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Added GetRandomEntry and GetRandomWeightedEntry to SingleRandom
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3 changed files with 66 additions and 21 deletions
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@ -17,6 +17,7 @@ Jump to version:
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Additions
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- Added GraphicsExtensions.WithRenderTargets, a multi-target version of WithRenderTarget
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- Added Zero, One, Linear and Clamp to Easings
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- Added GetRandomEntry and GetRandomWeightedEntry to SingleRandom
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Fixes
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- Fixed TextInput not working correctly when using surrogate pairs
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@ -16,8 +16,7 @@ namespace MLEM.Extensions {
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/// <typeparam name="T">The entries' type</typeparam>
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/// <returns>A random entry</returns>
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public static T GetRandomEntry<T>(this Random random, ICollection<T> entries) {
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// ElementAt internally optimizes for IList access so we don't have to here
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return entries.ElementAt(random.Next(entries.Count));
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return RandomExtensions.GetRandomEntry(entries, random.NextSingle());
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}
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/// <summary>
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@ -31,28 +30,12 @@ namespace MLEM.Extensions {
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/// <returns>A random entry, based on the entries' weight</returns>
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/// <exception cref="IndexOutOfRangeException">If the weight function returns different weights for the same entry</exception>
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public static T GetRandomWeightedEntry<T>(this Random random, ICollection<T> entries, Func<T, int> weightFunc) {
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var totalWeight = entries.Sum(weightFunc);
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var goalWeight = random.Next(totalWeight);
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var currWeight = 0;
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foreach (var entry in entries) {
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currWeight += weightFunc(entry);
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if (currWeight > goalWeight)
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return entry;
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}
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throw new IndexOutOfRangeException();
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return RandomExtensions.GetRandomWeightedEntry(entries, weightFunc, random.NextSingle());
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}
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/// <inheritdoc cref="GetRandomWeightedEntry{T}(System.Random,System.Collections.Generic.ICollection{T},System.Func{T,int})"/>
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public static T GetRandomWeightedEntry<T>(this Random random, ICollection<T> entries, Func<T, float> weightFunc) {
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var totalWeight = entries.Sum(weightFunc);
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var goalWeight = random.NextDouble() * totalWeight;
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var currWeight = 0F;
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foreach (var entry in entries) {
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currWeight += weightFunc(entry);
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if (currWeight > goalWeight)
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return entry;
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}
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throw new IndexOutOfRangeException();
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return RandomExtensions.GetRandomWeightedEntry(entries, weightFunc, random.NextSingle());
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}
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/// <summary>
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@ -87,5 +70,32 @@ namespace MLEM.Extensions {
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}
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#endif
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internal static T GetRandomEntry<T>(ICollection<T> entries, float randomValue) {
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// ElementAt internally optimizes for IList access so we don't have to here
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return entries.ElementAt((int) (randomValue * entries.Count));
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}
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internal static T GetRandomWeightedEntry<T>(ICollection<T> entries, Func<T, int> weightFunc, float randomValue) {
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var goalWeight = randomValue * entries.Sum(weightFunc);
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var currWeight = 0;
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foreach (var entry in entries) {
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currWeight += weightFunc(entry);
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if (currWeight > goalWeight)
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return entry;
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}
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throw new IndexOutOfRangeException();
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}
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internal static T GetRandomWeightedEntry<T>(ICollection<T> entries, Func<T, float> weightFunc, float randomValue) {
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var goalWeight = randomValue * entries.Sum(weightFunc);
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var currWeight = 0F;
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foreach (var entry in entries) {
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currWeight += weightFunc(entry);
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if (currWeight > goalWeight)
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return entry;
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}
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throw new IndexOutOfRangeException();
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}
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}
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}
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@ -1,4 +1,8 @@
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namespace MLEM.Misc {
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using System;
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using System.Collections.Generic;
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using MLEM.Extensions;
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namespace MLEM.Misc {
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/// <summary>
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/// The SingleRandom class allows generating single, one-off pseudorandom numbers based on a seed or a <see cref="SeedSource"/>.
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/// The types of numbers that can be generated are <see cref="int"/> and <see cref="float"/>, both of which can be generated with specific minimum and maximum values if desired.
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@ -138,5 +142,35 @@
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return (maxValue - minValue) * SingleRandom.Single(source) + minValue;
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}
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/// <summary>
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/// Gets a random entry from the given collection with uniform chance.
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/// </summary>
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/// <param name="entries">The entries to choose from</param>
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/// <param name="source">The <see cref="SeedSource"/> to use.</param>
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/// <typeparam name="T">The entries' type</typeparam>
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/// <returns>A random entry</returns>
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public static T GetRandomEntry<T>(ICollection<T> entries, SeedSource source) {
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return RandomExtensions.GetRandomEntry(entries, SingleRandom.Single(source));
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}
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/// <summary>
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/// Returns a random entry from the given collection based on the specified weight function.
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/// A higher weight for an entry increases its likeliness of being picked.
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/// </summary>
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/// <param name="entries">The entries to choose from</param>
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/// <param name="weightFunc">A function that applies weight to each entry</param>
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/// <param name="source">The <see cref="SeedSource"/> to use.</param>
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/// <typeparam name="T">The entries' type</typeparam>
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/// <returns>A random entry, based on the entries' weight</returns>
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/// <exception cref="IndexOutOfRangeException">If the weight function returns different weights for the same entry</exception>
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public static T GetRandomWeightedEntry<T>(ICollection<T> entries, Func<T, int> weightFunc, SeedSource source) {
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return RandomExtensions.GetRandomWeightedEntry(entries, weightFunc, SingleRandom.Single(source));
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}
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/// <inheritdoc cref="GetRandomWeightedEntry{T}(System.Collections.Generic.ICollection{T},System.Func{T,int},MLEM.Misc.SeedSource)"/>
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public static T GetRandomWeightedEntry<T>(ICollection<T> entries, Func<T, float> weightFunc, SeedSource source) {
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return RandomExtensions.GetRandomWeightedEntry(entries, weightFunc, SingleRandom.Single(source));
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}
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}
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}
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