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added a weight-based list randomness function
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1 changed files with 13 additions and 0 deletions
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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namespace MLEM.Extensions {
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namespace MLEM.Extensions {
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public static class RandomExtensions {
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public static class RandomExtensions {
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@ -12,5 +13,17 @@ namespace MLEM.Extensions {
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return entries[random.Next(entries.Count)];
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return entries[random.Next(entries.Count)];
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}
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}
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public static T GetRandomWeightedEntry<T>(this Random random, IList<T> entries, Func<T, int> weightFunc) {
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var totalWeight = entries.Sum(weightFunc);
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var goalWeight = random.Next(totalWeight);
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var currWeight = 0;
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foreach (var entry in entries) {
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currWeight += weightFunc(entry);
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if (currWeight >= goalWeight)
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return entry;
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}
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throw new IndexOutOfRangeException();
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}
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}
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}
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}
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}
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