mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-25 05:58:35 +01:00
Added Panel.IsVisible method to check if a child element is visible
This commit is contained in:
parent
3340a5024b
commit
84bf3fa0a3
2 changed files with 15 additions and 3 deletions
|
@ -27,6 +27,9 @@ Additions
|
|||
- Added TextureExtensions.PremultipliedCopy for textures
|
||||
|
||||
### MLEM.Ui
|
||||
Additions
|
||||
- Added Panel.IsVisible method to check if a child element is visible
|
||||
|
||||
Improvements
|
||||
- Construct images in UiParser.ParseImage on the main thread to support usage with KNI
|
||||
- Create a premultiplied copy of UiParser images to support usage with KNI
|
||||
|
|
|
@ -255,6 +255,16 @@ namespace MLEM.Ui.Elements {
|
|||
this.ScrollBar.CurrentValue = this.ScrollBar.MaxValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the given <paramref name="element"/> is currently visible within this panel if it scrolls overflow.
|
||||
/// This method will return <see langword="true"/> on any elements whose <see cref="Element.Area"/> intersects this panel's render target area, regardless of whether it is a child or grandchild of this panel.
|
||||
/// </summary>
|
||||
/// <param name="element">The element to query for visibility.</param>
|
||||
/// <returns>Whether the element is in this panel's visible area.</returns>
|
||||
public bool IsVisible(Element element) {
|
||||
return element.Area.Intersects(this.GetRenderTargetArea());
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InitStyle(UiStyle style) {
|
||||
base.InitStyle(style);
|
||||
|
@ -369,13 +379,12 @@ namespace MLEM.Ui.Elements {
|
|||
private void ForceUpdateRelevantChildren() {
|
||||
this.relevantChildrenDirty = false;
|
||||
this.relevantChildren.Clear();
|
||||
var visible = this.GetRenderTargetArea();
|
||||
foreach (var child in this.SortedChildren) {
|
||||
if (child.Area.Intersects(visible)) {
|
||||
if (this.IsVisible(child)) {
|
||||
this.relevantChildren.Add(child);
|
||||
} else {
|
||||
foreach (var c in child.GetChildren(regardGrandchildren: true)) {
|
||||
if (c.Area.Intersects(visible)) {
|
||||
if (this.IsVisible(c)) {
|
||||
this.relevantChildren.Add(child);
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue