mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-10-31 21:00:51 +01:00
Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
7e345e7437
12 changed files with 42 additions and 23 deletions
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@ -34,6 +34,7 @@ Fixes
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Additions
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- Added UiControls.NavType, which stores the most recently used type of ui navigation
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- Added SetWidthBasedOnAspect and SetHeightBasedOnAspect to images
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- Added the ability to set a custom SamplerState for images
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Improvements
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- Allow scrolling panels to contain other scrolling panels
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@ -45,6 +46,10 @@ Fixes
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- Fixed panels updating their relevant children too much when the scroll bar is hidden
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- Fixed a stack overflow exception when a panel's scroll bar auto-hiding causes elements to gain height
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### MLEM.Extended
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Improvements
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- Updated to FontStashSharp 1.3.0's API
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### MLEM.Data
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Fixes
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- Fixed various exception types not being wrapped by ContentLoadExceptions when loading raw or JSON content
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<RootNamespace>Demos</RootNamespace>
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<DefineConstants>$(DefineConstants);FNA</DefineConstants>
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<IsPackable>false</IsPackable>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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@ -38,7 +38,7 @@ namespace MLEM.Extended.Font {
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/// <inheritdoc />
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protected override void DrawCharacter(SpriteBatch batch, int codePoint, string character, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, character, position, color, scale, rotation, Vector2.Zero, layerDepth);
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this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth);
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}
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}
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@ -27,7 +27,7 @@
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<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="FontStashSharp.MonoGame" Version="1.2.8">
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<PackageReference Include="FontStashSharp.MonoGame" Version="1.3.3">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
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@ -1236,12 +1236,13 @@ namespace MLEM.Ui.Elements {
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/// <inheritdoc />
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public override string ToString() {
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var ret = this.GetType().ToString();
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// elements will contain their path up to the root (Paragraph@Panel@...@RootName)
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var ret = this.GetType().Name;
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// elements will contain their path up to the root and their index in each parent
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// eg Paragraph 2 @ Panel 3 @ ... @ Group RootName
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if (this.Parent != null) {
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ret += $"@{this.Parent}";
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ret += $" {this.Parent.Children.IndexOf(this)} @ {this.Parent}";
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} else if (this.Root?.Element == this) {
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ret += $"@{this.Root.Name}";
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ret += $" {this.Root.Name}";
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}
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return ret;
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}
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@ -96,6 +96,11 @@ namespace MLEM.Ui.Elements {
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}
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}
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}
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/// <summary>
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/// The sampler state that this image's <see cref="Texture"/> should be drawn with.
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/// If this is <see langword="null"/>, the current <see cref="SpriteBatchContext"/>'s <see cref="SpriteBatchContext.SamplerState"/> will be used, which will likely be the same as <see cref="UiSystem.SpriteBatchContext"/>.
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/// </summary>
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public SamplerState SamplerState;
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/// <inheritdoc />
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public override bool IsHidden => base.IsHidden || this.Texture == null;
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@ -153,6 +158,14 @@ namespace MLEM.Ui.Elements {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
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if (this.Texture == null)
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return;
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if (this.SamplerState != null) {
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batch.End();
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var localContext = context;
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localContext.SamplerState = this.SamplerState;
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batch.Begin(localContext);
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}
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var center = new Vector2(this.Texture.Width / 2F, this.Texture.Height / 2F);
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var color = this.Color.OrDefault(Microsoft.Xna.Framework.Color.White) * alpha;
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if (this.MaintainImageAspect) {
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@ -163,6 +176,12 @@ namespace MLEM.Ui.Elements {
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var scale = new Vector2(1F / this.Texture.Width, 1F / this.Texture.Height) * this.DisplayArea.Size;
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batch.Draw(this.Texture, this.DisplayArea.Location + center * scale, color, this.ImageRotation, center, scale * this.ImageScale, this.ImageEffects, 0);
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}
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if (this.SamplerState != null) {
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batch.End();
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batch.Begin(context);
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}
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base.Draw(time, batch, alpha, context);
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}
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@ -19,7 +19,7 @@
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<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
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<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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<PackageReference Include="FontStashSharp.MonoGame" Version="1.2.8" />
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<PackageReference Include="FontStashSharp.MonoGame" Version="1.3.3" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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@ -21,12 +21,9 @@
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<ProjectReference Include="..\ThirdParty\FNA\FNA.Core.csproj" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="coverlet.collector" Version="6.0.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="coverlet.collector" Version="6.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
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<PackageReference Include="NUnit" Version="3.14.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
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<PackageReference Include="NunitXml.TestLogger" Version="3.1.15" />
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</ItemGroup>
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@ -20,12 +20,9 @@
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="MonoGame.Extended" Version="3.8.0" />
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<PackageReference Include="coverlet.collector" Version="6.0.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="coverlet.collector" Version="6.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
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<PackageReference Include="NUnit" Version="3.14.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
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<PackageReference Include="NunitXml.TestLogger" Version="3.1.15" />
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</ItemGroup>
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2
ThirdParty/FNA
vendored
2
ThirdParty/FNA
vendored
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@ -1 +1 @@
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Subproject commit d0a0892f17dd8bebd36319294509cdca8ae8c810
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Subproject commit 354e2161b759fa052b25e94209d6ea463aaf098f
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2
ThirdParty/FontStashSharp
vendored
2
ThirdParty/FontStashSharp
vendored
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@ -1 +1 @@
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Subproject commit c50bf544bcfb217b518727a0a38eb71fc5725092
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Subproject commit 2d40e9f0f681595dbd4341a3e5a64ed6e31f9556
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