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Added ReverseInput and ReverseOutput to Easings
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@ -14,6 +14,7 @@ Additions
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- Added consuming variants of IsPressed methods to InputHandler and Keybind
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- Added SpriteBatchContext struct and extensions
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- Added InputHandler.InvertPressBehavior
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- Added ReverseInput and ReverseOutput to Easings
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### MLEM.Ui
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Additions
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@ -114,6 +114,24 @@ namespace MLEM.Misc {
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return p => easing(p) * (max - min) + min;
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}
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/// <summary>
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/// Reverses the input of an easing function, which is usually between 0 and 1, to be passed into the easing function as if it were between 1 and 0.
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/// </summary>
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/// <param name="easing">The easing function whose output to reverse.</param>
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/// <returns>The reversed easing function.</returns>
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public static Easing ReverseInput(this Easing easing) {
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return p => easing(1 - p);
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}
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/// <summary>
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/// Reverses the output of an easing function, which is usually between 0 and 1, to return as if it were between 1 and 0.
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/// </summary>
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/// <param name="easing">The easing function whose input to reverse.</param>
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/// <returns>The reversed easing function.</returns>
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public static Easing ReverseOutput(this Easing easing) {
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return p => 1 - easing(p);
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}
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/// <summary>
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/// Causes the easing functino to play fully, and then play fully in reverse, in the span between an input of 0 and 1.
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/// In some places, this behavior is also called "auto-reversing".
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