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Added Panel.IsVisible method to check if a child element is visible
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2 changed files with 15 additions and 3 deletions
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@ -27,6 +27,9 @@ Additions
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- Added TextureExtensions.PremultipliedCopy for textures
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### MLEM.Ui
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Additions
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- Added Panel.IsVisible method to check if a child element is visible
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Improvements
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- Construct images in UiParser.ParseImage on the main thread to support usage with KNI
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- Create a premultiplied copy of UiParser images to support usage with KNI
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@ -255,6 +255,16 @@ namespace MLEM.Ui.Elements {
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this.ScrollBar.CurrentValue = this.ScrollBar.MaxValue;
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}
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/// <summary>
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/// Returns whether the given <paramref name="element"/> is currently visible within this panel if it scrolls overflow.
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/// This method will return <see langword="true"/> on any elements whose <see cref="Element.Area"/> intersects this panel's render target area, regardless of whether it is a child or grandchild of this panel.
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/// </summary>
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/// <param name="element">The element to query for visibility.</param>
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/// <returns>Whether the element is in this panel's visible area.</returns>
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public bool IsVisible(Element element) {
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return element.Area.Intersects(this.GetRenderTargetArea());
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}
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/// <inheritdoc />
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protected override void InitStyle(UiStyle style) {
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base.InitStyle(style);
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@ -369,13 +379,12 @@ namespace MLEM.Ui.Elements {
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private void ForceUpdateRelevantChildren() {
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this.relevantChildrenDirty = false;
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this.relevantChildren.Clear();
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var visible = this.GetRenderTargetArea();
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foreach (var child in this.SortedChildren) {
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if (child.Area.Intersects(visible)) {
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if (this.IsVisible(child)) {
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this.relevantChildren.Add(child);
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} else {
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foreach (var c in child.GetChildren(regardGrandchildren: true)) {
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if (c.Area.Intersects(visible)) {
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if (this.IsVisible(c)) {
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this.relevantChildren.Add(child);
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break;
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}
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