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Improve dropdown opening gamepad navigation (in relation to cb8fed87e5)

This commit is contained in:
Ell 2022-03-10 15:04:52 +01:00
parent a14a37cb91
commit 7c18aad8f7

View file

@ -22,13 +22,6 @@ namespace MLEM.Ui.Elements {
set {
this.Panel.IsHidden = !value;
this.OnOpenedOrClosed?.Invoke(this);
// select the first dropdown element in auto nav mode
if (value && this.Controls.IsAutoNavMode) {
var firstChild = this.Panel.GetChildren().FirstOrDefault(c => c.CanBeSelected);
if (firstChild != null)
this.Root.SelectElement(firstChild, true);
}
}
}
/// <summary>
@ -50,6 +43,12 @@ namespace MLEM.Ui.Elements {
this.OnAreaUpdated += e => this.Panel.PositionOffset = new Vector2(0, e.Area.Height / this.Scale);
this.OnOpenedOrClosed += e => this.Priority = this.IsOpen ? 10000 : 0;
this.OnPressed += e => this.IsOpen = !this.IsOpen;
this.GetGamepadNextElement = (dir, usualNext) => {
// Force navigate down to our first child if we're open
if (this.IsOpen && dir == Direction2.Down)
return this.Panel.GetChildren().FirstOrDefault(c => c.CanBeSelected) ?? usualNext;
return usualNext;
};
}
/// <summary>
@ -61,6 +60,8 @@ namespace MLEM.Ui.Elements {
// Since the dropdown causes elements to be over each other,
// usual gamepad code doesn't apply
element.GetGamepadNextElement = (dir, usualNext) => {
if (dir == Direction2.Left || dir == Direction2.Right)
return null;
if (dir == Direction2.Up) {
var prev = element.GetOlderSibling();
return prev ?? this;