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new text formatting, part 1

This commit is contained in:
Ellpeck 2020-05-15 00:34:04 +02:00
parent f72962808b
commit 8398499edd
12 changed files with 272 additions and 6 deletions

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@ -0,0 +1,35 @@
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
namespace MLEM.Formatting.Codes {
public class Code {
public readonly Match Match;
public Token Token { get; internal set; }
public Code(Match match) {
this.Match = match;
}
public virtual bool EndsHere(Code other) {
return other.GetType() == this.GetType();
}
public virtual Color? GetColor() {
return null;
}
public virtual GenericFont GetFont() {
return null;
}
public virtual bool DrawCharacter(GameTime time, SpriteBatch batch, char c, string cString, Vector2 pos, GenericFont font, Color color, float scale, float depth) {
return false;
}
public delegate Code Constructor(TextFormatter formatter, Match match);
}
}

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@ -0,0 +1,18 @@
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
namespace MLEM.Formatting.Codes {
public class ColorCode : Code {
private readonly Color? color;
public ColorCode(Match match, Color? color) : base(match) {
this.color = color;
}
public override Color? GetColor() {
return this.color;
}
}
}

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@ -0,0 +1,18 @@
using System.Text.RegularExpressions;
using MLEM.Font;
namespace MLEM.Formatting.Codes {
public class FontCode : Code {
private readonly GenericFont font;
public FontCode(Match match, GenericFont font) : base(match) {
this.font = font;
}
public override GenericFont GetFont() {
return this.font;
}
}
}

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@ -1,7 +1,9 @@
using System;
using Microsoft.Xna.Framework;
using MLEM.Misc;
namespace MLEM.Formatting {
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public class FormatSettings : GenericDataHolder {
public static readonly FormatSettings Default = new FormatSettings();

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@ -1,3 +1,4 @@
using System;
using Microsoft.Xna.Framework;
using MLEM.Animations;
using MLEM.Extensions;
@ -5,6 +6,7 @@ using MLEM.Font;
using MLEM.Textures;
namespace MLEM.Formatting {
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public class FormattingCode {
public readonly Type CodeType;

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@ -1,12 +1,15 @@
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using MLEM.Misc;
namespace MLEM.Formatting {
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public class FormattingCodeCollection : Dictionary<int, List<FormattingCodeData>> {
}
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public class FormattingCodeData : GenericDataHolder {
public readonly FormattingCode Code;

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@ -4,6 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
namespace MLEM.Formatting {
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public static class TextAnimation {
public static readonly DrawCharacter Default = (settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {

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@ -9,6 +9,7 @@ using MLEM.Misc;
using MLEM.Textures;
namespace MLEM.Formatting {
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public static class TextFormatting {
public static readonly Dictionary<string, FormattingCode> FormattingCodes = new Dictionary<string, FormattingCode>(StringComparer.OrdinalIgnoreCase);

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@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Formatting.Codes;
namespace MLEM.Formatting {
public class TextFormatter {
public readonly Dictionary<Regex, Code.Constructor> Codes = new Dictionary<Regex, Code.Constructor>();
public TextFormatter(Func<GenericFont> boldFont = null, Func<GenericFont> italicFont = null) {
// font codes
this.Codes.Add(new Regex("<b>"), (f, m) => new FontCode(m, boldFont?.Invoke()));
this.Codes.Add(new Regex("<i>"), (f, m) => new FontCode(m, italicFont?.Invoke()));
this.Codes.Add(new Regex("</(b|i)>"), (f, m) => new FontCode(m, null));
// color codes
foreach (var c in typeof(Color).GetProperties()) {
if (c.GetGetMethod().IsStatic) {
var value = (Color) c.GetValue(null);
this.Codes.Add(new Regex($"<c {c.Name}>"), (f, m) => new ColorCode(m, value));
}
}
this.Codes.Add(new Regex(@"<c #([0-9\w]{6,8})>"), (f, m) => new ColorCode(m, ColorExtensions.FromHex(m.Groups[1].Value)));
this.Codes.Add(new Regex("</c>"), (f, m) => new ColorCode(m, null));
}
public TokenizedString Tokenize(string s) {
var tokens = new List<Token>();
var codes = new List<Code>();
var rawIndex = 0;
while (rawIndex < s.Length) {
var index = this.StripFormatting(s.Substring(0, rawIndex)).Length;
var next = this.GetNextCode(s, rawIndex + 1);
// if we've reached the end of the string
if (next == null) {
var sub = s.Substring(rawIndex, s.Length - rawIndex);
tokens.Add(new Token(codes.ToArray(), index, rawIndex, this.StripFormatting(sub), sub));
break;
}
// create a new token for the content up to the next code
var ret = s.Substring(rawIndex, next.Match.Index - rawIndex);
tokens.Add(new Token(codes.ToArray(), index, rawIndex, this.StripFormatting(ret), ret));
// move to the start of the next code
rawIndex = next.Match.Index;
// remove all codes that are incompatible with the next one and apply it
codes.RemoveAll(c => c.EndsHere(next));
codes.Add(next);
}
return new TokenizedString(s, this.StripFormatting(s), tokens.ToArray());
}
public string StripFormatting(string s) {
foreach (var regex in this.Codes.Keys)
s = regex.Replace(s, string.Empty);
return s;
}
private Code GetNextCode(string s, int index) {
var (c, m) = this.Codes
.Select(kv => (c: kv.Value, m: kv.Key.Match(s, index)))
.Where(kv => kv.m.Success)
.OrderBy(kv => kv.m.Index)
.FirstOrDefault();
return c?.Invoke(this, m);
}
}
}

47
MLEM/Formatting/Token.cs Normal file
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@ -0,0 +1,47 @@
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
using MLEM.Formatting.Codes;
namespace MLEM.Formatting {
public class Token {
public readonly Code[] AppliedCodes;
public readonly int Index;
public readonly int RawIndex;
public string Substring { get; internal set; }
public readonly string RawSubstring;
public Token(Code[] appliedCodes, int index, int rawIndex, string substring, string rawSubstring) {
this.AppliedCodes = appliedCodes;
this.Index = index;
this.RawIndex = rawIndex;
this.Substring = substring;
this.RawSubstring = rawSubstring;
foreach (var code in appliedCodes)
code.Token = this;
}
public Color? GetColor() {
return this.AppliedCodes.Select(c => c.GetColor()).FirstOrDefault(c => c.HasValue);
}
public GenericFont GetFont() {
return this.AppliedCodes.Select(c => c.GetFont()).FirstOrDefault();
}
public void DrawCharacter(GameTime time, SpriteBatch batch, char c, string cString, Vector2 pos, GenericFont font, Color color, float scale, float depth) {
foreach (var code in this.AppliedCodes) {
if (code.DrawCharacter(time, batch, c, cString, pos, font, color, scale, depth))
return;
}
// if no code drew, we have to do it ourselves
font.DrawString(batch, cString, pos, color, 0, Vector2.Zero, scale, SpriteEffects.None, depth);
}
}
}

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@ -0,0 +1,48 @@
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
namespace MLEM.Formatting {
public struct TokenizedString {
public readonly string RawString;
public readonly string String;
public readonly Token[] Tokens;
public TokenizedString(string rawString, string strg, Token[] tokens) {
this.RawString = rawString;
this.String = strg;
this.Tokens = tokens;
}
public void Split(GenericFont font, float width, float scale) {
var split = font.SplitString(this.String, width, scale);
// remove spaces at the end of new lines since we want the same character count
split = split.Replace(" \n", "\n");
foreach (var token in this.Tokens)
token.Substring = split.Substring(token.Index, token.Substring.Length);
}
public void Draw(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth) {
var innerOffset = new Vector2();
foreach (var token in this.Tokens) {
var drawFont = token.GetFont() ?? font;
var drawColor = token.GetColor() ?? color;
foreach (var c in token.Substring) {
if (c == '\n') {
innerOffset.X = 0;
innerOffset.Y += font.LineHeight * scale;
continue;
}
var cString = c.ToString();
token.DrawCharacter(time, batch, c, cString, pos + innerOffset, drawFont, drawColor, scale, depth);
innerOffset.X += font.MeasureString(cString).X * scale;
}
}
}
}
}

