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fixed scroll bars still ceiling their values
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parent
da04514d05
commit
7f81f6469f
2 changed files with 2 additions and 2 deletions
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@ -76,7 +76,7 @@ namespace MLEM.Ui.Elements {
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var lowestChild = this.GetLowestChild(e => !e.IsHidden);
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var lowestChild = this.GetLowestChild(e => !e.IsHidden);
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// the max value of the scrollbar is the amount of non-scaled pixels taken up by overflowing components
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// the max value of the scrollbar is the amount of non-scaled pixels taken up by overflowing components
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var childrenHeight = lowestChild.Area.Bottom - firstChild.Area.Top;
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var childrenHeight = lowestChild.Area.Bottom - firstChild.Area.Top;
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this.ScrollBar.MaxValue = ((childrenHeight - this.Area.Height) / this.Scale + this.ChildPadding.Y * 2).Ceil();
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this.ScrollBar.MaxValue = (childrenHeight - this.Area.Height) / this.Scale + this.ChildPadding.Y * 2;
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// update the render target
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// update the render target
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var targetArea = this.GetRenderTargetArea();
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var targetArea = this.GetRenderTargetArea();
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@ -126,7 +126,7 @@ namespace MLEM.Ui.Elements {
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var scrollerOffset = new Vector2(
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var scrollerOffset = new Vector2(
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!this.Horizontal ? 0 : this.currValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale),
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!this.Horizontal ? 0 : this.currValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale),
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this.Horizontal ? 0 : this.currValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale));
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this.Horizontal ? 0 : this.currValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale));
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var scrollerRect = new RectangleF(scrollerPos + scrollerOffset, new Vector2((this.ScrollerSize.X * this.Scale).Ceil(), (this.ScrollerSize.Y * this.Scale).Ceil()));
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var scrollerRect = new RectangleF(scrollerPos + scrollerOffset, this.ScrollerSize * this.Scale);
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batch.Draw(this.ScrollerTexture, scrollerRect, Color.White * alpha, this.Scale);
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batch.Draw(this.ScrollerTexture, scrollerRect, Color.White * alpha, this.Scale);
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base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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}
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}
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