < 0)
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ret.Y = -this.size.Y * ret.X;
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return ret;
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}
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/// <summary>
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@ -82,7 +82,7 @@ namespace Sandbox {
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var panel = new Panel(Anchor.Center, new Vector2(0, 100), Vector2.Zero) {SetWidthBasedOnChildren = true};
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(100, 10)));
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panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(80, 10)));
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this.UiSystem.Add("Panel", panel);
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//this.UiSystem.Add("Panel", panel);
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panel.SetData("TestKey", new Vector2(10, 2));
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//Console.WriteLine(panel.GetData<Vector2>("TestKey"));
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@ -131,14 +131,14 @@ namespace Sandbox {
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this.tokenized = formatter.Tokenize(font, strg);
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this.tokenized.Split(font, 400, 5);
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this.OnDraw += (g, time) => {
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/*this.OnDraw += (g, time) => {
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this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp);
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this.SpriteBatch.FillRectangle(new RectangleF(400, 20, 400, 1000), Color.Green);
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font.DrawString(this.SpriteBatch, this.tokenized.DisplayString, new Vector2(400, 20), Color.White * 0.25F, 0, Vector2.Zero, 5, SpriteEffects.None, 0);
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this.tokenized.Draw(time, this.SpriteBatch, new Vector2(400, 20), font, Color.White, 5, 0);
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this.SpriteBatch.DrawGrid(new Vector2(30, 30), new Vector2(40, 60), new Point(10, 5), Color.Yellow, 3);
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this.SpriteBatch.End();
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};
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};*/
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this.OnUpdate += (g, time) => {
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if (this.InputHandler.IsPressed(Keys.W)) {
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this.tokenized = formatter.Tokenize(font, strg);
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@ -146,6 +146,12 @@ namespace Sandbox {
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}
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this.tokenized.Update(time);
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};
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var testPanel = new Panel(Anchor.Center, new Vector2(0.5F, 100), Vector2.Zero);
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testPanel.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.25F, -1)));
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testPanel.AddChild(new Button(Anchor.AutoInline, new Vector2(0.25F, -1.5F)));
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testPanel.AddChild(new Button(Anchor.AutoInline, new Vector2(0.5F, -1)));
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this.UiSystem.Add("Test", testPanel);
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}
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protected override void DoUpdate(GameTime gameTime) {
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