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@ -1,5 +1,6 @@
using System;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
@ -10,6 +11,7 @@ using MLEM.Extended.Extensions;
using MLEM.Extended.Tiled;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Formatting;
using MLEM.Misc;
using MLEM.Startup;
using MLEM.Textures;
@ -29,6 +31,7 @@ namespace Sandbox {
private IndividualTiledMapRenderer mapRenderer;
private TiledMapCollisions collisions;
private RawContentManager rawContent;
private TokenizedString tokenized;
public GameImpl() {
this.IsMouseVisible = true;
@ -72,7 +75,7 @@ namespace Sandbox {
this.UiSystem.Add("Panel", panel);
panel.SetData("TestKey", new Vector2(10, 2));
Console.WriteLine(panel.GetData<Vector2>("TestKey"));
//Console.WriteLine(panel.GetData<Vector2>("TestKey"));
var obj = new Test {
Vec = new Vector2(10, 20),
@ -84,16 +87,16 @@ namespace Sandbox {
var writer = new StringWriter();
this.Content.GetJsonSerializer().Serialize(writer, obj);
Console.WriteLine(writer.ToString());
//Console.WriteLine(writer.ToString());
// {"Vec":"10 20","Point":"20 30","Rectangle":"1 2 3 4","RectangleF":"4 5 6 7"}
// Also:
//this.Content.AddJsonConverter(new CustomConverter());
var res = this.Content.LoadJson<Test>("Test");
Console.WriteLine(res);
//Console.WriteLine(res);
this.OnDraw += (game, time) => {
/*this.OnDraw += (game, time) => {
this.SpriteBatch.Begin();
font.DrawString(this.SpriteBatch, "Left Aligned\nover multiple lines", new Vector2(640, 0), TextAlign.Left, Color.White);
font.DrawString(this.SpriteBatch, "Center Aligned\nover multiple lines", new Vector2(640, 100), TextAlign.Center, Color.White);
@ -107,6 +110,17 @@ namespace Sandbox {
font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1, true), new Vector2(200, 500), Color.White);
font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1, true, "..."), new Vector2(200, 550), Color.White);
this.SpriteBatch.End();
};*/
var formatter = new TextFormatter();
var strg = "This <c CornflowerBlue>is a formatted string</c> with <c #ff0000>two bits of formatting</c>!";
this.tokenized = formatter.Tokenize(strg);
this.tokenized.Split(font, 400, 1);
this.OnDraw += (g, time) => {
this.SpriteBatch.Begin();
this.tokenized.Draw(time, this.SpriteBatch, new Vector2(100, 20), font, Color.White, 1, 0);
this.SpriteBatch.End();
};
}
@ -124,13 +138,13 @@ namespace Sandbox {
protected override void DoDraw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.Black);
this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, this.camera.ViewMatrix);
this.mapRenderer.Draw(this.SpriteBatch, this.camera.GetVisibleRectangle().ToExtended());
/*this.mapRenderer.Draw(this.SpriteBatch, this.camera.GetVisibleRectangle().ToExtended());
foreach (var tile in this.collisions.GetCollidingTiles(new RectangleF(0, 0, this.map.Width, this.map.Height))) {
foreach (var area in tile.Collisions) {
this.SpriteBatch.DrawRectangle(area.Position * this.map.GetTileSize(), area.Size * this.map.GetTileSize(), Color.Red);
}
}
}*/
this.SpriteBatch.End();
base.DoDraw(gameTime);