mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
added the option to disable buttons
This commit is contained in:
parent
2ac28eced3
commit
7e6534bfc1
6 changed files with 30 additions and 8 deletions
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@ -208,6 +208,7 @@ namespace Demos {
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});
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});
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root.AddChild(ElementHelper.ImageButton(Anchor.AutoLeft, new Vector2(1, 10), tree, "Button with image")).PositionOffset = new Vector2(0, 1);
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root.AddChild(ElementHelper.ImageButton(Anchor.AutoLeft, new Vector2(1, 10), tree, "Button with image")).PositionOffset = new Vector2(0, 1);
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root.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 10), "Disabled button") {IsDisabled = true}).PositionOffset = new Vector2(0, 1);
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// Below are some querying examples that help you find certain elements easily
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// Below are some querying examples that help you find certain elements easily
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@ -11,9 +11,21 @@ namespace MLEM.Ui.Elements {
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public StyleProp<Color> NormalColor = Color.White;
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public StyleProp<Color> NormalColor = Color.White;
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public StyleProp<NinePatch> HoveredTexture;
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public StyleProp<NinePatch> HoveredTexture;
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public StyleProp<Color> HoveredColor;
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public StyleProp<Color> HoveredColor;
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public StyleProp<NinePatch> DisabledTexture;
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public StyleProp<Color> DisabledColor;
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public Paragraph Text;
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public Paragraph Text;
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public Tooltip Tooltip;
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public Tooltip Tooltip;
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private bool isDisabled;
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public bool IsDisabled {
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get => this.isDisabled;
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set {
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this.isDisabled = value;
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this.CanBePressed = !value;
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this.CanBeSelected = !value;
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}
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}
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public Button(Anchor anchor, Vector2 size, string text = null, string tooltipText = null, float tooltipWidth = 50) : base(anchor, size) {
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public Button(Anchor anchor, Vector2 size, string text = null, string tooltipText = null, float tooltipWidth = 50) : base(anchor, size) {
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if (text != null) {
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if (text != null) {
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this.Text = new Paragraph(Anchor.Center, 1, text, true);
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this.Text = new Paragraph(Anchor.Center, 1, text, true);
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@ -26,7 +38,10 @@ namespace MLEM.Ui.Elements {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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var tex = this.Texture;
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var tex = this.Texture;
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var color = (Color) this.NormalColor * alpha;
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var color = (Color) this.NormalColor * alpha;
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if (this.IsMouseOver) {
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if (this.IsDisabled) {
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tex = this.DisabledTexture.OrDefault(tex);
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color = (Color) this.DisabledColor * alpha;
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} else if (this.IsMouseOver) {
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tex = this.HoveredTexture.OrDefault(tex);
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tex = this.HoveredTexture.OrDefault(tex);
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color = (Color) this.HoveredColor * alpha;
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color = (Color) this.HoveredColor * alpha;
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}
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}
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@ -39,6 +54,8 @@ namespace MLEM.Ui.Elements {
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this.Texture.SetFromStyle(style.ButtonTexture);
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this.Texture.SetFromStyle(style.ButtonTexture);
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this.HoveredTexture.SetFromStyle(style.ButtonHoveredTexture);
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this.HoveredTexture.SetFromStyle(style.ButtonHoveredTexture);
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this.HoveredColor.SetFromStyle(style.ButtonHoveredColor);
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this.HoveredColor.SetFromStyle(style.ButtonHoveredColor);
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this.DisabledTexture.SetFromStyle(style.ButtonDisabledTexture);
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this.DisabledColor.SetFromStyle(style.ButtonDisabledColor);
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}
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}
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}
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}
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@ -113,6 +113,7 @@ namespace MLEM.Ui.Elements {
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}
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}
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public bool CanBeSelected = true;
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public bool CanBeSelected = true;
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public bool CanBeMoused = true;
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public bool CanBeMoused = true;
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public bool CanBePressed = true;
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public float DrawAlpha = 1;
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public float DrawAlpha = 1;
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public bool SetHeightBasedOnChildren;
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public bool SetHeightBasedOnChildren;
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public bool SetWidthBasedOnChildren;
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public bool SetWidthBasedOnChildren;
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@ -11,6 +11,8 @@ namespace MLEM.Ui.Style {
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public NinePatch ButtonTexture;
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public NinePatch ButtonTexture;
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public NinePatch ButtonHoveredTexture;
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public NinePatch ButtonHoveredTexture;
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public Color ButtonHoveredColor;
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public Color ButtonHoveredColor;
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public NinePatch ButtonDisabledTexture;
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public Color ButtonDisabledColor;
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public NinePatch PanelTexture;
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public NinePatch PanelTexture;
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public NinePatch TextFieldTexture;
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public NinePatch TextFieldTexture;
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public NinePatch TextFieldHoveredTexture;
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public NinePatch TextFieldHoveredTexture;
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@ -13,6 +13,7 @@ namespace MLEM.Ui.Style {
