1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-12-25 09:49:23 +01:00

Merge remote-tracking branch 'origin/main'

This commit is contained in:
Ell 2023-12-20 20:50:02 +01:00
commit 7e345e7437
12 changed files with 42 additions and 23 deletions

View file

@ -34,6 +34,7 @@ Fixes
Additions
- Added UiControls.NavType, which stores the most recently used type of ui navigation
- Added SetWidthBasedOnAspect and SetHeightBasedOnAspect to images
- Added the ability to set a custom SamplerState for images
Improvements
- Allow scrolling panels to contain other scrolling panels
@ -45,6 +46,10 @@ Fixes
- Fixed panels updating their relevant children too much when the scroll bar is hidden
- Fixed a stack overflow exception when a panel's scroll bar auto-hiding causes elements to gain height
### MLEM.Extended
Improvements
- Updated to FontStashSharp 1.3.0's API
### MLEM.Data
Fixes
- Fixed various exception types not being wrapped by ContentLoadExceptions when loading raw or JSON content

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>Demos</RootNamespace>
<DefineConstants>$(DefineConstants);FNA</DefineConstants>
<IsPackable>false</IsPackable>

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>

View file

@ -38,7 +38,7 @@ namespace MLEM.Extended.Font {
/// <inheritdoc />
protected override void DrawCharacter(SpriteBatch batch, int codePoint, string character, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
this.Font.DrawText(batch, character, position, color, scale, rotation, Vector2.Zero, layerDepth);
this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth);
}
}

View file

@ -27,7 +27,7 @@
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="FontStashSharp.MonoGame" Version="1.2.8">
<PackageReference Include="FontStashSharp.MonoGame" Version="1.3.3">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">

View file

@ -1236,12 +1236,13 @@ namespace MLEM.Ui.Elements {
/// <inheritdoc />
public override string ToString() {
var ret = this.GetType().ToString();
// elements will contain their path up to the root (Paragraph@Panel@...@RootName)
var ret = this.GetType().Name;
// elements will contain their path up to the root and their index in each parent
// eg Paragraph 2 @ Panel 3 @ ... @ Group RootName
if (this.Parent != null) {
ret += $"@{this.Parent}";
ret += $" {this.Parent.Children.IndexOf(this)} @ {this.Parent}";
} else if (this.Root?.Element == this) {
ret += $"@{this.Root.Name}";
ret += $" {this.Root.Name}";
}
return ret;
}

View file

@ -96,6 +96,11 @@ namespace MLEM.Ui.Elements {
}
}
}
/// <summary>
/// The sampler state that this image's <see cref="Texture"/> should be drawn with.
/// If this is <see langword="null"/>, the current <see cref="SpriteBatchContext"/>'s <see cref="SpriteBatchContext.SamplerState"/> will be used, which will likely be the same as <see cref="UiSystem.SpriteBatchContext"/>.
/// </summary>
public SamplerState SamplerState;
/// <inheritdoc />
public override bool IsHidden => base.IsHidden || this.Texture == null;
@ -153,6 +158,14 @@ namespace MLEM.Ui.Elements {
public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
if (this.Texture == null)
return;
if (this.SamplerState != null) {
batch.End();
var localContext = context;
localContext.SamplerState = this.SamplerState;
batch.Begin(localContext);
}
var center = new Vector2(this.Texture.Width / 2F, this.Texture.Height / 2F);
var color = this.Color.OrDefault(Microsoft.Xna.Framework.Color.White) * alpha;
if (this.MaintainImageAspect) {
@ -163,6 +176,12 @@ namespace MLEM.Ui.Elements {
var scale = new Vector2(1F / this.Texture.Width, 1F / this.Texture.Height) * this.DisplayArea.Size;
batch.Draw(this.Texture, this.DisplayArea.Location + center * scale, color, this.ImageRotation, center, scale * this.ImageScale, this.ImageEffects, 0);
}
if (this.SamplerState != null) {
batch.End();
batch.Begin(context);
}
base.Draw(time, batch, alpha, context);
}

View file

@ -19,7 +19,7 @@
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="FontStashSharp.MonoGame" Version="1.2.8" />
<PackageReference Include="FontStashSharp.MonoGame" Version="1.3.3" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>

View file

@ -21,12 +21,9 @@
<ProjectReference Include="..\ThirdParty\FNA\FNA.Core.csproj" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="coverlet.collector" Version="6.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="coverlet.collector" Version="6.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NunitXml.TestLogger" Version="3.1.15" />
</ItemGroup>

View file

@ -20,12 +20,9 @@
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="MonoGame.Extended" Version="3.8.0" />
<PackageReference Include="coverlet.collector" Version="6.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="coverlet.collector" Version="6.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NunitXml.TestLogger" Version="3.1.15" />
</ItemGroup>

2
ThirdParty/FNA vendored

@ -1 +1 @@
Subproject commit d0a0892f17dd8bebd36319294509cdca8ae8c810
Subproject commit 354e2161b759fa052b25e94209d6ea463aaf098f

@ -1 +1 @@
Subproject commit c50bf544bcfb217b518727a0a38eb71fc5725092
Subproject commit 2d40e9f0f681595dbd4341a3e5a64ed6e31f9556