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MLEM tries to adhere to [semantic versioning](https://semver.org/). Breaking changes are written in **bold**.
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MLEM tries to adhere to [semantic versioning](https://semver.org/). Breaking changes are written in **bold**.
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Jump to version:
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Jump to version:
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- [5.3.0 (Unreleased)](#530-unreleased)
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- [5.2.0](#520)
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- [5.2.0](#520)
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- [5.1.0](#510)
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- [5.1.0](#510)
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- [5.0.0](#500)
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- [5.0.0](#500)
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## 5.3.0 (Unreleased)
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## 5.2.0
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## 5.2.0
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### MLEM
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### MLEM
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Additions
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Additions
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Contentless" Version="3.0.6" />
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<PackageReference Include="Contentless" Version="3.*" />
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<PackageReference Include="MLEM.Startup" Version="5.1.0" />
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<PackageReference Include="MLEM.Startup" Version="5.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="MLEM.Startup" Version="5.1.0" />
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<PackageReference Include="MLEM.Startup" Version="5.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</PackageReference>
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</ItemGroup>
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</ItemGroup>
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#tool docfx.console&version=2.58.9
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#tool docfx.console&version=2.58.9
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// this is the upcoming version, for prereleases
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// this is the upcoming version, for prereleases
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var version = Argument("version", "5.2.0");
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var version = Argument("version", "5.3.0");
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var target = Argument("target", "Default");
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var target = Argument("target", "Default");
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var branch = Argument("branch", "main");
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var branch = Argument("branch", "main");
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var config = Argument("configuration", "Release");
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var config = Argument("configuration", "Release");
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