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this.SelectionIndicator = batch.GenerateTexture(Color.Transparent, Color.Red);
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this.SelectionIndicator = batch.GenerateTexture(Color.Transparent, Color.Red);
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this.ButtonTexture = batch.GenerateTexture(Color.CadetBlue);
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this.ButtonTexture = batch.GenerateTexture(Color.CadetBlue);
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this.ButtonHoveredColor = Color.LightGray;
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this.ButtonHoveredColor = Color.LightGray;
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this.ButtonDisabledColor = Color.Gray;
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this.PanelTexture = batch.GenerateTexture(Color.Gray);
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this.PanelTexture = batch.GenerateTexture(Color.Gray);
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this.TextFieldTexture = batch.GenerateTexture(Color.MediumBlue);
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this.TextFieldTexture = batch.GenerateTexture(Color.MediumBlue);
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this.TextFieldHoveredColor = Color.LightGray;
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this.TextFieldHoveredColor = Color.LightGray;
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@ -64,11 +64,11 @@ namespace MLEM.Ui {
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this.IsAutoNavMode = false;
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this.IsAutoNavMode = false;
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var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
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var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
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this.ActiveRoot?.SelectElement(selectedNow);
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this.ActiveRoot?.SelectElement(selectedNow);
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if (mousedNow != null)
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if (mousedNow != null && mousedNow.CanBePressed)
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this.System.OnElementPressed?.Invoke(mousedNow);
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this.System.OnElementPressed?.Invoke(mousedNow);
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} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
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} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
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this.IsAutoNavMode = false;
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this.IsAutoNavMode = false;
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if (mousedNow != null)
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if (mousedNow != null && mousedNow.CanBePressed)
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this.System.OnElementSecondaryPressed?.Invoke(mousedNow);
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this.System.OnElementSecondaryPressed?.Invoke(mousedNow);
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}
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}
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}
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}
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@ -76,7 +76,7 @@ namespace MLEM.Ui {
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// KEYBOARD INPUT
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// KEYBOARD INPUT
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if (this.HandleKeyboard) {
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if (this.HandleKeyboard) {
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if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
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if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
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if (this.SelectedElement?.Root != null) {
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if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
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if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
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if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
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// secondary action on element using space or enter
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// secondary action on element using space or enter
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this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
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this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
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@ -102,13 +102,13 @@ namespace MLEM.Ui {
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this.IsAutoNavMode = false;
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this.IsAutoNavMode = false;
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var tapped = this.GetElementUnderPos(tap.Position);
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var tapped = this.GetElementUnderPos(tap.Position);
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this.ActiveRoot?.SelectElement(tapped);
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this.ActiveRoot?.SelectElement(tapped);
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if (tapped != null)
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if (tapped != null && tapped.CanBePressed)
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this.System.OnElementPressed?.Invoke(tapped);
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this.System.OnElementPressed?.Invoke(tapped);
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} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
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} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
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this.IsAutoNavMode = false;
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this.IsAutoNavMode = false;
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var held = this.GetElementUnderPos(hold.Position);
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var held = this.GetElementUnderPos(hold.Position);
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this.ActiveRoot?.SelectElement(held);
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this.ActiveRoot?.SelectElement(held);
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if (held != null)
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if (held != null && held.CanBePressed)
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this.System.OnElementSecondaryPressed?.Invoke(held);
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this.System.OnElementSecondaryPressed?.Invoke(held);
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}
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}
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}
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}
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@ -116,10 +116,10 @@ namespace MLEM.Ui {
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// GAMEPAD INPUT
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// GAMEPAD INPUT
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if (this.HandleGamepad) {
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if (this.HandleGamepad) {
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if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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if (this.SelectedElement?.Root != null)
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if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed)
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this.System.OnElementPressed?.Invoke(this.SelectedElement);
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this.System.OnElementPressed?.Invoke(this.SelectedElement);
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} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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if (this.SelectedElement?.Root != null)
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if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed)
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this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
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this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
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} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
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} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Down);
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this.HandleGamepadNextElement(Direction2.Down);
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